Poll

As a tournament host or Teams player, what is your opinion on Intro Prep for Teams?

We should keep it.
We should eliminate it.
We should change it.

Author Topic: Intro Prep in Teams  (Read 16616 times)

Offline Gabe

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Re: Intro Prep in Teams
« Reply #25 on: June 24, 2015, 12:13:23 AM »
0
...before making a MAJOR change to an existing category.

No MAJOR changes are being considered. We're only looking into making one small change to an existing category. That change being the elimination of a partial turn that bogs down the start of the game and allows speed players to set up combos that enable massive drawing and searching before both their opponents get a turn.
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Offline Redoubter

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Re: Intro Prep in Teams
« Reply #26 on: June 24, 2015, 12:17:04 AM »
+1
You want a "yes" or "no" because you have already discussed it. I'll admit that I never saw this question coming, and feel completely blindsided by it. I think we should be considering all possibilities before making a MAJOR change to an existing category.

We are constantly reviewing rules, rulings, and potential ways to improve the game in any number of ways.  Almost none of those result in a change, and very few even make it to this side for opinions.  We are looking for input from the players on something that we have discussed, yes, but consider that we have discussed just about everything imaginable at some point or another (the others far more than me).  And I'm a little offended that you personally would assume we wouldn't discuss all possibilities, when you know how we think and operate, and can see that not all Elders even agree with the proposal.  Trust me when I say that we discuss far more than is necessary in most cases (there are plenty of long-winded arguments...too many...).

There is constant complaint on the boards about how the Elders do not listen to the players (I can say that's not true).  So in this case we had a discussion about a potential change and genuinely asked for input (and again, I don't believe Gabe is looking at a 'majority rules' from this thread to make a final decision).  Now we get complaints about that.

I'm not sure what we can do to appease everyone, but know that we are actually, actively trying to improve the game.  If you disagree with the proposed change being discussed, we want to hear about it.  But complaints about us wanting to have a discussion with the players is simply not helpful.

Offline YourMathTeacher

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Re: Intro Prep in Teams
« Reply #27 on: June 24, 2015, 12:18:29 AM »
0
No MAJOR changes are being considered.

How is Intro-Prep not a major part of TEAMS? It is one of its defining qualities.

That change being the elimination of a partial turn that bogs down the start of the game and allows speed players to set up combos that enable massive drawing and searching before both their opponents get a turn.

You want to change a problem that you are having. Nothing in that statement is a problem (or has ever been a problem) in my playgroups.
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Offline Redoubter

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Re: Intro Prep in Teams
« Reply #28 on: June 24, 2015, 12:22:54 AM »
0
You want to change a problem that you are having. Nothing in that statement is a problem (or has ever been a problem) in my playgroups.

You yourself have said on multiple occasions that your playgroup operates differently ;)  In all seriousness, just because we don't see something happen in literally every playgroup does not mean that we don't examine the entirety of the category everywhere.

I also encourage you to read through my previous post if you still believe that we don't actually discuss all of the options or how things play out in different areas.

Offline Drrek

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Re: Intro Prep in Teams
« Reply #29 on: June 24, 2015, 12:23:48 AM »
+2
That change being the elimination of a partial turn that bogs down the start of the game and allows speed players to set up combos that enable massive drawing and searching before both their opponents get a turn.

You want to change a problem that you are having. Nothing in that statement is a problem (or has ever been a problem) in my playgroups.

And that's why we want to ask people on this side if they want it gone or not, so that we can see how the general population feels about intro-prep in teams.

It would be a major change to mandate into-prep in all categories.  It would not be as major a change to standardize teams to the way all other official categories have always been.  If the community thinks that intro-prep is an essential part of Teams then I think everyone will be fine with that.
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Offline YourMathTeacher

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Re: Intro Prep in Teams
« Reply #30 on: June 24, 2015, 12:24:42 AM »
0
And I'm a little offended that you personally would assume we wouldn't discuss all possibilities, ...

I meant that you have not discussed other possibilities with the rest of us. Sometimes those of us in more obscure parts of the country can come up with ideas that you have not considered.  ;D

FWIW, I am sorry if I offended you (or Gabe). I really am caught in a bit of shock by this. My son really likes TEAMS, so I may be taking it a bit personally.
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Offline Gabe

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Re: Intro Prep in Teams
« Reply #31 on: June 24, 2015, 12:28:39 AM »
0
But complaints about us wanting to have a discussion with the players is simply not helpful.

I agree. We ask for player and host input and suddenly we've "blind sided" them. How can we better ask for input than starting a topic on the boards to get feedback?

