Author Topic: Extending the Time Limit (T1)  (Read 5118 times)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Extending the Time Limit (T1)
« on: November 02, 2011, 05:17:25 PM »
+3
A lot of us play Redemption for the fun and fellowship, and I love that. However, there definitely is a competitive aspect to it, which a lot of us also enjoy.  It seems that quite a few people think the competitive side of things is often belittled. We have 45 minutes to finish a game, and whoever has the most points at the end wins.
Speed isn't only popular because it nabs it's cards the fastest, it's popular because it is good against the masses and doesn't time out. It is the best way to get the 3 points.
What if we extended the time limit to an hour for T1? It would help the balanced/defensive decks, while also giving people a bit more breathing time to think over their moves. It also discourages stalling (which is frustrating to no end).
Obviously this would hurt time a bit. 8-9 would be reasonable, and we probably won't have 10 rounds every nationals. That leaves an hour for lunch/supper and 6 minutes in between rounds to report scores, find pairings, and shuffle.
With the extra time, we may need to do top cut after 6 rounds in order for the younger ones to get home and to bed. Isabelle can tough it out with the rest of us.

Do I think this will hurt speed that much? No. But it will encourage defense and more strategy.

Credit to Matthew Sinclair for thinking of the ideas and applying it. I think it could be a good idea. It doesn't have to be for locals and districts, but at least for nationals would be nice.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #1 on: November 02, 2011, 05:55:31 PM »
0
I support the idea, since I previously mentioned that all my tournaments have one-hour limits for T1-2P and hour-fifteen limits for T1-Multi. These are the numbers posted in the Tournament Guide. My players would be at a disadvantage if they left from Southeast Regionals with those times and had to compete at Nats with less time. There should be uniformity with the printed guidelines.

I have never been to Nats, so I don't know what it's like day-of, but if there is only time for 45-minute rounds, then the Tournament Guide needs to be changed for consistency and fairness.
My wife is a hottie.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Extending the Time Limit (T1)
« Reply #2 on: November 02, 2011, 06:01:03 PM »
0
I support the idea, since I previously mentioned that all my tournaments have one-hour limits for T1-2P and hour-fifteen limits for T1-Multi. These are the numbers posted in the Tournament Guide. My players would be at a disadvantage if they left from Southeast Regionals with those times and had to compete at Nats with less time. There should be uniformity with the printed guidelines.

I have never been to Nats, so I don't know what it's like day-of, but if there is only time for 45-minute rounds, then the Tournament Guide needs to be changed for consistency and fairness.

I believe you're misinterpreting what the tournament guide says. The table that explains how long a tournament should be is describing the length of the entire tournament, including pairings, shuffling, etc.; it's not each round's play time takes an hour.

I support this suggestion, by the way.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #3 on: November 02, 2011, 06:15:25 PM »
0
I support longer time limits. At the local I hosted we had a game go to time. and the sad part is it wouldn't have had they had 15 more mins.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Extending the Time Limit (T1)
« Reply #4 on: November 02, 2011, 06:25:44 PM »
0
I don't support this.  Some tournaments take all day already, we don't need to add 2+ hours.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Extending the Time Limit (T1)
« Reply #5 on: November 02, 2011, 06:38:47 PM »
0
This would probably only be for Nationals or tournaments with at least 8 rounds (which would top cut after 5).

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #6 on: November 02, 2011, 06:41:04 PM »
0
You have one flaw in your logic though.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Extending the Time Limit (T1)
« Reply #7 on: November 02, 2011, 06:42:20 PM »
0
This would probably only be for Nationals or tournaments with at least 8 rounds (which would top cut after 5).
Alright, I missed that.  I'm behind the idea of a top cut.


You have one flaw in your logic though.
And that would be...?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #8 on: November 02, 2011, 06:43:45 PM »
0
Cactus doesn't do top cuts. and if they did do top cuts it would need to be Bo3 like other games to decrease the luck factor.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Extending the Time Limit (T1)
« Reply #9 on: November 02, 2011, 06:46:23 PM »
0
Cactus doesn't do top cuts. and if they did do top cuts it would need to be Bo3 like other games to decrease the luck factor.
Bo3?  I'm unfamiliar with the term.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #10 on: November 02, 2011, 06:51:56 PM »
0
Best of three.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #11 on: November 02, 2011, 07:03:24 PM »
0
I believe you're misinterpreting what the tournament guide says. The table that explains how long a tournament should be is describing the length of the entire tournament, including pairings, shuffling, etc.; it's not each round's play time takes an hour.

