Author Topic: Metagame cards/sideboarding  (Read 8224 times)

Offline Deck Metrics

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Metagame cards/sideboarding
« on: April 01, 2010, 11:31:59 AM »
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Now I'm aware that there's no such thing as a sideboard in Redemption. (FYI, sideboard= 15 extra cards outside your deck that you're allowed to put in and switch out with main cards in between games during a match, origin- MTG) Now I know if there's enough people in a Redemption tournament you can use more than one deck so I thought if I had enough cards I could build two identical decks, only with the slight difference of the 2nd deck being tweaked to say whatever the metagame is or whatever deck is common within the community or say it's tweaked to beat the main deck's weakness. Now the problem is having enough of the same cards, which is my challenge since I still have rather a small collection. Only been playing for about a year.

So what I want to do is put together a small collection of cards (a pile or so) that were created to defeat some of the stronger cards out there. For example, Jacob latter prevents N.J. & SOG combo or I think it's Covenant with Moses that prevents a handful of other cards like 30 Pieces of Silver or Burial Shroud. So if this makes sense, if you know what I'm trying to put together, I'd like your help.
« Last Edit: April 01, 2010, 11:53:41 AM by delarosajon »

Offline Minister Polarius

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Re: Metagame cards/sideboarding
« Reply #1 on: April 01, 2010, 11:32:22 PM »
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The problem is, Redemption is not a best-two-out-of-three style tournament (a bummer, imo). A sideboard would be kind of pointless.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master KChief

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Re: Metagame cards/sideboarding
« Reply #2 on: April 02, 2010, 06:28:44 AM »
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i think he knows that, but hes just trying to see what some ideas for a sideboard would be.

personally, for me, i would probably include cards that severely hurt super turtle decks and tgt decks.
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Offline TheKarazyvicePresidentRR

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Re: Metagame cards/sideboarding
« Reply #3 on: April 02, 2010, 10:49:36 AM »
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i think he knows that, but hes just trying to see what some ideas for a sideboard would be.

personally, for me, i would probably include cards that severely hurt super turtle decks and tgt decks.

How do you hurt a turtle deck? Put it in a stew!
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Offline BubbleBoy

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Re: Metagame cards/sideboarding
« Reply #4 on: April 02, 2010, 11:01:44 AM »
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I know that if I had the option of a sideboard, I would put site access stuff, anti-TGT stuff, and a few things to hurt specific themes. (I might put in stuff to hurt super turtles, but I have never even played one, so I don't even know what they look like, what cards are used, how to stop them, or if I even need to stop them.)
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Offline Master KChief

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Re: Metagame cards/sideboarding
« Reply #5 on: April 02, 2010, 04:45:33 PM »
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super-turtles, for the most part, are site decks...so mass site access is what i meant.
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Offline Deck Metrics

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Re: Metagame cards/sideboarding
« Reply #6 on: April 02, 2010, 06:43:22 PM »
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How about the actual name of cards rather than being vague, I'd appericate that.

Offline BubbleBoy

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Re: Metagame cards/sideboarding
« Reply #7 on: April 02, 2010, 07:29:32 PM »
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How about the actual name of cards rather than being vague, I'd appericate that.
Well then. ::)
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Offline Gabe

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Re: Metagame cards/sideboarding
« Reply #8 on: April 02, 2010, 07:40:07 PM »
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How about the actual name of cards rather than being vague, I'd appericate that.

The problem with naming specific cards is that they can be highly customized to a persons deck or play style.  For example, there are many cards that can grant you site access, but if I were to say Temple Veil and The Ends of the Earth neither of them will help your OT offense.

If you're looking for specific advice I encourage you to post a question in the strategy section of the board or to post your deck in the Deck Building and Design section with a mention of what tends to give you trouble.
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Offline Shofarblower

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Re: Metagame cards/sideboarding
« Reply #9 on: April 02, 2010, 10:41:52 PM »
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My experience with "Super Turtles" seems to be the infamous "Zebby" decks. They usually utilize sites, a fortress (Kerith Ravine usually) and 2 heroes. The Heroes being:

Zebulun 3/3 Blue Genesis hero, Draw 2 cards. Cannot be blocked by an ec with Toughness (I think it is toughness) less than the number of cards in your hand.

Ahimaaz ?/? (can't remember right now) Teal Hero, May look at opponents hand then continue battle or withdraw.

All cards are a paraphrase.
Basically you need fort destruction (Kerith Ravine is set aside so it must include all set aside cards) or set aside destruction.

Art destruction (for Chariots of Fire, because they will just keep bringing Zebby back if you CM him)

Site access, and Plenty of it.

The only time I beat a Zebby deck is when I had just the right number of good cards to break through my opponents HUGE and ROUGH Defense.

The other way to beat a Zebby deck is to use cards like Holy Grail (Zebby doesn't work if some of his heroes in play aren't Genesis) Meeting the Messiah in a Luke/John offense is a good one too. Any CBN Converts are awesome to stop Zebby. If you can get past the Defense of a super turtle deck you are home free.
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Re: Metagame cards/sideboarding
« Reply #10 on: April 03, 2010, 12:15:47 AM »
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My sideboard would be 5 sites, 3 TGT women, John, and TGT.

