Author Topic: Siding in Redemption: A near future possibility?  (Read 9477 times)

Offline Isildur

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Re: Siding in Redemption: A near future possibility?
« Reply #25 on: November 26, 2012, 08:40:48 PM »
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I dont know if I ever expressed this in any of the billion side board topics... but im not in favor of the best of two sideboard. Honestly I want to play as many different people as possible not the same person 3 times...

Has any one thought of implementing a "in game" sideboard much like Middle Earth CCG used to use?

If my Deacons get their table ill settle for that too  ;D
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Re: Siding in Redemption: A near future possibility?
« Reply #26 on: November 26, 2012, 08:46:48 PM »
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I think most of the talk about best 2-3 sideboard has been in top-cut only, but I might be mistaken.

Offline Master KChief

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Re: Siding in Redemption: A near future possibility?
« Reply #27 on: November 26, 2012, 09:38:27 PM »
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Has any one thought of implementing a "in game" sideboard much like Middle Earth CCG used to use?

I've never heard of this, I'm very curious to hear what that's like.
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Offline Prof Underwood

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Re: Siding in Redemption: A near future possibility?
« Reply #28 on: November 26, 2012, 09:58:59 PM »
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Has any one thought of implementing a "in game" sideboard much like Middle Earth CCG used to use?
I also think this sounds interesting.  How does it work?

Offline Isildur

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Re: Siding in Redemption: A near future possibility?
« Reply #29 on: November 26, 2012, 10:14:05 PM »
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Middle Earth was the only game I ever played that had ingame side boarding.

The concept was you had a 25 card or what ever sized side board would be agreed upon Redemption would be like 15 cards. With Middle Earth there were certain "events" you would play that would shuffle 1-2 (depending on the card) cards from your sideboard back into your deck. The other two ways to get cards from your sideboard into your deck were a Palantiri (in Redemption would be a artifact... Urim and Thurim?) or you could tap your Wizard to swap shuffle in cards.

What this did for the game was make your deck EXTREMELY diverse and people actually used counters and even entire back up strategies because you could put one or two counters in your deck then sideboard the rest and swap add cards to your deck whenever needed. Sure you still needed to draw them but with how fast the game moved it was never really a problem.

I offered some ideas like this a couple of years ago to Bryon I think... pretty much my idea was to create a Fortress (or a sideboard rule) that allowed you to stack 20 (more or less) cards on it before the game started (these extra cards would be in addition to your default deck size) and then put the stack out of play. Then you would either use certain TC Enhancements, Artifacts, Character SA's or a ability on said out of play fortress to swap shuffle cards into your deck. More or less it would work how Potters Field was intended to work >.< but would be more sideboardy I think I also had it related to a slew of Deacon cards I made up when I presented the idea lol

I never actually tested any of this.... but in my head it seemed to work lol
« Last Edit: November 27, 2012, 01:26:11 AM by Isildur »
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Offline Prof Underwood

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Re: Siding in Redemption: A near future possibility?
« Reply #30 on: November 26, 2012, 10:52:29 PM »
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This is an interesting idea.  Perhaps there could be a fortress printed that could hold up to X amount of cards.  It could be set aside and protect itself and contents (kinda like Kerith Revine protects heroes) and could start the game out before the shuffle.  It would also be important for it and the contents to NOT count toward deck size.

The ability on it (besides protection) could then be to allow the owner to exchange 1 card from the fortress with 1 card in their deck each turn.  The key would be to figure out what number X should be (perhaps = number of LSs in a deck) and how to get around stuff like Nazareth.

I don't know how we could possibly word such a card, but I'm sure someone could come up with something cool.

I wouldn't mind having artifacts or characters that allowed extra trades from this fortress, but I think it would work best if it could automatically trade 1 card per turn without any other support cards.

Offline jbeers285

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Siding in Redemption: A near future possibility?
« Reply #31 on: November 27, 2012, 12:51:01 AM »
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That sounds awesome although it would make it more difficult to recruit new players.

I know at creation NE there are always tons of people introduced to the game and I spend a majority of my time teaching and guiding people who have just purchased starter decks and booster packs. It is hard enough for people to initially learn the game.

That said I think we could create a new type of redemption like t-4 or just call it side board or the name of the fortress.

That would allow more experienced players to enter into a more difficult and strategic game play format.
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Offline Isildur

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Re: Siding in Redemption: A near future possibility?
« Reply #32 on: November 27, 2012, 01:21:17 AM »
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I may also note with Middle Earth ccg the sideboard was never used in Sealed Deck and you were never necessarily at a disadvantage by not using a sideboard.

The whole purpose of the sideboard was to be used for counters or to include a back strat against super op'd strats that would show up from set to set so if you were playing a friendly game where neither of you were using anything super crazy broken (like in Redemption two mono color decks playing each other) you really had no reason to use the sideboard.

If I remember right my original idea was...

