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Because every other TCG/LCG is secular and doesn't help preach the gospel.
Quote from: JSB23 on April 29, 2014, 05:58:01 PMBecause every other TCG/LCG is secular and doesn't help preach the gospel.FTFY
Quote from: AJ on April 29, 2014, 06:06:40 PMQuote from: JSB23 on April 29, 2014, 05:58:01 PMBecause every other TCG/LCG is secular and doesn't help preach the gospel.FTFYIrrelevant to this discussion.
Quote from: AJ on April 29, 2014, 06:06:40 PMBecause every other TCG/LCG is secular and doesn't help preach the gospel.That's funny. No matter how much you try to blame the devil/spiritual warfare/sinful culture/other insane conspiracy here, the problem is:Private christian bookstores got bought out by bigger companies at a time when Redemption had a toxic meta, which drove away established players, which resulted in a severe decrease in revenue, which means they can't print anything to fix the toxic meta, which drives away players, which results in... so on and so forth.It's a triple whammy of having no new cards, no new players to try things outside the meta, and no old players caring enough/having the time/the reason to innovate.Blaming the devil is an easy way to ignore the very real problems that Redemption has.Don't do it.
I sincerely hope we're not correlating more cards to evolving metas. It has more to do with the fact Redemption has no significantly sized playerbase or tournaments to create the influx of metagame shifts that other CCGs see.
If people stopped playing games the devil inspired like Magic more people would play Redemption.
The correlation is new cards that expand the games play space to evolving metas. Size of playerbase/tournaments are a secondary effect once new cards are released as the possible deck-design space gets visited.
What that MTG is inspired by the devil? It completely is. Gore, witchcraft , partial nudity ( if not full nudity) you name it its got it.
Quote from: EmJayBee83 on April 30, 2014, 08:41:52 AMThe correlation is new cards that expand the games play space to evolving metas. Size of playerbase/tournaments are a secondary effect once new cards are released as the possible deck-design space gets visited.New deck design and tech is visited and metas shift weekly as a result in some of the larger CCGs. Yet these CCGs obviously do not see new cards on a weekly basis.
Even Hearthstone, a game with less than 400 total cards and zero expansions thus far, has seen more meta shifts during its closed and open beta than Redemption has experienced in the past 5 years.
Quote from: AJ on April 30, 2014, 09:31:47 AMWhat that MTG is inspired by the devil? It completely is. Gore, witchcraft , partial nudity ( if not full nudity) you name it its got it.My guess is that MJB disagrees with your assertion that people would play Redemption if Magic did not exist. I agree with him. I think they would just find something different to do.
I also disagree that the larger CCG see a weekly shift absent new cards.
Almost by definition a brand new game--if it is well designed--is going to have way more unexplored design space.
I would also point out that over the past five years, Redemption has added fewer than 400 new cards to its pool. Given that I'll use the Hearthstone example to support my position. So, thanks, I guess.
Oh look, another thread about all of Redemption's problems.
That said, there's been a lot of positivity lately with the release of the new starters, with the new design, ease of learning, and product appearance (putting Guardian on the starter decks was really cool). There have also been new and exciting Player projects, like Redemption MetaGaming, the Wiki, and the Redemption Card Builder. The game is definitely heading in the right direction, and I think we'll see growth in the next few years. I'm not sure Redemption will ever rival the Big 3, but I'm not sure that we've yet seen the pinnacle of Redemption.