Author Topic: The Early Church Phase 2 -- Feedback Megathread  (Read 21081 times)

Offline redemption collector 777

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #25 on: October 27, 2014, 05:13:25 PM »
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Rare is the protection that stops your own characters from being discarded by your abilities.  Most things will stop opponent's abilities from discarding them.

Even if you have something the protects your other themes from discard (like High Priest's Palace), those characters are not legitimate targets for the random discard, and thus something that is able to be targeted (like, say, your other Mobs laid-down or played in previous turns) would bite the dust.


Oh okay I see.

Offline TheJaylor

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #26 on: October 27, 2014, 11:12:45 PM »
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Timothy and Barsabbus both protect heroes from yourself which being that Barsabbus is a green prophet and clay will have a few other green prophets, I can see ANB getting a bit ridiculous when you shuffle everything but your protected Heroes...

Edit: Also would it be possible to get the cards with images loaded onto the OP for immediate reference? It seems inefficient to have to go back and forth between Facebook and the boards, especially with a mobile device.
« Last Edit: October 27, 2014, 11:16:13 PM by KoalaKing »

Offline ChristianSoldier

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #27 on: October 27, 2014, 11:21:21 PM »
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Timothy and Barsabbus both protect heroes from yourself which being that Barsabbus is a green prophet and clay will have a few other green prophets, I can see ANB getting a bit ridiculous when you shuffle everything but your protected Heroes...

Neither of those characters will protect from ANB, since they protect from harm, which, if I'm remembering correctly, protects from other alignments (so a hero protected from harm can't be targeted by an evil or neutral card)
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Offline TheJaylor

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #28 on: October 27, 2014, 11:23:37 PM »
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Timothy and Barsabbus both protect heroes from yourself which being that Barsabbus is a green prophet and clay will have a few other green prophets, I can see ANB getting a bit ridiculous when you shuffle everything but your protected Heroes...

Neither of those characters will protect from ANB, since they protect from harm, which, if I'm remembering correctly, protects from other alignments (so a hero protected from harm can't be targeted by an evil or neutral card)
Ah, I guess now that you say it I remember hearing something along those lines before. Is that the same with effect or is that protection from both alignments?

Offline ChristianSoldier

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #29 on: October 27, 2014, 11:28:32 PM »
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Timothy and Barsabbus both protect heroes from yourself which being that Barsabbus is a green prophet and clay will have a few other green prophets, I can see ANB getting a bit ridiculous when you shuffle everything but your protected Heroes...

Neither of those characters will protect from ANB, since they protect from harm, which, if I'm remembering correctly, protects from other alignments (so a hero protected from harm can't be targeted by an evil or neutral card)
Ah, I guess now that you say it I remember hearing something along those lines before. Is that the same with effect or is that protection from both alignments?

If a card is protected from effect is is protected from all effects, or something like that. At least that's what makes sense to me.
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Offline Redoubter

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #30 on: October 28, 2014, 07:22:52 AM »
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ChristianSoldier is correct on all counts about the protection.  "Harm" has to come from the opposing alignment per rulings we have had.

HOWEVER, that is not in the REG or other 'rulebook' I can find.  That should probably be added for clarity, otherwise what Koala is suggesting would make sense to those who do not come on the boards or have not seen that ruled before.

browarod

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #31 on: October 28, 2014, 09:37:08 AM »
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Isn't there also a clause that you can't be protected from/immune to yourself? Like Uzzah can still discard himself with Thaddeus' protection active, he just can't also discard an Artifact to pay the cost.

I'm pretty sure even if they didn't specify "harm" they wouldn't protect themselves from ANB if you played it on them in battle.

Offline Redoubter

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #32 on: October 28, 2014, 11:04:21 AM »
+1
Isn't there also a clause that you can't be protected from/immune to yourself? Like Uzzah can still discard himself with Thaddeus' protection active, he just can't also discard an Artifact to pay the cost.

I'm pretty sure even if they didn't specify "harm" they wouldn't protect themselves from ANB if you played it on them in battle.

Characters cannot be protected from themselves, but the real issue was whether the territories would be shuffled or you could keep your heroes around.  That is handled by the "harm" wording.

TheMarti

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #33 on: October 28, 2014, 05:58:27 PM »
+1
Not sure if this should stay here (if there's a suggestion for somewhere else it should go, I will move it there), but I at least stickied it so it can be seen. :)

Offline Noah

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #34 on: October 28, 2014, 09:56:47 PM »
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If you could consistently make side battles with Abigail, Angry Mobs would be really fun.
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Offline yirgogo

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #35 on: October 28, 2014, 10:00:21 PM »
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Abigail + David + Hidden Treasures + Visions or other Side battle cards.
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Offline ChristianSoldier

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #36 on: October 28, 2014, 10:06:57 PM »
+1
Abigail + David + Hidden Treasures + Visions or other Side battle cards.