Deacons Table (later changed to Widows Table if I remember right to fit better with the story) (You can also change the name to something more generic and less thematic with ease)
Fort: Good
Ident: Holds up to 20 cards. Put out of play at start of Game.
SA: During Upkeep phase holder my discard one good card from hand to shuffle one good card from Deacons Table into deck or holder may discard one evil card from hand to shuffle one evil card from Deacons Table into deck. May only be done once per turn. CBN.
(I had it worded so there was no problems with stuff like Naz. ive got the original card idea somewhere...)
Verse:Something deacony

This fort kept very inline with how the Middle Earth ccg rules worked. I was wrong in using the word "swap" earlier because things could only leave your sideboard they could never go back in. For example if you had a stronger defense then offense you would want a higher number of evil cards in your sideboard then good since you would have to discard a good card to bring something from your sideboard into your deck.

And like I said before there were cards that forgo the slower default method of taking cards from your sideboard. In Middle Earth the slow method was to tap your Wizard (which put you at a disadvantage) to put up to five (I think it was five) cards from your sideboard into your discard pile.
« Last Edit: November 27, 2012, 01:30:51 AM by Isildur »
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Offline Master KChief

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Re: Siding in Redemption: A near future possibility?
« Reply #33 on: November 27, 2012, 10:38:18 AM »
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I think the idea behind 'in-game' siding is pretty intriguing, and probably fits the current Game 1 only format pretty well. Time has always been an issue with Redemption games, so this has the effect of psuedo-siding while keeping withing the Game 1 only timeframe.

There are a few issues that I see with it vs traditional siding, however...it would be impossible to side in Lost Souls and other cards of the like. I also don't like the fact you have to lose in-hand advantage to shuffle a card into deck, just for a chance to even see that card during the game, or maybe even not...I don't believe that's a fair trade at all. Of course the odds go up as the turns progress and the more cards you shuffle in, but you're also negging yourself even more every turn in hand advantage, which is really a serious problem early game when you're trying to develop some kind of set up. There's also the problem of drawing hands early game where you'd never want to pitch a card and need to dig through your deck just to find a card not particularly suited towards the matchup to discard, which essentially makes this mechanic obsolete. Also, since this is an in-game special ability, that means it can possibly be acted upon by any other in-game special abilities, most importantly ones that can impair it, which I think defeats the purpose of siding in the first place.

I think the reason the traditional siding method is really great, however, is because it goes hand in hand with the best 2 of 3 format, which I believe a lot of people are behind moreso than siding itself. Everyone want's a fair shot at winning a Redemption match, and a Game 1 only format doesn't mitigate the issue of insanely good draws vs insanely horrible draws, or giving an underdog deck vs a Tier 1 beast deck more of a chance of winning. Best 2 of 3 with siding also turns the coinflip matches of two near-equal decks into a far more strategic game for Games 2 and 3.
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Offline jbeers285

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Siding in Redemption: A near future possibility?
« Reply #34 on: November 28, 2012, 12:25:06 PM »
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Anyone wanting to try side boarding on rts pm and ill build a deck to play against you in a 2 of 3 side board
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Re: Siding in Redemption: A near future possibility?
« Reply #35 on: November 29, 2012, 04:15:12 PM »
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Best of 3 games is best of 3...the first person to win 2 games is the winner of that match, regardless of the 'overall' score. There have probably been some cases where someone has rescued more total souls overall than the person who took 1st at Nationals, but it's the actual wins that end up mattering.

So would a timeout win/loss count the same as a basic win/loss?

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Re: Siding in Redemption: A near future possibility?
« Reply #36 on: November 29, 2012, 11:31:36 PM »
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So would a timeout win/loss count the same as a basic win/loss?
I was wondering the same thing.  What if one player was timeout winning 2 games, but completely lost 1 game?  Who is considered the champ there?

Offline Professoralstad

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Re: Siding in Redemption: A near future possibility?
« Reply #37 on: November 29, 2012, 11:57:57 PM »
+1
I would guess that in Redemption format, the most sensible way would be for the full-time winner to win, since in Victory Points, it would be 5-4 in favor of that player. 
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Offline Josh

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Re: Siding in Redemption: A near future possibility?
« Reply #38 on: November 30, 2012, 12:32:18 PM »
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I would guess that in Redemption format, the most sensible way would be for the full-time winner to win, since in Victory Points, it would be 5-4 in favor of that player.

I guess I could see this as the case for the championship game, but in any non-final match, the winner of two of the games should advance, regardless of how ugly the victories or losses were, IMHO.

I personally think that 2/3 and sideboard should change the scoring - winner of the 2 takes all, even in the championship game.  MKC or someone else familiar with it - how is it done with MTG?
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Re: Siding in Redemption: A near future possibility?
« Reply #39 on: November 30, 2012, 09:59:47 PM »
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MTG as a whole is 50 minute sessions, 60 card minimum deck (no max), 15 card sideboard, best 2 out of 3.

MTG nixed the deck check or deck list sheet in local tournys due to time constraints. (#1 played card game in the world.) Side-boarding is done in game two and if needed game three. Boarding is done on the "Honor" system. Because there is world press in MTG if you cheat Wizards of the Coast will find out about it and take appropriate action. Weather it be game loss, match loss, suspension or forbid you from ever joining a tournament again. There is Honor in playing against somebody whatever the game.