You want to change a problem that you are having. Nothing in that statement is a problem (or has ever been a problem) in my playgroups.

I'm hardly alone in this. You must remember that your group is a small sampling. I'm glad you haven't experienced problems. You also don't encourage high levels of competition which sometimes lead to players attempting to exploit every powerful combo they can find. I've spoken with players and hosts from around the country and others have had a variety of problems with this unique rule we're using for Teams.

What really highlights that it's not just a problem in my area is that problems have come up multiple times at Nationals, when we have people from most play groups across the country. Those are just the ones I've heard about. I'm certainly not in the know on everything or I wouldn't have needed to ask for the communities input. ;)
« Last Edit: June 24, 2015, 12:47:10 AM by Gabe »
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Offline Redoubter

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Re: Intro Prep in Teams
« Reply #32 on: June 24, 2015, 12:31:15 AM »
0
I really am caught in a bit of shock by this. My son really likes TEAMS, so I may be taking it a bit personally.

I get it, and honestly I'm happy to see passion about the game.  As pointed out by others, removing intro-prep from the only category it is in is something we can discuss at this point as a potential option, as Rob has indicated that a change could occur and it would bring it to be the same as other categories.  Adding it to all categories is just not something that is on the table now, so that is why we wanted to focus on what could actually change instead of what else could change in the further future.

One additional note to emphasize from an earlier post: This would NOT change any rules for this season (including Nats).

Offline YourMathTeacher

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Re: Intro Prep in Teams
« Reply #33 on: June 24, 2015, 12:37:36 AM »
+1
I agree. We ask for player and host input and suddenly we've "blind sided" them.

Since I am the only one that used the term "blindsided," this comment was apparently meant for me. Please note that your sarcasm does not promote a sense of "discussion," but rather, disdain. Why would I want to post my thoughts if I am just going to be the butt of your jokes?
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Offline Gabe

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Re: Intro Prep in Teams
« Reply #34 on: June 24, 2015, 12:40:19 AM »
-1
Since I am the only one that used the term "blindsided," this comment was apparently meant for me. Please note that your sarcasm does not promote a sense of "discussion," but rather, disdain. Why would I want to post my thoughts if I am just going to be the butt of your jokes?

You make more jokes here than anyone. If I'm not allowed bad attempts at humor I'll cease immediately after this post. :)
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Offline The Guardian

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Re: Intro Prep in Teams
« Reply #35 on: June 24, 2015, 02:36:12 AM »
+2
Quote
No MAJOR changes are being considered. We're only looking into making one small change to an existing category. That change being the elimination of a partial turn that bogs down the start of the game and allows speed players to set up combos that enable massive drawing and searching before both their opponents get a turn.

@Gabe,

Whether it's a major change or not is a matter of opinion. While some do not consider it a major change, it is apparent that many do.

Regardless of whether we keep intro prep or not, the team that goes first and third is going to have the upper hand in setting up drawing/searching combos. At least with intro-prep, both players on the opposing team have a chance to play some counters. You say that intro-prep bogs down the start of the game, but then in the same sentence say it helps players get their combos going faster. So does intro-prep slow the game down or speed it up? IMO, it helps balance the early game in a way that is needed for the TEAMS format. Yes there will still be games where one team hits all their cards and the opponents have nothing to counter, but at least they won't be stuck with counter cards in hand wishing they had just been luckier and gone first.
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Offline CactusRob

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Re: Intro Prep in Teams
« Reply #36 on: June 24, 2015, 06:51:33 AM »
+4
I think that is part of the concern for me. Why is there no other possibility under discussion? This thread seems to be the after-effect of discussions that some of you have had, that the rest of us were not privy to. And now, we are thrust into this "vote," which fits well into the USA version of voting: the Democrats people who support nixing Intro-Prep and the Republicans people who oppose a change have already locked in their vote and will not be swayed. We're not really having an open discussion here. Your minds are already made up. We just need to see who has the most hands raised after the voting is done.

Not so!  I am on here reading the thread and contemplating everyone's views. Let's please try to deal with each other in good faith.
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Offline Eragon5

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Re: Intro Prep in Teams
« Reply #37 on: June 24, 2015, 07:10:17 AM »
+2
...before making a MAJOR change to an existing category.

No MAJOR changes are being considered. We're only looking into making one small change to an existing category. That change being the elimination of a partial turn that bogs down the start of the game and allows speed players to set up combos that enable massive drawing and searching before both their opponents get a turn.
See this is why I love intro-prep phase. At OH states me and my brother got Rain becomes dust up in intro prep phase and it pretty much shut down their speed, not to mention we also got burial shroud up (before the recent ruling which makes it a detriment to use in teams). I think intro-prep is fun and lets you set up defense as well as offense. I've played before in matches where if I just could have this card or that card down already I could make a block, but since I don't I end up giving away a soul. Intro-prep allows you to set up things like magic charms, unholy writ, or other things which would otherwise sit dead in your hand as you wait for the chance to put it down and let it become useful when otherwise you might have gotten off several solid blocks.