Hidden Treasures only works for Lone Green Brigade Prophets, if you have both Abigail and David in battle it won't work.
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Offline Kor

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #37 on: October 29, 2014, 12:44:33 AM »
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'The god of this World' - Should probably be called 'The God of this World' instead as that would make it consistent with all other card titles in terms of capitalization.  I understand why you would want to keep the word 'god' lowercase in this instance because of the implications of uppercase 'God', but the precedent has actually already been set with 'Men as Gods'.  If this is unacceptable please change the card name to something else.

'Missionary Ship' - Any reason this card plays to set aside?  Would make sense for it to be in play with the characters 'using' it to gain site access.

'Drunkenness' - As Redoubter stated this card is way too strong.  Even at the usual minimum of 3 cards at random it is probably too good.

'Shipwreck' - This card is also too strong.   Negating and underdecking a Fortress OR site in play or set aside area as a dominant (therefore CBN and can be played at pretty much any time) seems like it might be too good on its own because of the almost unstoppable hole you can make with it to play an AoCP.  I see absolutely no reason for the secondary ability of deck or hand discard to be added on to this card.

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Offline ChristianSoldier

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #38 on: October 29, 2014, 12:52:12 AM »
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'Shipwreck' - This card is also too strong.   Negating and underdecking a Fortress OR site in play or set aside area as a dominant (therefore CBN and can be played at pretty much any time) seems like it might be too good on its own because of the almost unstoppable hole you can make with it to play an AoCP.  I see absolutely no reason for the secondary ability of deck or hand discard to be added on to this card.

I thought about this too, I suggested in a different thread to make it only Negate and Underdeck a good fortress or site in play or set aside.
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browarod

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #39 on: October 29, 2014, 10:01:50 AM »
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'The god of this World' - Should probably be called 'The God of this World' instead as that would make it consistent with all other card titles in terms of capitalization.  I understand why you would want to keep the word 'god' lowercase in this instance because of the implications of uppercase 'God', but the precedent has actually already been set with 'Men as Gods'.  If this is unacceptable please change the card name to something else.
Men as Gods came out in Apostles. Later, The gods of Egypt came out in Patriarchs. So there is actually precedent for either capitalization of "god" when not referring to Jesus' father. If they want to leave "god" lowercase to signify a false god they have the right to. :P

I will admit the grammarian in me cringes every time I see it, but I understand the sentiment. And there are other things with worse grammar rule breaking in this game, haha.

Offline Red Warrior

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #40 on: October 29, 2014, 12:16:16 PM »
+1
As I tried to imagine "Love" as a special ability, I kept coming back around to the idea of self sacrifice. Here are two different ways to approach that theme.



Love - Multi TC Enhancement
Place on your human Hero: Each upkeep, you may decrease this hero 3/3 to increase a human of the same testament 3/3. Each opponent may draw 1.

Concept: Loves means giving of yourself to offer the encouragement and strength that others need.
Game: Imagine characters like Paul or Peter as a 4/4 while making their Creeping Deceiver a 7/11 that you can interrupt.



Love - Clay TC Enhancement
Place on your Clay Hero: when hero enters battle, select a Lost Soul. If it is targeted by your opponent, you may discard this hero instead and add your NT hero to battle.

Concept: Love led these followers and missionaries to give their lives to see the gospel carried to the lost.
Game: Cards like DoU would shuffle all other souls, and Uzzah would protect all other souls. But the soul selected by Love would remain untargetted if the player chooses to discard the hero instead (and then add another hero to battle).

-Joey

Red was always playable :)

Offline Minion of Jesus

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #41 on: October 29, 2014, 01:42:16 PM »
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'The god of this World' - Should probably be called 'The God of this World' instead as that would make it consistent with all other card titles in terms of capitalization.  I understand why you would want to keep the word 'god' lowercase in this instance because of the implications of uppercase 'God', but the precedent has actually already been set with 'Men as Gods'.  If this is unacceptable please change the card name to something else.
Men as Gods came out in Apostles. Later, The gods of Egypt came out in Patriarchs. So there is actually precedent for either capitalization of "god" when not referring to Jesus' father. If they want to leave "god" lowercase to signify a false god they have the right to. :P

I will admit the grammarian in me cringes every time I see it, but I understand the sentiment. And there are other things with worse grammar rule breaking in this game, haha.

