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So this is all about some bad rulings? Then what you are proposing will not fix that, because the elders are all human, and are not infallible they will get stuff wrong they will miss things.
The important thing I think is that no one should be creating cards AND playtesting them in a given year.
What won type 1 2p and t2 2p this year? A Unified Kingdom deck and a fbtnb deck...old school stuff, as great as the past sets have been, no complaints there from anyone, correct?
How many rules have gone right at Nationals? Majority.
In the "other competitive card games" there is a system of training judges. Those people have to not only finish an online test successfully, but they also have to complete a certain amount of hours of training under an official judge. The only thing I see that those games do to give players an incentive to become judges are "Judge only promo cards" which are highly sought after versions of already released cards. Perhaps the full art versions of the dominants would be a good starting point for "Judge only promo cards" as long as they were tournament legal.
After playing 4+ other card games, this one is still the most balanced/strategic I have yet played.
No other game tries for balance, they try for money.
Play yu-gi-oh for just a TINY bit and tell me you're not 1. frustrated with ridiculous, stupid rule changes just to make certain cards very expensive/wanted...
3. still losing to the same decks that take over 50% of the top 32 slots at major YCS tournaments, with only 1-2 cards different from each other.
You want a well-run, well-designed game run by leaders that listen to their players? That's Redemption. And it can't really get a whole lot better being the niche game it is.
I would also like to remind you that absolutely zero of the decks you are referencing to topped Worlds this past weekend.
I fully agree a similar incentive program should be put in place for those dedicating their time to becoming a qualified Judge. The card game I'm currently playing does Judge playmats.
Have to disagree with you there, many broken cards that remain unchecked still plague this game.
Half true. All of the top mainstream games try for balance. And if you aren't trying for money to fund your game, then you probably shouldn't be in the CCG business.
@Soundman, there's a difference between sometimes making mistakes and making ridiculous mistakes. If a judge were to have been asked whether Covenant with Death restricts Good Weapons, getting that wrong would be an example of human error. But the example of Balaam and Lurking, where two Judges were about to rule incorrectly on one of the most basic rules of Redemption is something other.
I just want to say that I really appreciate the judges at Nats who sat out personally so that the rest of us could enjoy playing in a really fun tournament. I agree that we all need to continue to streamline the organization of rulings to make them easier for everyone to find and know. But I also think that we've come a long way with that over the last year, and appreciate everyone's efforts in that direction.
maybe this topic should be in gameplay variations? but then again most of those aren't serious...
Quote from: cardsofmanykinds on August 14, 2012, 01:27:16 PMmaybe this topic should be in gameplay variations? but then again most of those aren't serious...This has nothing to do with gameplay. We should really have a general Redemption forum...
Prof, I really appreciate your input, especially as the only elder to post in this thread. What do you think about some of the other proposals?
I started a long post that got more specific, but then realized that it was impossible to do that without things getting more personal than I think they should be. So I guess I'll just sum up by saying that dividing the elder team into smaller groups has 3 main problems:1 - there wouldn't be enough people on each subgroup to accomplish their tasks with consistency. If one or two elders happened to be unable to make it to Nats, or were busy at crunch time of the year for playtesting, etc. it would REALLY cause problems.2 - there would be hurt feelings.3 - it's actually really hard to get good leadership to add to the mix. I know from running ROOT for a while that it was harder than I thought to find people to take it over (Jordan obviously being an exception). This is especially true when people who are very dependable on the forum (or in the game in general) one year, turn out to kinda disappear the next year.
The Lurking vs Balaam ruling, however, was apparently ruled incorrectly by two separate judges/Elders when it is one of the most fundamental rules of the game: You cannot stop CBN. You cannot interrupt CBN. You cannot. That this fundamental rule was ruled wrong by multiple Elders is troubling.
You are misremembering why Lurking doesn't interrupt Balaam, its because Lurking is prevented by balaam before it can interrupt (Balaam is not CBN, he's CBP)
If you do not like it, then please, do feel free to ignore it and go off on your own tangent.
This has the advantage of not needing any major changes to how the game is run, but would at least make it easier for a judge to look up rules. I would do this myself, but I have a hard enough time keeping up with the game rules as it is (and I'm usually the rules expert in my gaming groups).