New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: christiangamer25 on December 14, 2010, 03:19:10 PMthe soul drought aint as big as an issue as duplicates oh look i get rid of something blam its back and ive exhausted the resources getting rid of it the first time its just plain cheap to have duplicates in t1 and thats my opinion period.Yes, but they have the same hand limit as you per turn, and the problem with having uniques in your deck is that you can't put them both down to reduce your hand size. A player might be able to put down a TSA right behind the one you Martyr, or he might be forced to discard his other one without playing it at all, because he has a handful of better cards.
the soul drought aint as big as an issue as duplicates oh look i get rid of something blam its back and ive exhausted the resources getting rid of it the first time its just plain cheap to have duplicates in t1 and thats my opinion period.
The odds of drawing a Mayhem in the Openng hand in a standard 50-63 card deck are actually higher than the odds of soul burying in a 150 card deck.
no ls on turn 1 is not the same as all lost souls on the bottom.
Quote from: Alex_Olijar on December 14, 2010, 02:19:59 PMThe odds of drawing a Mayhem in the Openng hand in a standard 50-63 card deck are actually higher than the odds of soul burying in a 150 card deck.Odds of drawing Mayhem opening hand, 56 card deck with 7 Lost Souls:1/49+1/48+1/47+1/46+1/45+1/44+1/43+1/42=17.6%Odds of drawing 0 Lost Souls opening hand, 105 card deck with 14 Lost Souls:91/105*90/104*89/103*88/102*87/101*86/100*85/99*84/98=30.5%
A slight correction: every Lost Soul drawn is replaced, so consider those transparent in your deck since you draw right through them anyway.The correct formula for Mayhem is:(1/43)+(1/42)+(1/41)+(1/40)+(1/39)+(1/38)+(1/37)+(1/36) = 20.3%
if a player loses just because of lost souls drought, it might be that they didn't add the right cards to decrease this problem, in my opinion.
but I have personally always felt that the random lost soul draw mechanic was Redemption's weakest element.
I ran a 105 deck last tournament and always had plenty of souls to rescue. Although my defense managed to stay hidden during one game...and it was over 50% of my deck.
I agree that size does not necessarily mitigate drought. But deck size DOES affect how "deep" those souls could be. For example, if my opponent uses a 50 card deck, and happened to get all 7 lost souls on the bottom, then after his opening hand of 8 he has 42 cards left. This is 14 turns, barring any shuffles and any extra card draws by him. I agree that the game could be over by 14 turns anyway (hence my recommendation to include most/all of the cards I mentioned to bring those cards out).But if he has a 105 card deck with 14 lost souls, and by some horrible act of fate those 14 lost souls are on the bottom, After the opening hand of 8 cards they have 97 cards left, meaning it will be 33 turns before you see those lost souls!
Not to discount the "weaker" random aspect of the Lost Soul draw, but that's the nature of the beast with this particular game. It's not a pure strategy battle royale like other card games: the random element of LS draw and Dominant play disrupts normal statistics as a way to allow newer or less-experienced players a bit more of a chance against the guys who have five copies of every gold card.Some people might argue that this chaotic aspect detracts from the quality of the game, but when fun and fellowship are given as priorities, that's the tradeoff you make to have a game more fun and less cutthroat. That's like saying Apples to Apples is a lesser-quality game because a judge can rule that Texas is a better fit for the word "big" than The Moon, even though statistically, the moon is bigger than Texas.
once again says somebody who has never suffered the pain of abom WHICH NEEDS BANNED
every negate and discard enhancement ever cough
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That's like saying Apples to Apples is a lesser-quality game because a judge can rule that Texas is a better fit for the word "big" than The Moon, even though statistically, the moon is bigger than Texas.