Author Topic: Metagame cards/sideboarding  (Read 8225 times)

Offline Master KChief

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Re: Metagame cards/sideboarding
« Reply #25 on: April 03, 2010, 10:54:52 PM »
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so you would use the sites defensively rather than offensively?
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Offline Alex_Olijar

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Re: Metagame cards/sideboarding
« Reply #26 on: April 03, 2010, 10:59:03 PM »
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It wouldn't matter. I could. Or I could have access to all the major sites used in turtle decks.

Offline Master KChief

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Re: Metagame cards/sideboarding
« Reply #27 on: April 03, 2010, 11:07:06 PM »
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im surprised to see no hormah if using that strategy. however, you're essentially screwed if they use teal, silver, or blue. considering mass site stealing is also used, i find mass multi sites to be the most appropriate for the situation.
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Offline disciple_drew

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Re: Metagame cards/sideboarding
« Reply #28 on: April 23, 2010, 07:08:14 AM »
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I really like where this thread is going.

How will you impliment such a plan? This stradegy really promotes knowing everyone elses deck, which i dont like but will do. Works best in a smaller tourney- what will you do, say, at NATS or another large tourney?

I also play MtG.

The way he may be planning on implimenting the plan is before the tournament starts he may go around and observe what people would be playing. Sometimes players may playtest decks before they enter a tournament. So with people partically revealing their decks he'd have an idea of what to "side in" before he registers the deck. OR with the second/third deck, he'll add in those cards to his deck to play with. He stated earlier that he would want to build a duplicate of the deck he's already going to be playing with but have cards in (the sided cards in) that tweaked it in a way where it would play better during the current tournament. Make sense? Redemption isn't a "best of 3" type of game, so people have to do their best to game plan before the tournament, prep a side deck and register them in hopes of having "sided in" the right cards to suit your opposition during the tournament.
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Offline disciple_drew

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Re: Metagame cards/sideboarding
« Reply #29 on: April 23, 2010, 07:17:20 AM »
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I'm telling you, build any deck you want. Then sideboard the TGT band, John, TGT, and 5 sites, and you will be prepared to beat any meta between your deck and sideboard.

I understand that TGT is 1 of the best and most common stratgies out there but can't someone just side in a card that stops a good fortress which would break the syngery of a TGT deck such as a "Destructive Sin" card? Then, all the other support cards for TGT wouldn't be so powerful then.

It wouldn't seem too wise to completely base a "sideboard" on 1 style of a deck when you know there are ways to stop it. If anything it would seem good to see what's appearing at the current tournament you're at and base it around that. Remember, once a person registers a deck... that's it they can't add cards to it. These ideas are ideal for small tournaments. Besides that, it's the numerous Local tournaments that are the blood of Redemption and it's community that keeps it going which in 1 reason why this could be effective. Unlike more large tournaments, it'll be more hard to keep up with what you may face out there when it comes to building decks that are well suited against the metagame other there.
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Offline Red

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Re: Metagame cards/sideboarding
« Reply #30 on: April 23, 2010, 07:53:17 AM »
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most TGT fails to site lock so play that.
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Warrior_Monk

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Re: Metagame cards/sideboarding
« Reply #31 on: April 23, 2010, 08:50:40 AM »
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most TGT fails to site lock so play that.
not even true.

Offline redemption101

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Re: Metagame cards/sideboarding
« Reply #32 on: April 23, 2010, 09:14:16 AM »
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TGT has no more weakness to sites than any other single color or dual strat.   What TGT does is it forces the other person to play EC,  then you walk in and blast them to bits, depleting their reserve much faster than if they could have kept ec in hand, thats what makes TGT so powerfull. 

Fort destruction does slow down TGT but it require so few cards for tgt it normaly is a bump in the road.   (my current deck has  3 card slots for TGT)

Offline Master KChief

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Re: Metagame cards/sideboarding
« Reply #33 on: April 23, 2010, 11:01:23 AM »
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I'm telling you, build any deck you want. Then sideboard the TGT band, John, TGT, and 5 sites, and you will be prepared to beat any meta between your deck and sideboard.

I understand that TGT is 1 of the best and most common stratgies out there but can't someone just side in a card that stops a good fortress which would break the syngery of a TGT deck such as a "Destructive Sin" card? Then, all the other support cards for TGT wouldn't be so powerful then.

it ultimately depends on how your deck normally matches up with tgt without hard counters. decks that use lots of same colored ec's wont need that many counters to tgt, while others that are spread thin will. if your worse matchup against your deck is tgt, then by all means put in as many hard counters as you can. normally most top tier decks only have 1 or 2 weaknesses, so putting in as many hard counters against those decks to smash them is the best option.
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