I also appreciate that the elders are getting our feedback before making any decisions. Thanks for hearing our opinions! :)
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Offline YourMathTeacher

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Re: Intro Prep in Teams
« Reply #38 on: June 24, 2015, 09:33:18 AM »
0
You make more jokes here than anyone. If I'm not allowed bad attempts at humor I'll cease immediately after this post. :)

Except that my jokes do not target people personally. I would like to think that I do not use sarcasm at all, but I guess I would have to go back and check my posts individually to be sure that I am not delusional.

Not so!  I am on here reading the thread and contemplating everyone's views. Let's please try to deal with each other in good faith.

As I stated in a later post (see above), some of what I said was reactionary because I do not want to see a change to one of my son's favorite categories. It seemed a bit tedious to go back and revise all my posts, but if people are going to keep quoting them, I guess I should.  :-\

I get it, and honestly I'm happy to see passion about the game.


Thank you for your continued attempts to keep me on track, rather than make fun of my passion.  :)

One additional note to emphasize from an earlier post: This would NOT change any rules for this season (including Nats).

I think this is part of what got me on edge. This season is pretty much over. We're running all the major tournaments now, and Nats is only a month and a half away. This is just one thing that is being considered behind the scenes, so I would guess that there won't be a whole lot of time spent on it. I could simply be wrong, but it seems like you were working on major rules overhauls, then this was just thrown in as a "Oh, by the way."

And yet, the consideration of other ideas has been met with "We'll have to wait until next season." I don't understand why this change is being rushed to the forefront when there are much more important, overarching issues that can be attempted with the rules overhaul (like mulligans).
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Offline Redoubter

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Re: Intro Prep in Teams
« Reply #39 on: June 24, 2015, 10:14:41 AM »
+2
This is just one thing that is being considered behind the scenes, so I would guess that there won't be a whole lot of time spent on it. I could simply be wrong, but it seems like you were working on major rules overhauls, then this was just thrown in as a "Oh, by the way."

I'm happy to report (and hopefully you will be too) that you are wrong ;)  This was not just an 'oh by the way' but something that we have had serious discussions about and plan to continue debating.  The playtest group has been incredibly active these past months, more than I think anyone will realize until they start to see the fruits of that labor, but we haven't been idle on any one concern or activity by any stretch.

And yet, the consideration of other ideas has been met with "We'll have to wait until next season." I don't understand why this change is being rushed to the forefront when there are much more important, overarching issues that can be attempted with the rules overhaul (like mulligans).

First, there is nothing in these posts that indicated that we would not consider other rules for next season as well.  I think that's what I've been trying to guide you to, is that this is just an issue that we feel that we have discussed deeply enough among the playtesters and seen the impact (been used for years, we have data and experience with it) that we can talk about whether to implement a change at this point.

Mulligans, side-decks, intro-prep into non-TEAMS categories, and other such issues have not been ignored; note that Cactus has authorized TLG tournaments that have some of those concepts for testing.  Until we can see how it works, we only have theory to go off of.  But we are very interested in seeing those results and making determinations on future rule changes as a direct result.

So it is not that we are ignoring other ideas.  This is just a proposal which we have enough 'testing' and playtester discussion on to determine if it is something that we can move forward on.  However, before making any change (or keeping it the same), we want to hear from the players (for additional viewpoints and a general sense of where the community falls).  That's the purpose here, and hopefully you see that nothing is being 'rushed' nor any ideas ignored.

Offline YourMathTeacher

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Re: Intro Prep in Teams
« Reply #40 on: June 24, 2015, 10:29:49 AM »
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Thank you again for your continued patience with me, Dayne.  ;D

I'm happy to report (and hopefully you will be too) that you are wrong ;)


Just like Malcolm from Jurassic Park, there are indeed times when I am happy to be wrong.  ;)

First, there is nothing in these posts that indicated that we would not consider other rules for next season as well.


I think this idea should wait until next season like the rest of them.  ;)

I think that's what I've been trying to guide you to, is that this is just an issue that we feel that we have discussed deeply enough among the playtesters and seen the impact (been used for years, we have data and experience with it) that we can talk about whether to implement a change at this point.

I don't agree with this assertion. I don't think we have enough research on the impact of NO Intro-Prep, since we have only ever been using Intro-Prep in TEAMS. We need time to research the effects of removal.

