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Cool art, for an AW character.
Quote from: TimMierz on February 04, 2009, 05:22:18 PMCool art, for an AW character.Isn't that a scene from Episode II when Swift stops the volcano? That was one of the Panic Demons on the speeder bike flying down the lava to stop him.
I feel like Kurt Hake may have had some input into the special ability.
Quote from: Sean on February 04, 2009, 06:16:04 PMI feel like Kurt Hake may have had some input into the special ability.Yeah, The Garden Tomb and House at Bethany would have killed Panic Demon decks, as would fight by numbers decks. Kurt wanted them to have a chance.
Quote from: fireninja on February 04, 2009, 09:12:32 PMBut the problem is getting the first panic demon into battle to stop garden tomb. Without them wiping you out first... There are evil fortresses that are very useful for keeping your demons from being captured, and allow them to block regardless of Three Nails. Protecting from discard is trickier.
But the problem is getting the first panic demon into battle to stop garden tomb. Without them wiping you out first...
But are there any evil fortresses that are useful for keeping you demons from being ignored before blocking?
Quote from: Prof Underwood on February 05, 2009, 08:11:15 AMBut are there any evil fortresses that are useful for keeping you demons from being ignored before blocking?Yes. Two of the same brigade evil Characters in Kingdoms of this World has been one of the biggest banes of any Garden Tomb offense that I've tried.
If you can find a way to play Romans Destroy Jerusalem you'll completely pwn a Garden Tomb offense. Sure, it takes a little work to pull it off but so does The Garden Tomb.
One other thing that I've found helpful is adding a Garden Tomb character (or two if you're playing white) to your deck if you are playing white, red, blue, green or purple. Chances are your opponent playing a TGT deck isn't going to be running a big defense to stop you from getting free rescues