Author Topic: kickstarter  (Read 28563 times)

Offline AJ

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Re: kickstarter
« Reply #100 on: March 11, 2014, 08:25:02 PM »
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Preface: I have only scanned this thread.

A true booster pack set like Priests appears too expensive.  I am hoping to find some middle ground by producing a set like Disciples.  Rather than including 4 new cards, perhaps we could include 6 new cards with the remaining 9 cards coming from something we have not used yet.  For example, I would be willing to pull the 9 backlist cards from Kings, FoOF and/or RoA packs (say 3 random cards from each set).  The theme we are developing is The Early Church.

I already have a quote from Carta Mundi on a set of 220 new cards.  Cost is about $35K (Carta Mundi produced the last starter deck cards).  210 cards are for new set card boxes and 10 cards for tournament promos / chase cards.  I can set aside more cards for kickstarter / prepaid supporters.  I can also get a quote from Ricowell who has produced the sets in recent years and their cost will likely be around $25K.

I am willing to keep Redemption supported with a new set if by God's provision it makes sense. At the same time I am willing to move on if 19 years is the life of this game.

At the very least, I think we should put together a viable kick starter offer and see what happens.


If nothing else, I request your prayers that the Lord "Dad" directs me toward the next step.  Thank you, no truly THANK YOU!   Some of my best friends are because of this game. 

Blessings,
Rob

Thanks Rob I will definitely be buying but I do have the same question as galadgawyn.
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Offline Redoubter

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Re: kickstarter
« Reply #101 on: March 11, 2014, 08:25:33 PM »
+2
First, it is GREAT to hear from Rob on this subject at all, and I know I appreciate the detailed look into the thought process/costs there.  Also, cards for a theme that is very undeveloped would be great.

I can set aside more cards for kickstarter / prepaid supporters.

If there is any sort of kickstarter/prepaid option, I will get in on it now.  Personally, I don't believe that the game's life is over after 19 years, and I would be willing to invest in it moving forward to ensure a new set.


Chris

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Re: kickstarter
« Reply #102 on: March 11, 2014, 08:46:36 PM »
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First, thank you for the response Rob. It's good to get a bit of a baseline and the encouragement to make a Kickstarter project happen.

You mentioned that Carta Mundi would produce a 220 card set for around $35K. How much would a crowd-sourcing effort need to raise in order to make this happen? In other words, what is the bare minimum a Kickstarter campaign would have to raise in order to see a 220 card foil booster set? Would it need to be the full $35K?

browarod

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Re: kickstarter
« Reply #103 on: March 11, 2014, 08:57:11 PM »
+2
I pretty much share exactly Redoubter's sentiments. I commented on this earlier that I'd be willing to contribute, and after getting my tax refund I have even a little more I could pitch in to help.

I love Redemption and I will do everything I can to see it continue and prosper.

Offline The Guardian

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Re: kickstarter
« Reply #104 on: March 11, 2014, 09:10:21 PM »
+3
Main question:  If we can get a set of 220 cards then how is that not enough for a new booster set?  I'm pretty sure that is near the size of previous booster sets.


The size of the set is not what drives the cost up, but rather doing the randomized foil packs is what makes a set like Priests so much more expensive than a set like Disciples.
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Offline Master KChief

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Re: kickstarter
« Reply #105 on: March 12, 2014, 12:17:46 AM »
+2
What aspect of 'randomized foil packs' specifically drives the cost up?

I don't care about foil wrappers, booster cards can be wrapped in bacon for all I care. I just want a return to actual rarities and not continuing this game as a LCG.
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Offline AJ

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Re: kickstarter
« Reply #106 on: March 12, 2014, 07:29:05 AM »
+3
What aspect of 'randomized foil packs' specifically drives the cost up?

I don't care about foil wrappers, booster cards can be wrapped in bacon for all I care. I just want a return to actual rarities and not continuing this game as a LCG.

So agree.

Bacon wrapped cards do sound good. ;)
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Offline EmJayBee83

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Re: kickstarter
« Reply #107 on: March 12, 2014, 08:04:54 AM »
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What aspect of 'randomized foil packs' specifically drives the cost up?
There is a cost to having different rarities, in addition to the packaging cost.  (I would guess that packaging costs are the larger chunk.)

Quote
I don't care about foil wrappers, booster cards can be wrapped in bacon for all I care. I just want a return to actual rarities and not continuing this game as a LCG.
I guess I don't understand why some folks feel that having different card rarities is so important. Would you be willing to explain?

Offline _JM_

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Re: kickstarter
« Reply #108 on: March 12, 2014, 10:26:17 AM »
+2
Quote
I don't care about foil wrappers, booster cards can be wrapped in bacon for all I care. I just want a return to actual rarities and not continuing this game as a LCG.
I guess I don't understand why some folks feel that having different card rarities is so important. Would you be willing to explain?

