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There are no abilities on Lost Souls that are triggered or conditional that would become CBN.
Clarify the rule for deck building: Require that you include an exact number of cards with the title "Lost Soul" to be legal. "Lost Souls" doesn't have that exact title. So, Lost Souls doesn't count as a Lost Soul for deck building. It still is the Lost Soul card type, but doesn't count as one of your lost souls in deck building. It would make Lost Souls a little less popular, I would think. Maybe not a lot less popular, but if you had to cut something to include Lost Souls, you might think twice about including it every time.
There are already counters available
If Lost Souls is not a restrict, what is it?
And the current ruling on Lost Souls is that their abilities are not CBN even if they are "While in Play" or complete in previous phases, as they 'activate' each phase and can be therefore negated based on the reactivation.
Really, this kind of rule change would result in awful ruling quandaries
At Natz, I was somewhat surprised to hear that the most commonly-reviled card was not TGT or NJ, but the Liner souls. I hadn't thought of it before, but now agree with the assessment.
Lost Souls is my least favorite card. I told that to Rob at my first nationals. It is still my least favorite card.
I am strongly opposed to a rule change that makes the Hopper count as a LS for deckbuilding and does NOT count the 2-liner anymore. That puts the Hopper in EVERY deck (which helps speed decks even more, when they are already dominant) and probably takes the 2-liner out of every deck (when it is a HUGE boost to defense currently).About the only way I could get behind this would be if we switched to playing to 6 LSs to win the game with deck minimums of 60 cards (which keeps coming up over the years, but has yet to truly get enough traction to happen).
My first preference would be keeping the status quo. They are annoying, but they provide a risk/reward balance that is strategic. My second would be to go with Pol's suggestion of removing the CBN. I see no problems with that, and getting rid of erratas is always good when it can be justified. I am very much opposed to changing the rules on Lost Souls for deckbuilding. It is unnecessary, and if people are inclined to use a Liner anyway, having to add one more LS to do so is not too high of a price.
the card can be a pain, but it is far from the most troublesome card in existence.
QuoteAnd the current ruling on Lost Souls is that their abilities are not CBN even if they are "While in Play" or complete in previous phases, as they 'activate' each phase and can be therefore negated based on the reactivation.That is patently false. If I get my Isaiah set aside with Shame, I can't flip up I Am Salvation on my turn and get him back instantly. LS abilities activate every phase, but that does not exempt them from the "on previous phase" rule.
My first preference would be keeping the status quo. They are annoying, but they provide a risk/reward balance that is strategic. My second would be to go with Pol's suggestion of removing the CBN. I see no problems with that, and getting rid of erratas is always good when it can be justified.
About the only way I could get behind this would be if we switched to playing to 6 LSs to win the game with deck minimums of 60 cards (which keeps coming up over the years, but has yet to truly get enough traction to happen).
You countered with what is an 'instant' ability (the set-aside on Shame). Of course you cannot stop instant abilities after that phase, no one argued that.
removing the CBN results in a lot of very confusion ruling situations
QuoteYou countered with what is an 'instant' ability (the set-aside on Shame). Of course you cannot stop instant abilities after that phase, no one argued that.Good, then we're in agreement that Lost Souls' instant ability to be rescued a second time before counting, then counting twice cannot be negated in a later phase.
Having to look up errata on a secondary source (which is hard to find, incomplete and not perfectly reliable) is always more difficult for new players than having the card do exactly what it says on the card. Cards being unable to be negated in a later phase is a basic game rule, and if someone has a problem remembering that they're likely to not understand a whole host of things, Lost Souls being the least of the worries.
Lost Souls is protected/restricted from rescue unless it is rescued twice
You are just wrong about whether it could be negated on a later phase than its initial rescue.
Quote from: Minister Polarius on August 20, 2012, 01:41:20 AMYou are just wrong about whether it could be negated on a later phase than its initial rescue. Just to clarify, the 2-liner can NOT be negated on a later phase because the ability is an identifier, and those are never negated.This thread is about the possibility of changing that, but I didn't want anyone coming in late to be confused.
The errata page on the forum now lists Lost Souls (both versions) as just having CBN SAs (no identifiers). This has yet to be updated in the REG, but it is documented.
This is honestly ridiculous all of whining over some thing that just takes a little thought to over come. Use a lamp stand make one more rescue, it's not that hard and dose not required.
I understand the "status quo" argument, but remember we're talking about removing an errata, not making one.An interesting point that's been brought up: why is the liner half-rescued when hit by Falling Away? I don't really see anything on the language of either card that would allow that, and it seems like one of the last remaining bottom-up rules. The only way it could be is if I am right about how the card actually functions and is further proof that there is no cause to worry about later negation.
IMO, the "special ability" on Lost Souls is not and should not be considered a special ability. The card represents 2 lost souls. That is why it has that title. You can't negate the fact that two people exist and treat them as one person (marriage notwithstanding). Rather, the text on the card is an identifier. It explains the card title, the same as the text on Silly Women explains the stats. The only "errata" issued for the card should be that the Lost Souls card is limited to one per 50 in deck building.
Quote from: Soundman2 on August 20, 2012, 02:23:34 PMThis is honestly ridiculous all of whining over some thing that just takes a little thought to over come. Use a lamp stand make one more rescue, it's not that hard and dose not required. I've seen whining, and this is not whining. It's an earnest discussion about a potential issue with the game. If it were as simple as you say, then it wouldn't be possible to force an opponent to have 8 successful rescue attempts in a game and still lose.
IMO, the "special ability" on Lost Souls is not and should not be considered a special ability...Rather, the text on the card is an identifier...The only "errata" issued for the card should be that the Lost Souls card is limited to one per 50 in deck building.