Cactus Game Design Message Boards
Open Forum => Off-Topic => Topic started by: AJ on June 29, 2014, 07:22:15 PM
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What do you guys think? Personally I think both have their uses depending on the situation. Physical games have their value if you ever get out of them,and digital games are nice since it significantly makes your chances of finding an opponent easier.
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I was actually thinking about this yesterday, a big advantage of physical CCG's is if your power goes out while playing a digital CCG, well, stick a fork in you, you're done.
Reason I was thinking about this yesterday was because my power went out for about 2 hours from a storm. I appreciated everything electrical a lot more after that.
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Digital has so much more of an advantage in almost every way except the social aspect. That's admittedly a big reason why I play games, but it's so frustrating to have to travel hours to play one day of competitive games.
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Physical CCG's also tend to carry monetary value far greater than digital CCG's do.
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I like digital CCG engines like Lackey, OCTGN, or RTS for testing a game or certain cards for free before I decide to buy them, but I would always rather have the physical cards then be limited to a digital copy. There's something about physically drawing cards and moving them that pushing buttons or dragging images can't replace. I also find it easier to make decks with actual cards as opposed to numbers and names in a list. The only real disadvantages to having physical cards are lack of people to play with, money, and storage.
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I prefer physical games, but I'm just an old curmudgoen anyway.
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Physical CCG's also tend to carry monetary value far greater than digital CCG's do.
I could very easily see that changing soon, unless gambling laws apply or something.
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While I do enjoy playing Hearthstone, I'd have to say that I definitely prefer physical card games. TCG's are a lot more fun to play in the flesh. :)
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Physical CCG's also tend to carry monetary value far greater than digital CCG's do.
I could very easily see that changing soon, unless gambling laws apply or something.
They wouldn't, because you're not paying for the chance to get X card, you're paying for a specific product (the pack itself).
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Physical CCG's also tend to carry monetary value far greater than digital CCG's do.
I could very easily see that changing soon, unless gambling laws apply or something.
They wouldn't, because you're not paying for the chance to get X card, you're paying for a specific product (the pack itself).
Tournament entry fees are really what I'm referring to. If people pay $20 to get into a tournament with $250,000 in prizes, that'd be gambling. I'm not sure if there's a way around that (give out packs in return for the entry fee), but I think an entry fee is basically required to supplement the impact of giving out big prizes, which will draw more players to get more revenue, etc. Other than Hearthstone, I'm not sure of any games that have offered up tournament support and big prizes.
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I didn't mean the amount of revenue generated from tournaments and prize support, I meant the secondary market value of a paper card vs its online counterpart.
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I would say physical card games but the online games are becoming more famous and they don't ensure constant instalments of new cards like card games do.
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I would say physical card games but the online games are becoming more famous and they don't ensure constant instalments of new cards like card games do.
If anything online card games have the advantage of constant installments because of no production costs.
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I didn't consider that. :o