New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
1. If it was included in RNRS, it would be difficult to keep track of individual players. It would also be difficult to play with the same partner all year, so ranking each team would be difficult as well.
2. Creating and enforcing table talk rules is very difficult, especially when two people are working together. I think that teammates would have to be allowed to either speak openly about the contents of their hand/facedown cards in order to decide who blocks.
3. Score to win/amount of dominants is also something to be considered. The 1 copy of each dominant per team, play to 5 format that we used last year worked well. Since this would be a new category, maybe it could be experimented with playing to 6 to make getting New Jerusalem less potent.
4. Splitting prizes between teammates would make it the least-lucrative category.
5. Team games require 4 people, this makes it more difficult to find the right amount of people than for a multi-player category. For example, what if you have 2 teams + 1 extra person that would like to play but doesn't have a partner?
Another problem I can see is when to have the event during the district and up tournaments. It is a good idea to have it optional for the first year but then if it becomes official and required to have, when would you have it? Would you have to add a Friday night event to cover this (which wouldn't be kind to out of towners (unless you want to house them)).
Question: are Teams being played unofficially at this year's nats, and how closely do this year's rules map the ones Prof laid out last year?
MKC, last year the rules for doubles were as follows. Each person can have a copy of any card in their deck, similar to T1. However, dominants were only allowed to be played once per team. So both players on the team could have Son of God and New Jerusalem, but only one of them could play them. This made it so players had to make an objective decision on whether it was better to only have 1 copy per team or to have 2 copies and one player would end up with less-useful cards. Playing to 5 worked well last year since essentially there was the same number of dominants as T1, but twice as many characters/enhancements.Guardian, playing T2 teams could be fun as well but I've never tried it so I don't know how much better it would be than T2 MP.
i just find it problematic that a team could be swept easily by the amount of instant offensive battle winners there are in the game, especially in duplicate. yes, an argument could be there is twice as much defense to work with as well, but its common knowledge that offensive cards have always been slightly more powerful than defensive ones.
If we bumped it more than 5 Lost Souls more time would be needed. Ben and I have never had a game timeout in two successful years as partners, but if we had to get to 6 or 7, we probably would have.I do think this would be a great category to offer in place of T1 Multi.Kirk
are multiple copies of the same card (besides dominants) allowed between both decks? for example, can both decks have an aoc promo, unholy writ, etc? if so, games should be played to 8 lost souls.
That is more determined by not as many players having collections to build t2 decks than anything else, in my experience.Kirk
well, my point is shouldnt t2 multi be dropped in lieu of 2v2?
Quote from: Master KChief on June 28, 2009, 11:20:04 PMwell, my point is shouldnt t2 multi be dropped in lieu of 2v2?Only if you want to really tick off T2 players However, if it could be an option for hosts to replace T2-mp with, then I think that people would be happy with that.