Mulligans, side-decks, intro-prep into non-TEAMS categories, and other such issues have not been ignored;


FWIW, I did not say the others were "ignored," but rather "put off until next season."



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Offline EmJayBee83

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Re: Intro Prep in Teams
« Reply #41 on: June 24, 2015, 10:34:29 AM »
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I'd be curious how 4 turns in which players can't attack would take 5 minutes to play.

So very easily in TEAMS...everyone trying to discuss their strategies without their opponents knowing what they have and talking about.
The entirety of TEAMs would be better served if this "mambo dogface to the banana patch"* kind of junk were just cut out, IMO. I have played against multiple TEAMs where you would easily regain five minutes per game if you simply limited code talk.

Just for topicality--I would prefer to retain intro-prep because it adds to the tactical and strategic play of TEAMs.

*Bonus props to anyone who can provide the reference this quote is taken from.
« Last Edit: June 24, 2015, 11:15:02 AM by EmJayBee83 »

Offline Josh

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Re: Intro Prep in Teams
« Reply #42 on: June 24, 2015, 10:54:00 AM »
+1
So very easily in TEAMS...everyone trying to discuss their strategies without their opponents knowing what they have and talking about.

"Should I put the banana peel down?"
"I don't know...I have shortcake, so...hrm..."
"Wait, shortcake?"
"Yeah you know the one that...um if you want to...well can you pull stuff...from not your hand?  Or do you want to?"
"Wait do you have Naz?"
"USE THE CODE WORDS!"
"I CAN'T REMEMBER THE STUPID CODE WORDS!"
"WELL SHOULD I PUT DOWN NAZ NOW?!"
"NO I HAVE PUDDING!"
"...what was pudding again?"

Now of course this is a dramatization, but 99% of the time spent in TEAMS in my experience is hilarious attempts at communicating without revealing information to the opponents, and intro-prep is not immune to this since you don't want to duplicate certain effects or turn off your teammate's options (such as Naz when they have their few draws available early, or Lampstand when they have Shipwreck and Falling Away already in hand).  That's a whole other issue that we can discuss with TEAMS, but I can tell you that intro-prep can easily take up that time.

Ok, I laughed really hard when I read this, and if a conversation such as this actually transpires during a TEAMS game, I would gladly give up 5 minutes of gametime to witness it   ;)

Maybe my experiences with TEAMS cloud my judgment...  At OH States, Matt and I developed no code words, and we pretty much only talked with each other when deciding how to attack or defend (which, obviously, wasn't happening during Intro Prep).  The decks we used also didn't have much at all in the way of "conflicting abilities" (like Lampstand/Falling Away or Naz/TC search abilities), so there wasn't much to discuss in terms of harming each other's decks.
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Offline EmJayBee83

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Re: Intro Prep in Teams
« Reply #43 on: June 24, 2015, 11:05:28 AM »
+2
Ok, I laughed really hard when I read this, and if a conversation such as this actually transpires during a TEAMS game, I would gladly give up 5 minutes of gametime to witness it   ;)
These types of conversations truly do occur--and while amusing at first they quickly become tedious as each turn is filled with the same pile of gibberish.

At Nationals three? years ago Craig Fountain and I were playing, and about halfway through the game the opposing team went through like a 2 1/2 minute discussion about memphis ribs, moonlight, and sweet baby james (or somethings like that). After they finally completed their discussion Craig asked me, "Do you like your hand?"

I answered "No."

Craig played Mayhem, top decked both SoG and NJ (out of 20+ cards in his deck), and scored us out.

Offline galadgawyn

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Re: Intro Prep in Teams
« Reply #44 on: June 24, 2015, 11:17:05 AM »
+3
I agree that this decision could use more research and could wait until next season.

I would consider this a major change to teams because I also consider it one of the defining aspect of teams.  I really like the additional ability to work together that the intro-prep facilitates.  You could argue that teams allows that anyway, you just have to wait until your turn.  The problem with teams is that if you go last that 2/3 of the game could already be over and that the other team wins on the 1st players second turn. 

In a regular 2 player game, if I have unholy writ, unknown nation, etc in my opening hand and my opponent goes first, then I might miss the chance to block their 1st rescue attempt.  They still have to make at least 2 more rescues where I will get the chance to have those answers ready.  If I have those answers in teams and go last then they can potentially get 2 rescues before I can play those answers.  The possibility for the opposing team to have SoG/NJ is also higher if they both run it in small decks.

As a side effect, I think no intro-prep would make decks using a lot of support cards (arts, forts, sites) less viable and those decks is part of what I like about teams.

