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Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Official Tournaments => Topic started by: thestrongangel on September 23, 2009, 12:54:51 AM

Title: Booster draft
Post by: thestrongangel on September 23, 2009, 12:54:51 AM
Just a question:

How are booster drafts done nowadays with the tin sets out?
Title: Re: Booster draft
Post by: sk on September 23, 2009, 03:15:41 AM
It was usually Tin + Missing Booster (Kings or Pats, depending on the Tin) the last couple years.  Now that TxP is out, that should be added in as well.
Title: Re: Booster draft
Post by: BubbleBoy on September 23, 2009, 07:06:34 AM
The end.
Title: Re: Booster draft
Post by: SirNobody on September 23, 2009, 04:30:20 PM
Hey,

It was usually Tin + Missing Booster (Kings or Pats, depending on the Tin) the last couple years.  Now that TxP is out, that should be added in as well.

This should probably be can be added rather than should be added. Adding the missing pack and a TexP pack to a tin can become quite pricey.  There are also people out there that don't care for the effect of the tins on Booster Draft so there are some playgroup that do a traditional style draft and leave out the tins entirely.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Booster draft
Post by: Crashfach2002 on September 23, 2009, 04:35:05 PM
I understood that the tin cards are not to be passed.  If I understood that wrong please correct me.  So basically if you use the tin cards, you would try build a deck around them?
Title: Re: Booster draft
Post by: lightningninja on September 23, 2009, 04:41:52 PM
Yeah, pretty much.  :)
Title: Re: Booster draft
Post by: thestrongangel on September 23, 2009, 04:44:28 PM
I guess my real question is considering there are some very out of balance assortments of cards in the tins, wouldn't it be better to also draft and pass the tin cards, as well as the packs?  That would seem a much better way of drafting than keeping the cards, at least to me.
Title: Re: Booster draft
Post by: sk on September 23, 2009, 04:46:38 PM
You keep the 10 cards from the tin, and only pass the cards from TxP.  It's not a required rule, though, so it could be experimented with, I suppose.

This should probably be can be added rather than should be added.

Oh, I was under the impression that all currently available expansions (except AW due to extreme silver boost) were required.  A quick look through the guide says there simply needs to be 6 expansions, though, so a tin is actually all that is required.  My mistake.
Title: Re: Booster draft
Post by: TimMierz on September 24, 2009, 11:25:06 AM
I guess my real question is considering there are some very out of balance assortments of cards in the tins, wouldn't it be better to also draft and pass the tin cards, as well as the packs?  That would seem a much better way of drafting than keeping the cards, at least to me.

The tin cards are meant to be balanced with each other. Passing them would be strange, because the cards in a tin are supposed to work with each other - have only a couple of them and it gets worse.
Title: Re: Booster draft
Post by: lightningninja on September 24, 2009, 03:26:59 PM
I think it'd be kind of interesting...
Title: Re: Booster draft
Post by: Crashfach2002 on September 24, 2009, 08:47:12 PM
So if you use TeP do you not use another expansion pack?  I'm guessing you can use as many of the different packs as you want correct?
Title: Re: Booster draft
Post by: Minister Polarius on September 25, 2009, 06:58:49 PM
Quote
The tin cards are meant to be balanced with each other. Passing them would be strange, because the cards in a tin are supposed to work with each other - have only a couple of them and it gets worse.
I lol'd. Balanced? Really? Guffaw.
Title: Re: Booster draft
Post by: Alex_Olijar on September 26, 2009, 10:07:20 AM
This sounds like a great way to nerf TGT.
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