The biggest thing to me is that it makes for a better Closed Deck environment.  Boosters allow the new set to be used in Sealed (because each pack would not be ridiculously overpowered like TexP or Di), and defined rarity allows for a better, more consistent drafting experience (tins are terrible because you've got ten cards in your pool predefined for you, TexP and Di are fun, but in a silly kind of way).

I know I will be very likely to buy lots of booster packs, especially if they make a really good Closed Deck environment (great way to introduce people to the game, btw).  I'd probably buy a decent number of TexP/Di style product, but not at the same level as boosters.  As for tins?  One or two of the ones that interest me, and that's probably it.  I've been playing for almost six years now, and I still don't have a full tin collection, because it's very easy for me to ignore the ones I don't plan on building a deck with.

With Rob's official blessing on a Kickstarter-style campaign, I would definitely throw some support in (hundreds? yeah, hundreds), especially towards a booster style expansion.


Offline AJ

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Re: kickstarter
« Reply #109 on: March 12, 2014, 11:12:12 AM »
+1
I would definitely spend more money on a set with rarity I have alw ays enjoyed opening a pack and hoping I get a UR. Plus like I said earlier it drives up the value of cards which helps the market.
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browarod

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Re: kickstarter
« Reply #110 on: March 12, 2014, 11:18:38 AM »
+1
I would definitely spend more money on a set with rarity I have alw ays enjoyed opening a pack and hoping I get a UR. Plus like I said earlier it drives up the value of cards which helps the market.
This, plus the fact that the random aspect will require additional packs to be bought for people to be able to acquire the rarer cards that they want, or at least Ken will have to buy more packs to have availability for people to buy singles from him lol, which will end up with more money for Cactus from pack purchases.

Offline Master KChief

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Re: kickstarter
« Reply #111 on: March 12, 2014, 02:45:28 PM »
+2
I guess I don't understand why some folks feel that having different card rarities is so important. Would you be willing to explain?

The reasons I personally would want rarities, as already outlined it is better for collectors and the secondary market, and also better in the limited environment (closed deck, draft, etc).
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Offline AJ

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Re: kickstarter
« Reply #112 on: March 12, 2014, 04:05:10 PM »
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I know I have already said this way to much but rarity means more money for Cactus and more money for Cactus means more and bigger sets for us. I don't care if I have to buy 30 packs to get the cards I want I will do it .
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Offline The Guardian

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Re: kickstarter
« Reply #113 on: March 12, 2014, 06:17:04 PM »
+5
Obviously I can't promise anything because it's ultimately Rob's final decision but several playtesters (myself included) have expressed a desire to create a set with different rarities even if it's in a Disciples/TexP "box" format. (So if we're able to have 6 new cards per pack, it might be 3 commons, 2 uncommons and 1 rare/ultra-rare for example.)

Think for a moment if Vain Philosophy had been an Ultra-Rare... :o Grapes and Mayhem are two of the most expensive cards in the game even though their rarity is the same as all other TexP cards.
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Re: kickstarter
« Reply #114 on: March 12, 2014, 06:46:51 PM »
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I would be perfectly fine with that, though I'm not sure how that's different from a Priests-esque booster as far as price would go (e.g. randomness).

TheMarti

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Re: kickstarter
« Reply #115 on: March 12, 2014, 07:25:59 PM »
+2
Probably because they can package it themselves, instead of having to depend on their packaging.

Offline DDiceRC

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Re: kickstarter
« Reply #116 on: March 12, 2014, 10:08:44 PM »
+2
Been away for a while (having two jobs and a wife who was laid up for a while will do that), but I would definitely be buying at least 2 boxes of any new product, and my kids would probably be in for another 2-4. I've pushed for an early church theme for some time, so I'm excited by the prospect. I would like to see a new booster-style pack, but I know how much packaging costs from my work with another game company, so a Disciples-style pack wouldn't bother me much if the extra cards came from a new source.
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Offline lp670sv

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Re: kickstarter
« Reply #117 on: March 12, 2014, 11:12:03 PM »
+3
Main question:  If we can get a set of 220 cards then how is that not enough for a new booster set?  I'm pretty sure that is near the size of previous booster sets.

P.S. that theme sounds great. I hope this is not the end.  In a few years my kids will be able to play.  I'd love to go to tourneys with them.
It allows him to print fewer cards overall as he can better spread out a smaller set size.  Printing 220 cards enough times to fill enough ten card packs with just those cards is a larger order than printing 220 cards enough times to put a few cards in each new pack, along with some older unused stock.

