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I am also extremely unhappy with Grapes. Heroless is one of the great traditions of Redemption. If a card that was introduced that protected a hero from shuffle, it would be much appreciated.
Quote from: Cameron the Conqueror on December 21, 2009, 12:05:09 PMI am also extremely unhappy with Grapes. Heroless is one of the great traditions of Redemption. If a card that was introduced that protected a hero from shuffle, it would be much appreciated.I gave up on Heroless soon after Z's Temple came out. The theory behind my deck was to eradicate their offense completely, then use AoC to get rid of their defense after converting a 1/1 King or 1/3 Sadducee. Eradicating offenses became rather difficult when my opponent's offense was all but untouchable. RoA and TexP didn't help much either.Oh, but it was fun while it lasted. Who knows, I may someday try again, just to see what happens.
Quote from: Professoralstad on December 21, 2009, 12:11:30 PMQuote from: Cameron the Conqueror on December 21, 2009, 12:05:09 PMI am also extremely unhappy with Grapes. Heroless is one of the great traditions of Redemption. If a card that was introduced that protected a hero from shuffle, it would be much appreciated.I gave up on Heroless soon after Z's Temple came out. The theory behind my deck was to eradicate their offense completely, then use AoC to get rid of their defense after converting a 1/1 King or 1/3 Sadducee. Eradicating offenses became rather difficult when my opponent's offense was all but untouchable. RoA and TexP didn't help much either.Oh, but it was fun while it lasted. Who knows, I may someday try again, just to see what happens.Yes, characters in territory have much more protection than they ever did. No wonder everyone is going to hand and deck destruction.
Quote from: STAMP on December 21, 2009, 12:22:36 PMQuote from: Professoralstad on December 21, 2009, 12:11:30 PMQuote from: Cameron the Conqueror on December 21, 2009, 12:05:09 PMI am also extremely unhappy with Grapes. Heroless is one of the great traditions of Redemption. If a card that was introduced that protected a hero from shuffle, it would be much appreciated.I gave up on Heroless soon after Z's Temple came out. The theory behind my deck was to eradicate their offense completely, then use AoC to get rid of their defense after converting a 1/1 King or 1/3 Sadducee. Eradicating offenses became rather difficult when my opponent's offense was all but untouchable. RoA and TexP didn't help much either.Oh, but it was fun while it lasted. Who knows, I may someday try again, just to see what happens.Yes, characters in territory have much more protection than they ever did. No wonder everyone is going to hand and deck destruction.Going back? Idk, with each brigade having a fort killer it seems easy to me but maybe thats just me.
The way to do Heroless now is use Crimson and Brown. Use High Places+Gibeonite Treaty to make a Green Hero out of Prophets of Baal or another Prophet in Crimson or Brown. Then use Hidden Treasures to start a side battle of Gomer+Ashpenaz or Astrologers against a huge EC. Proceed to play Great Image and whatever you need to clear Protection. Their offense is gone. Now it wou;it would be a lot easier and better to play hero-lite and just use some Prohets, utsome people like to be pure rather than viable.