New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: Bryon on May 17, 2013, 01:20:22 PMDoesn't anyone use Ark of the Covenant anymore?I started using it again occasionally after the dom cap, since I don't always find room for DoN.
Doesn't anyone use Ark of the Covenant anymore?
Hmmm. Either you thought I was talking about Captured Ark, or else you typed DoN instead of AotL.Or else the depth of your strategy is way too deep for me to comprehend.
Twice Afflicted DEFINITELY wins my vote for worst art in the set.
And don't forget there were a couple of new spears released, which makes him deadly vs. Heroes of */5 or less.
Enhancements disarded to the toss ability must come from hand.
Aren't weapons played twice? I seem to remember that weapons are considered played outside of battle, then also considered played as they enter battle.
Quote from: Professoralstad on May 17, 2013, 10:27:55 AMAnd don't forget there were a couple of new spears released, which makes him deadly vs. Heroes of */5 or less. Quote from: REGEnhancements disarded to the toss ability must come from hand. The current default conditions for Toss in the REG do not permit any WC enhancement from being tossed. This causes a problem, though, because a WC enhancement is played when it enters battle. So Spearman forces the enhancement to be tossed, but it can't because of a conflicting game rule.Is this one of those times when a special ability overrides a game rule? Do good WC enhancements in battle before FS enters get tossed upon FS entering/activating? What about cards played pre-block (essentially the same thing) - does the instead in effect negate/cancel the enhancement's ability?
Insteads only work if they're in play when the thing they instead happens. Therefore, if a Hero is wielding a weapon then FS can't toss that weapon because the condition (being played) was met before FS's instead was activated. It's like activating RBD after the opponent already played Mayhem. They don't retroactively reveal/discard the cards drawn.
-You play an enhancement by attempting to activate its special ability (or numbers in battle)-You play a character or multicolor site by putting it in your territory or your side of the battle.-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.
heres something i just realized, is there some reason there arent any sites or artifacts in the new starters?
its also simpler without weapons and territory class enhancements but those are in there in spades
I agree that it is good that the starter decks are simple, but aren't we just pushing the complexity problem back a step? Yes, I agree that it is far easier to learn a game while you are playing than have to learn a bunch of stuff before you start, but we could just be pushing the problem back a step.Here is what I'm concerned could happen:A person sees some starter decks (or someone introduces them to the game and teaches with this super simple cards) and they have a good time. Then once they decide they want to start modifying decks they are hit with 3 new card types they've never seen before (5 if you count covenants and curses as separate from enhancements and artifacts), multi alignment cards, complex abilities and a fairly difficult rules system to figure out (I've been playing this game for something like 8 years, I am a very experienced gamer (when it comes to games in general), I try to keep up with rulings and I am a rules lawyer) and essentially give up at the game.
As long as they don't discover Tartaros.
a good expansion that both is fun, useful, relatively inexpensive ...and has controlled complexity (well worded cards and ...putting the more complex cards at higher rarities
Quote from: TimMierz on May 21, 2013, 09:06:04 AMAs long as they don't discover Tartaros.Or Redirects.
Quote from: ChristianSoldier on May 21, 2013, 02:46:23 AMa good expansion that both is fun, useful, relatively inexpensive ...and has controlled complexity (well worded cards and ...putting the more complex cards at higher raritiesThis is a really interesting idea that I've never thought about before. I like the plan of making cards more rare in a booster pack based more on the complexity of the card rather than the power of the card. Thanks for stirring this thought.