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I don't exactly know what can be done to correct the problem, maybe add more lost souls to deck building rules (or making a requirement that says you start out win x amount of soul in a territory), still it can be really frusterating and it is hard to feel like having fun or fellowship when you just got anhilated by something you cannot control. Now, I am not opposed to letting newer player win, but on the other hand why should they if they haven't put much time into deck building. Besides that is what type A is for.
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Quote from: TheHobbit13 on December 16, 2010, 06:14:24 PMI don't exactly know what can be done to correct the problem, maybe add more lost souls to deck building rules (or making a requirement that says you start out win x amount of soul in a territory), still it can be really frusterating and it is hard to feel like having fun or fellowship when you just got anhilated by something you cannot control. Now, I am not opposed to letting newer player win, but on the other hand why should they if they haven't put much time into deck building. Besides that is what type A is for.The problem with that is when you get a lousy draw and don't get defense.
And this is why I said a few pages back to split it. Some people obviously LIKE using turtles and other decks in a tournament setting, while others want to practice for real tournaments.Make an offshoot called "Realistic ROOT" if this many people say they don't play because its not "realistic." You'd gain all those players back, and then people who actually enjoy using different styles of decks can continue to play in the other half of ROOT.
So the problem isn't with turtle decks or large decks, but with the redemption game mechanic that in a time limit will make most turtle decks time out and almost unplayable in a T1 tournament (and difficult in T2) and also Turtle deck games tend to be even longer (I've had 2+ hour games against my friend who plays defensively)
Why do we think it's ok to give it drastically longer time limits when the medium itself should make games even faster?
Why does ROOT get silly house rules but TEAMS can't make Doubt more useful?
im GLAD to see a format that fosters a turtle deck...and this is coming from the guy that adheres to a strict policy of 50 card decks!
#1 it's ok because that was what the players voted for, and the leaders decided to let them have it.
the medium does NOT make games faster. It speeds shuffling, but it makes about everything else slower. The cards are smaller, so it takes more time to figure out what your opponent puts on the table. And motions that are very simple IRL (like putting a card on top of your deck) take longer to do within the RTS program.
#2 I TOTALLY wish that TEAMS could still have the house rule that made Doubt playable. But I still support Rob's decision of course.
I voted 30 mins in that poll and that still stands for me.