Why is it me that is misinterpreting instead of you? Nowhere does it say "total time." The chart says how many players, how many rounds, and time limits. Why does the time limit have to include pairings and shuffling? It does not say that in the Guide.

The bottom line is that the Tournament Guide gives the impression that each round is one hour. If that is not what players get at Nats, then the guide should say 45 minutes. Most of you are used to 45 minutes because you went to Nats. Without that prior knowledge, there is no reason not to interpret the guide exactly as it is written.
My wife is a hottie.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Extending the Time Limit (T1)
« Reply #12 on: November 02, 2011, 07:05:38 PM »
0
I've always run 45 min, but like YMT said, I've been to nats.  I agree that the guide should be rewritten.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #13 on: November 02, 2011, 07:51:26 PM »
+2
Bo3?  I'm unfamiliar with the term.

Best of three.

Well, then, compared to my two older brothers, I am definitely Bo3!

Of course, knowing them, they would say that I have triple the body odor.  :-\
My wife is a hottie.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Extending the Time Limit (T1)
« Reply #14 on: November 02, 2011, 07:57:13 PM »
0
I believe you're misinterpreting what the tournament guide says. The table that explains how long a tournament should be is describing the length of the entire tournament, including pairings, shuffling, etc.; it's not each round's play time takes an hour.

Why is it me that is misinterpreting instead of you? Nowhere does it say "total time." The chart says how many players, how many rounds, and time limits. Why does the time limit have to include pairings and shuffling? It does not say that in the Guide.

The bottom line is that the Tournament Guide gives the impression that each round is one hour. If that is not what players get at Nats, then the guide should say 45 minutes. Most of you are used to 45 minutes because you went to Nats. Without that prior knowledge, there is no reason not to interpret the guide exactly as it is written.

Simply put, the standard time limit for rounds is 45 minutes, not an hour. That's why it's you misinterpreting it. I'm not disagreeing that the host guide should be clearer, however, I've always known the time limit to be 45 minutes, as that's how the first tournaments I ever played in were, and every tournament I've played in since then (and I've played an uncountable amount of locals, a state, a regional, two nationals, and oddly enough, no districts). It comes naturally to me right now, because that's what the rule is, the same way it comes naturally to most other people who regularly attend tournaments. Should the guide be more specific? Yes. Is this a big issue? Nope.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #15 on: November 02, 2011, 08:47:57 PM »
0
The host guide is a guide not a rule,
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Extending the Time Limit (T1)
« Reply #16 on: November 02, 2011, 09:04:39 PM »
0
Is this a big issue? Nope.

Yes. It is a big issue. I started hosting tournaments on my own. I downloaded the guide and did what it said. I have always done it that way since, including States and Regionals, without anyone telling me otherwise. Since Rob, Roy, John M. and the like have all been to my tournaments, it would seem to be an affirmation that my time limits were appropriate.

The issue here is that my players are used to one-hour time limits, and build their decks and strategies accordingly. Having them then go to Nats and have less time could easily disrupt their strategy, and put them at a disadvantage.

The Guide needs to match the Nats expectations. It is that simple and that important.

The host guide is a guide not a rule,

And yet 45 minutes is the rule not in the guide?  ???
My wife is a hottie.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Extending the Time Limit (T1)
« Reply #17 on: November 02, 2011, 09:28:36 PM »
0
As much as I have a bromance with Chris, I'm going to agree with YMT.  The guidelines should reflect the general tournament thinking, not some random number.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

browarod

  • Guest
  • Trade Count: (0)
Re: Extending the Time Limit (T1)
« Reply #18 on: November 02, 2011, 10:13:36 PM »
0
But, but, random numbers are people, too! :'(

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Extending the Time Limit (T1)
« Reply #19 on: November 02, 2011, 10:36:48 PM »
0
#1 - I support increasing the time limit for T1-2p games to one hour.

#2 - I think it's fine for a tournament host to allow any time limit between 45-60 mins for a round at their particular tournament depending on their time limitations overall and the makeup of their playgroup.  If you have a playgroup like YMT's with a lot of younger, less experienced players they are going to need a bit extra time to read and understand cards.  I've been to tournaments with time limits each round of 45, 50, 55, and 60 mins.

#3 - I agree that it would be good for the tournament guide to be more specific regarding what the time limits will be at Nats so that hosts can also consider this when determining the time limits for their particular tournaments.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal