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1. 1-2 hours.2. I would actually be in favor of some sort of time limit (maybe 2 hours) in order to end the reign of the super turtle decks in ROOT. There's simply no reason not to use a 100 card deck right now and just outlast the opponent.
Two questions:1) When you play Redemption online, how long do you expect or hope a game to last? (need a solid quantifiable number)I like half an hour. if it goes longer, it's fine, but it's nice to take a short time.2) If you have recently played in ROOT or are currently playing in ROOT, then what is your opinion of a time limit enforcement (assuming T1 game)? a.) no time limit b.) 1 hour c.) 1.5 hours d.) 2 hoursa. I really don't think it's necessary. I don't currently play ROOT, but I used to.
2. I would ardently argue for a restriction, but not of time. The thing I hate most about playing on RTS isn't when an epic game takes three hours, but when someone just types "brb" with no indication of why they're going or when they'll be back, just leaves without any explanation, or says they have to go for some reason or another, tells you when they'll be back, gets back early and then fusses at you for not being there when you do check back when they said they would be there. The rule I would want is that if you leave without saying why for more than five minutes, you forfeit. If you leave the game, explaining why, you must say when you are coming back and be there five minutes before through five minutes after you said or forfeit. If you leave the game for over an hour for any reason, you forfeit.
An hour and half (Double standard t1 limit) Should be more than sufficient to get in a game between two 'normal' decks.
thats because the norm for most games take less than an hour. however, super turtles reside outside the norm...and im happy to see at least one category cultivate/benefit such an archetype.