As far as a sideboard in Redemption? There is a lot of variables that can be overlooked. Sure you can have dominants or lost souls in your sideboard. Use them in games 2 and/or 3 but be honest about putting your deck back together for the next match. Because the minimum type 1 deck is 50 cards make the sideboard 12 cards (no more even if your deck is 200 cards). Having problems with time? Increase the lost soul count to 8, 9, or even 10 (a little extreme). Games in Redemption do take a lot of time but in the long run having a sideboard has more of its advantages then disadvantages.
« Last Edit: November 30, 2012, 11:12:36 PM by Platinum_Angel »
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Re: Siding in Redemption: A near future possibility?
« Reply #40 on: November 30, 2012, 10:16:16 PM »
+1
Regardless of how the side-boarding debate goes, we should forgo the current deck check system in favor of random checks throughout the tournament. Having no experience in other CCGs, I don't know the full logistics of that, but purely from a time perspective, it makes sense.

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Re: Siding in Redemption: A near future possibility?
« Reply #41 on: November 30, 2012, 10:36:05 PM »
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Regardless of how the side-boarding debate goes, we should forgo the current deck check system in favor of random checks throughout the tournament. Having no experience in other CCGs, I don't know the full logistics of that, but purely from a time perspective, it makes sense.

I agree. Upper level MTG tourneys still have randoms just to keep things honest. (See? There's that word again.)

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« Last Edit: November 30, 2012, 10:39:08 PM by Platinum_Angel »
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Offline Master KChief

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Re: Siding in Redemption: A near future possibility?
« Reply #42 on: November 30, 2012, 10:53:29 PM »
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Yeah, I was kind of confused by the whole MtG doesn't do deck lists/checks comment...such an easy practice to implement, even with thousands of players at a single tournament. Deck lists from all premier events are also posted on the Wizards website, so that would be sort of hard to compile if MtG didn't require deck lists of some sort.
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Re: Siding in Redemption: A near future possibility?
« Reply #43 on: November 30, 2012, 11:13:10 PM »
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MTG as a whole is 50 minute sessions, 60 card minimum deck (no max), 15 card sideboard, best 2 out of 3.

MTG nixed the deck check or deck list sheet due to time constraints. (#1 played card game in the world.) Side-boarding is done in game two and if needed game three. Boarding is done on the "Honor" system. Because there is world press in MTG if you cheat Wizards of the Coast will find out about it and take appropriate action. Weather it be game loss, match loss, suspension or forbid you from ever joining a tournament again. There is Honor in playing against somebody whatever the game.

As far as a sideboard in Redemption? There is a lot of variables that can be overlooked. Sure you can have dominants or lost souls in your sideboard. Use them in games 2 and/or 3 but be honest about putting your deck back together for the next match. Because the minimum type 1 deck is 50 cards make the sideboard 12 cards (no more even if your deck is 200 cards). Having problems with time? Increase the lost soul count to 8, 9, or even 10 (a little extreme). Games in Redemption do take a lot of time but in the long run having a sideboard has more of its advantages then disadvantages.
Whoa bro. Your facts are off. MTG does decklist sheets. Also WoTC finds out about cheating because of the fact they have judges.
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Offline Platinum_Angel

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Re: Siding in Redemption: A near future possibility?
« Reply #44 on: November 30, 2012, 11:20:29 PM »
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...on a side note...

Because you only play one game in Redemption...if you rip a Plot...you have a back up identical deck that has been deck checked waiting in the wings...what happens when you throw in best 2 out of 3 in each round????
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Re: Siding in Redemption: A near future possibility?
« Reply #45 on: November 30, 2012, 11:27:45 PM »
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MTG as a whole is 50 minute sessions, 60 card minimum deck (no max), 15 card sideboard, best 2 out of 3.

MTG nixed the deck check or deck list sheet due to time constraints. (#1 played card game in the world.) Side-boarding is done in game two and if needed game three. Boarding is done on the "Honor" system. Because there is world press in MTG if you cheat Wizards of the Coast will find out about it and take appropriate action. Weather it be game loss, match loss, suspension or forbid you from ever joining a tournament again. There is Honor in playing against somebody whatever the game.

As far as a sideboard in Redemption? There is a lot of variables that can be overlooked. Sure you can have dominants or lost souls in your sideboard. Use them in games 2 and/or 3 but be honest about putting your deck back together for the next match. Because the minimum type 1 deck is 50 cards make the sideboard 12 cards (no more even if your deck is 200 cards). Having problems with time? Increase the lost soul count to 8, 9, or even 10 (a little extreme). Games in Redemption do take a lot of time but in the long run having a sideboard has more of its advantages then disadvantages.
Whoa bro. Your facts are off. MTG does decklist sheets. Also WoTC finds out about cheating because of the fact they have judges.

...I meant local tourneys...sorry
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