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If you read my original post, please see edits--I should have been more clear on a few points.
--It keeps the team that goes second from being at a disadvantage in terms of set up. For example, to me it would be frustrating to watch the other team do a bunch of drawing on their two turns while I'm sitting in the last seat with Golden Cherubim in my hand because there was no intro-prep for me to activate it.
Whoa... seriously? So what will be the determining factor? Majority wins? Two-thirds of the House? This seems a bit drastic out of the blue, and believe me this is coming out of nowhere for people like me.
how does intro prep work?
I believe it was brought up as part of a concerted effort to continue streamlining the game and the rules. We have a pretty good level of Elder/playtester involvement right now and several projects are being worked on to iron out some of the wrinkles that still exist within the rules as well as issues that come up with outdated wording for special abilities on older cards. Why it was presented now is because if a change were to be made, we would want to start the new rule right after Nationals. As far as I know, any change like this would need to be approved by Rob before happening. He has informed the Elder group that he is open to eliminating it. I will let Gabe expand on any other input Rob shared as he was the one to contact Rob before presenting this proposal.
Quote from: The Guardian on June 23, 2015, 03:55:30 PM--It keeps the team that goes second from being at a disadvantage in terms of set up. For example, to me it would be frustrating to watch the other team do a bunch of drawing on their two turns while I'm sitting in the last seat with Golden Cherubim in my hand because there was no intro-prep for me to activate it.I am one of the proponents of removing intro-prep, and honestly don't feel that this particular issue is an 'issue' as is being put forward. This is not a unique situation to TEAMS, it is in all categories, and part of the advantage of going first (hence the shift of who draws first).
Quote from: kariusvega on June 23, 2015, 06:19:25 PMhow does intro prep work?This is why I'm in favor of eliminating Intro-prep. I really feel the cons of it being unique to it's category far outweigh the limited pro's
This is why I am in favor of extending Intro-prep into all categories. It fixes both the concerns that Redoubter has raised about the going-first advantage in all categories and RDTs concern about TEAMs being distinct.
(We are only evaluating this for Teams and not considering adding intro prep to any other categories at this time.)
Quote from: EmJayBee83 on June 23, 2015, 07:01:53 PMThis is why I am in favor of extending Intro-prep into all categories. It fixes both the concerns that Redoubter has raised about the going-first advantage in all categories and RDTs concern about TEAMs being distinct.Quote from: Gabe on June 23, 2015, 12:35:22 PM(We are only evaluating this for Teams and not considering adding intro prep to any other categories at this time.)
The fact that we won't even consider extending intro-prep to other events means that harmonizing event rules is not an important issue.
We've considered it in the past and the idea has been rejected.
Or that is not what this thread is about.
I'd be curious how 4 turns in which players can't attack would take 5 minutes to play.
I think that is part of the concern for me. Why is there no other possibility under discussion? This thread seems to be the after-effect of discussions that some of you have had, that the rest of us were not privy to. And now, we are thrust into this "vote," which fits well into the USA version of voting: the Democrats people who support nixing Intro-Prep and the Republicans people who oppose a change have already locked in their vote and will not be swayed. We're not really having an open discussion here. Your minds are already made up. We just need to see who has the most hands raised after the voting is done.
... but we have a question we are looking to answer.