YOU FORGOT TO CAPITALIZE "FATHER"!

Seriously, if doesn't matter much, since no one will think that we are making god of This World into "God."
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Offline redemption collector 777

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #42 on: October 29, 2014, 02:04:45 PM »
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'Shipwreck' - This card is also too strong.   Negating and underdecking a Fortress OR site in play or set aside area as a dominant (therefore CBN and can be played at pretty much any time) seems like it might be too good on its own because of the almost unstoppable hole you can make with it to play an AoCP.  I see absolutely no reason for the secondary ability of deck or hand discard to be added on to this card.

I thought about this too, I suggested in a different thread to make it only Negate and Underdeck a good fortress or site in play or set aside.
 


I think this is also a good point that Kor and Christian soldier make. It should only just target a good fortress or site in play or set aside area and nothing else after that. No more secondary effects needed.


Offline jesse

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #43 on: October 29, 2014, 03:48:21 PM »
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As I tried to imagine "Love" as a special ability, I kept coming back around to the idea of self sacrifice. Here are two different ways to approach that theme.



Love - Multi TC Enhancement
Place on your human Hero: Each upkeep, you may decrease this hero 3/3 to increase a human of the same testament 3/3. Each opponent may draw 1.

Concept: Loves means giving of yourself to offer the encouragement and strength that others need.
Game: Imagine characters like Paul or Peter as a 4/4 while making their Creeping Deceiver a 7/11 that you can interrupt.



Love - Clay TC Enhancement
Place on your Clay Hero: when hero enters battle, select a Lost Soul. If it is targeted by your opponent, you may discard this hero instead and add your NT hero to battle.

Concept: Love led these followers and missionaries to give their lives to see the gospel carried to the lost.
Game: Cards like DoU would shuffle all other souls, and Uzzah would protect all other souls. But the soul selected by Love would remain untargetted if the player chooses to discard the hero instead (and then add another hero to battle).

I love both of these ideas! Way to go in seeking for the Biblical application  :preach: :thumbup:

Of the two, I would vote for the first one although I like both!
Love is the flame of God, Who is love and an all-consuming fire!- Song. 8:6-7, 1 Jn. 4:8, Deut. 4:24

Offline Master Q

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #44 on: October 30, 2014, 12:12:25 AM »
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If X= # of opponent's good brigades on Drunkenness I feel it would make it more balanced.
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Offline jbeers285

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #45 on: October 30, 2014, 12:44:00 AM »
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Red Warrior what happens if I place love on King David and get Moses jacked up to 17/17 by himself?
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Offline TheJaylor

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #46 on: October 30, 2014, 09:28:16 AM »
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Red Warrior what happens if I place love on King David and get Moses jacked up to 17/17 by himself?
You've got a really big Moses. :P People would probably deal with him mostly the same as they did at 8/8, Christian Martyr.

Offline Red Warrior

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #47 on: October 30, 2014, 02:20:25 PM »
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Red Warrior what happens if I place love on King David and get Moses jacked up to 17/17 by himself?

Josiah,
Christian Martyr, Grapes of Wrath, CBP Lost Soul, Balaam's Disobedience, Confusion of Mind, Unholy Writ, Magic Charms, Tenants Kill The Son and all the CBP evil enhancements that we've been getting since angel wars lol (especially in Disciples and The Early Church).

In fairness though, adding "an opponent's character" might not be a bad idea. Not so much to restrict the power as to bolster the theme of "giving". I'd probably drop the "same testament" bit to make it more useful.

Love - Multi TC Enhancement

Place on your human Hero: Each upkeep, you may decrease this hero 3/3 to increase an opponent's human 3/3. Each opponent may draw 1.
-Joey

Red was always playable :)

Offline ChristianSoldier

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #48 on: November 01, 2014, 02:16:06 AM »
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A comment my friend made... over and over... while looking at the set. He noticed all the City Heroes have the identifier of the city Corinth for example but it would make more sense if they Corinthian. If there is a mechanical reason for this then it's no big deal, but it does seem a bit odd to have "Corinth" as an identifier instead of "Corinthian".
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Offline TheJaylor

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Re: The Early Church Phase 2 -- Feedback Megathread
« Reply #49 on: November 01, 2014, 02:26:09 AM »
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I think it's because they aren't necessarily from Corinth, they just helped start the church there, so they're not technically Corinthians.

 


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