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Re: Metagame cards/sideboarding
« Reply #11 on: April 03, 2010, 07:16:28 AM »
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My experience with "Super Turtles" seems to be the infamous "Zebby" decks. They usually utilize sites, a fortress (Kerith Ravine usually) and 2 heroes. The Heroes being:

Zebulun 3/3 Blue Genesis hero, Draw 2 cards. Cannot be blocked by an ec with Toughness (I think it is toughness) less than the number of cards in your hand.

Ahimaaz ?/? (can't remember right now) Teal Hero, May look at opponents hand then continue battle or withdraw.

All cards are a paraphrase.
Basically you need fort destruction (Kerith Ravine is set aside so it must include all set aside cards) or set aside destruction.

Art destruction (for Chariots of Fire, because they will just keep bringing Zebby back if you CM him)

Site access, and Plenty of it.

The only time I beat a Zebby deck is when I had just the right number of good cards to break through my opponents HUGE and ROUGH Defense.

The other way to beat a Zebby deck is to use cards like Holy Grail (Zebby doesn't work if some of his heroes in play aren't Genesis) Meeting the Messiah in a Luke/John offense is a good one too. Any CBN Converts are awesome to stop Zebby. If you can get past the Defense of a super turtle deck you are home free.

the problem with zebby is that defensive cards will usually not work, since you'll never get a chance to ever play them. holy grail/meeting the messiah is a good idea, but they'll just suicide with them. cbn converts you'll never get a chance to play. the best counter to zebby, i have found, is go super-offense...add more sites, offensive battle winners, etc to power through their defense.
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Offline BubbleBoy

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Re: Metagame cards/sideboarding
« Reply #12 on: April 03, 2010, 12:31:01 PM »
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the best counter to zebby, i have found, is go super-offense...add more sites, offensive battle winners, etc to power through their defense.
Does the Pharisees/Sadducees + HPP + Crown of Thorns thing not work anymore? If it does, then that is a great way to deal with Zebulun also.
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Re: Metagame cards/sideboarding
« Reply #13 on: April 03, 2010, 03:09:04 PM »
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I really like where this thread is going.

How will you impliment such a plan? This stradegy really promotes knowing everyone elses deck, which i dont like but will do. Works best in a smaller tourney- what will you do, say, at NATS or another large tourney?

I also play MtG.
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Re: Metagame cards/sideboarding
« Reply #14 on: April 03, 2010, 03:11:06 PM »
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Abom decks make mincemeat of Zebby decks.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

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Re: Metagame cards/sideboarding
« Reply #15 on: April 03, 2010, 03:22:51 PM »
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Abom decks make mincemeat of Zebby decks.

Truth. It was when I was going to play you that I thought that I would need some help against Abom. Which is why I had put I am Grace in there.  Little did I know that you had abandoned all virtue and decency and made a TGT deck.  ;)
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Offline Gabe

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Re: Metagame cards/sideboarding
« Reply #16 on: April 03, 2010, 03:49:39 PM »
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Little did I know that you had abandoned all virtue and decency and made a TGT deck.  ;)

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Re: Metagame cards/sideboarding
« Reply #17 on: April 03, 2010, 03:53:18 PM »
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Little did I know that you had abandoned all virtue and decency and made a TGT deck.  ;)

At-a-boy!
What did you two switch decks or something? ;)
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Offline Crashfach2002

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Re: Metagame cards/sideboarding
« Reply #18 on: April 03, 2010, 04:11:37 PM »
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I think one thing you need to add about the super turtle decks is, that a lot I've seen and played with have Z-Temp & Lampstand, so DoN won't work against Chariots unless you can get rid of Lampstand first!

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Re: Metagame cards/sideboarding
« Reply #19 on: April 03, 2010, 07:43:51 PM »
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true. whereas a land dispute will usually also knock the temple out, not so with a super turtle site deck. set fire would be the best bet, but im sure most super turtles use i am grace to protect zebby anyways.
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Re: Metagame cards/sideboarding
« Reply #20 on: April 03, 2010, 10:29:40 PM »
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but im sure most super turtles use i am grace to protect zebby anyways.

If they are smart, they would!

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Re: Metagame cards/sideboarding
« Reply #21 on: April 03, 2010, 10:43:26 PM »
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I'm telling you, build any deck you want. Then sideboard the TGT band, John, TGT, and 5 sites, and you will be prepared to beat any meta between your deck and sideboard.

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Re: Metagame cards/sideboarding
« Reply #22 on: April 03, 2010, 10:50:51 PM »
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what 5 sites? dr is out, as perg stops it. that leaves pl, nj, and eote. do those 3 and an art site access, leaving 1 more slot.
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Re: Metagame cards/sideboarding
« Reply #23 on: April 03, 2010, 10:52:19 PM »
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Notice I did not say access sites.

BBH, Perg, Kir, and Babylon. So 4, sorry. The fifth card is a color guard soul. If you have on in your deck already, I'd maybe add another Babylon or perhaps an access site/art.

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Re: Metagame cards/sideboarding
« Reply #24 on: April 03, 2010, 10:53:51 PM »
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I'm telling you, build any deck you want. Then sideboard the TGT band, John, TGT, and 5 sites, and you will be prepared to beat any meta between your deck and sideboard.
I'd agree with this.

 


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