New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Remember this is experimental. We didn't limit sites in type 2 sealed so Alex could beat Gabe.
Can Lost Souls redistribute?
I think T2 Teams should have the same format as T1 Teams: Both players in a team build decks that match the regular T2 deck building rules, including all Lost Souls (with a shared LoB).
This rule, imo, just screams break me. I think everyone remembers the lack of site cap last year. I think an equal distribution of cards would be best.
I was totally going to build that Zeb deck... And probably just dominate with it.
Erm... If this is Teams then my teammate will simply block for me...... Thus why the Zeb deck works.....
9) For SA (and Identifiers) that activate before a blocker is presented, the word "opponent" and "opponent's" refer to the player against whom the initial rescue attempt is being made. This identification remains in effect until a blocker is presented.
Quote from: Chronic Apathy on February 28, 2012, 12:17:59 AMI think T2 Teams should have the same format as T1 Teams: Both players in a team build decks that match the regular T2 deck building rules, including all Lost Souls (with a shared LoB).Given that tables of four regularly timeout at 1 1/2 hours in T2-MP how long do you think a game like this would take, Chronic? Four hours? Longer? I just do not believe this is feasible.
Quote from: Red Dragon Thorn on February 29, 2012, 12:00:19 AMErm... If this is Teams then my teammate will simply block for me...... Thus why the Zeb deck works.....Erm...Not unless your teammate has a supply of defenders with a toughness of 0 or less... Believe it or not, I am not so addlepated that I didn't recognize the obvious*...Quote from: EmJayBee83 on February 27, 2012, 11:45:50 PM9) For SA (and Identifiers) that activate before a blocker is presented, the word "opponent" and "opponent's" refer to the player against whom the initial rescue attempt is being made. This identification remains in effect until a blocker is presented.Actually, the idea that your "opponent" does not change when the opposing TEAM passes the block until an actual blocker is presented is one that would improve regular TEAMS as well. That is, however, another discussion for another day.*Don't get me wrong. I recognize that I am addlepated**--I am just saying that I am not *that* addlepated.**I always assumed the first use of the word "addlepated" on these boards would be in a post talking about CountFount.
Teams and multiplayer are entirely different beasts, and a lot of T1 Teams games end up being shorter than regular T12P games depending on the circumstances. T2 Teams would almost certainly be shorter than T2MP would be.
Quote from: Chronic Apathy on February 29, 2012, 10:53:39 AMTeams and multiplayer are entirely different beasts, and a lot of T1 Teams games end up being shorter than regular T12P games depending on the circumstances. T2 Teams would almost certainly be shorter than T2MP would be.Not in MN. Type 1 and Type 2 are entirely different beasts. After playing type 2 sealed and type 2 booster draft, the overwhelming belief of the best type 2 players in the world was that teams would be unworkable because of time.
Addlepated- from the Greek- syn. Back stabber. 1) A term used for a team mate that bails out to protect oneself from defeat or to inflict defeat on his once best buddy who always had his back. i.e. Matt "addlepated" Craig at Nats for a "prior appointment".
Quote from: CountFount on February 29, 2012, 10:58:29 AMAddlepated- from the Greek- syn. Back stabber. 1) A term used for a team mate that bails out to protect oneself from defeat or to inflict defeat on his once best buddy who always had his back. i.e. Matt "addlepated" Craig at Nats for a "prior appointment".And we sure showed him and taught him a lesson by losing three straight games after he addlepated.
Quote from: EmJayBee83 on February 28, 2012, 11:28:37 PMQuote from: Chronic Apathy on February 28, 2012, 12:17:59 AMI think T2 Teams should have the same format as T1 Teams: Both players in a team build decks that match the regular T2 deck building rules, including all Lost Souls (with a shared LoB).Given that tables of four regularly timeout at 1 1/2 hours in T2-MP how long do you think a game like this would take, Chronic? Four hours? Longer? I just do not believe this is feasible.Teams and multiplayer are entirely different beasts, and a lot of T1 Teams games end up being shorter than regular T12P games depending on the circumstances.
T2 Teams would almost certainly be shorter than T2MP would be.
What about replacing #9 with a rule that says when a player decks out he may no longer make a rescue attempt?
I've so moved on, I've got much better ideas for wrecking people.
I think I may have just broke Type 2 TEAMS. Carry on
I would have so used the kissy emoticon if it were still available,
Would captured characters of your opponent's move with you, seeing as it's in your LoB?