I know we don't want timeouts but was also don't want teams to end up like type1 multiplayer but worse.  Besides, I don't think timeouts is a team issue; it is a Redemption issue that could use help across all categories.  I now encourage any teammate to forgo all "code" and just plainly say what they want to speed things up.  What you gain by cooperation is more than what you lose by no secrecy.  While "code" can be hilarious in friendly games, it quickly gets old when 50% of timed team games are consumed by it.

Quote
Adding it to all categories is just not something that is on the table now, so that is why we wanted to focus on what could actually change instead of what else could change in the further future.
I understand the desire to be pragmatic and only focus on the now.  However if you limit the discussion to yes/no then you eliminate the discussion of various ideas which could lead to potential solutions which might bring us to the ideal endpoint.  If you are under time constraints then sometimes you have to eliminate that discussion to make a decision but I just don't see that here. 

I know that you are not currently considering changing all categories but I don't think this issues is a simple a/b scenario.  Why not talk about what would be ideal and what could currently happen?

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Re: Intro Prep in Teams
« Reply #45 on: June 24, 2015, 11:23:39 AM »
0
To be clear on team talk, I don't want to get rid of being able to talk to your teammate but instead the delay of game that happens from ridiculous discussions.  I have seen this happen even without code where teammates can spend 20 minutes of the game "discussing" (really arguing) about whether they should block or rescue or use a Dominant, etc....  I think it is the same problem of slow play that happens in all categories but can be magnified in teams.  Redemption has just never dealt well with this in tournaments.

Offline Redoubter

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Re: Intro Prep in Teams
« Reply #46 on: June 24, 2015, 11:26:01 AM »
+1
If I have those answers in teams and go last then they can potentially get 2 rescues before I can play those answers.  The possibility for the opposing team to have SoG/NJ is also higher if they both run it in small decks.

As a side effect, I think no intro-prep would make decks using a lot of support cards (arts, forts, sites) less viable and those decks is part of what I like about teams.

1, You have to draw those cards in the opening hand.
2. Your teammate did not draw his own (or similar).
3. Both of you have to not have blocks in your hand (can't say that the possibility of SoG/NJ is higher in two small decks but that the same can't apply to blocks).
4. Your team has to have fewer souls.
5. The other team has to choose you going last (which also means your team draws first).  This is the real point of contention I have with this argument, because the majority of the games I see teams that win the soul count choose to go second so that they can draw.  If the winning team did not do that, and just happened to pick the player with the counters to go last somehow, they also have fewer cards with which to make their rescue than the other players do on their first rescue.

It just is not something that will be happening with any sort of regularity, and as pointed out above it is hyperbolic because of the many things that have to go that specific way (including the decision about going first).

On the second point, I have seen winning decks make use of sits/forts/arts offensively more than anything.  Changing intro-prep would not change that fact because of the sharing aspect of TEAMS.

Offline The Guardian

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Re: Intro Prep in Teams
« Reply #47 on: June 24, 2015, 11:40:45 AM »
0
Quote
It just is not something that will be happening with any sort of regularity, and as pointed out above it is hyperbolic because of the many things that have to go that specific way (including the decision about going first).

Without having data to back up your belief that these situations are hyperbolic, I really don't think you can disregard these concerns that have been brought up by multiple people.
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Offline Redoubter

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Re: Intro Prep in Teams
« Reply #48 on: June 24, 2015, 11:46:07 AM »
+1
Quote
It just is not something that will be happening with any sort of regularity, and as pointed out above it is hyperbolic because of the many things that have to go that specific way (including the decision about going first).

Without having data to back up your belief that these situations are hyperbolic, I really don't think you can disregard these concerns that have been brought up by multiple people.

I don't disregard it, but call it hyperbolic with confidence after giving a very detailed explanation about why this happening with any frequency is just not something to consider plausible.

I don't see any 'data' to support the argument that it happens, simply hypothetical situations given by those with a concern, yet you don't have a problem with that.

I gave explicit reasons to back up my conclusion, by looking at how such a situation could result.  Given everything that must occur, to continue to throw this hypothetical out there as a reason for keeping intro-prep does not pass any sort of test, and so I will call it what it is.
« Last Edit: June 24, 2015, 11:48:25 AM by Redoubter »

Offline The Guardian

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Re: Intro Prep in Teams
« Reply #49 on: June 24, 2015, 11:52:40 AM »
+2
Well, based on my experience of playing TEAMS with intro-prep, I consider it a reasonable hypothetical.

You can call it what you think it is, but that's all any of us can do at this point since we've never done TEAMS without intro-prep.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

 


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