Offline EmJayBee83

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Re: kickstarter
« Reply #118 on: March 13, 2014, 06:31:39 AM »
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I asked the question below, because rarities (printing cards with different frequencies) has a cost, and in general that cost is in reduced set size. For example, using the canonical 5 Common/4 Uncommon/1 Rare or UR at a ratio of 9R:1UR, the simplest printing layout would reduce a 200 card set to around 140 unique cards.  These are hand-waving numbers is just to give you a feel for the size of the trade off.

Quote
I don't care about foil wrappers, booster cards can be wrapped in bacon for all I care. I just want a return to actual rarities and not continuing this game as a LCG.
I guess I don't understand why some folks feel that having different card rarities is so important. Would you be willing to explain?

Using this as a basis to go through the different responses below.

The biggest thing to me is that it makes for a better Closed Deck environment.  Boosters allow the new set to be used in Sealed (because each pack would not be ridiculously overpowered like TexP or Di), and defined rarity allows for a better, more consistent drafting experience (tins are terrible because you've got ten cards in your pool predefined for you, TexP and Di are fun, but in a silly kind of way).
This is simply a request for randomized packs--it has nothing to with rarities. What I mean is that if all of the cards in the set were common and came shipped as randomized packs that would provide the same benefit to Sealed and Booster. Right? If TexP and Disciples didn't have a preference for rare/ultra-rares but mixed in random cards from previous sets that would resolve the issue with them being "ridiculously overpowered." So if the new set had packs comprised of six new cards plus X older cards (picked at random), would that work?

I know I have already said this way to much but rarity means more money for Cactus and more money for Cactus means more and bigger sets for us. I don't care if I have to buy 30 packs to get the cards I want I will do it .
While it may be true that rarity means more income for Cactus, it comes at an additional cost for Cactus. The fact that Rob isn't considering such a set would seem to be evidence that the income gained does not compensate for the additional cost. As an idea, what if for the new set Rob set aside a group of cards (say 10) and instead of redeeming wrappers for additional packs you could redeem wrappers/proofs of purchase/whatever for a randomly selected card from that group?

Think for a moment if Vain Philosophy had been an Ultra-Rare... :o Grapes and Mayhem are two of the most expensive cards in the game even though their rarity is the same as all other TexP cards.
And imagine how much my multiple copies of gold KoT and Three Nails would be worth if Cactus never printed KoT or SSoS in Priests... :o  Although the secondary market may have benefited in these cases, I think the question is whether a more expensive KoT or Vain Philosophy for individual players is actually better for the game than its general affordability.

I would definitely spend more money on a set with rarity I have alw ays enjoyed opening a pack and hoping I get a UR.
There is that. The thrill of seeing shiny gold when you open a pack cannot be denied.
« Last Edit: March 13, 2014, 07:35:25 AM by EmJayBee83 »

Offline _JM_

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Re: kickstarter
« Reply #119 on: March 13, 2014, 08:54:24 AM »
+2
The biggest thing to me is that it makes for a better Closed Deck environment.  Boosters allow the new set to be used in Sealed (because each pack would not be ridiculously overpowered like TexP or Di), and defined rarity allows for a better, more consistent drafting experience (tins are terrible because you've got ten cards in your pool predefined for you, TexP and Di are fun, but in a silly kind of way).
This is simply a request for randomized packs--it has nothing to with rarities. What I mean is that if all of the cards in the set were common and came shipped as randomized packs that would provide the same benefit to Sealed and Booster. Right? If TexP and Disciples didn't have a preference for rare/ultra-rares but mixed in random cards from previous sets that would resolve the issue with them being "ridiculously overpowered." So if the new set had packs comprised of six new cards plus X older cards (picked at random), would that work?

That would be better, but I still would have concerns for sealed and booster.  Rarity allows you to hide certain cards so they show up less frequently and don't warp the Closed Deck environment.  That's one reason why we don't use TexP for Sealed - leaving aside the old rares/URs, Grapes and Mayhem should be showing up at about the same rate as Leah and Image of Jealousy.  That's just too much of a power gap.  But put Grapes and Mayhem at UR in a larger set, where URs show up in 1 out of 10 packs or so, AND there's only one of them in there, guaranteed - now you can use NewSet for sealed.  No idea what sort of power levels we'll see, and even commons can end up broken, but it's good to hide cards that are guaranteed to strongly warp the Closed Deck environment.

As for booster, like I said, TexP/Di are fun but silly.  The power level between packs has some pretty intense variability.  That would be helped by opening up the old card section to utilize rarity better.  I will say that either direction should allow for some more unique drafting structures.  Thin box approach (with/without changing old card selection style): let's do a TexP/Di/NewSet/NewSet booster!  Foil/rarity approach: let's draft 4-6 packs of NewSet (and 0-2 of another booster)!  You know what, who would be up for trying a straight Priests or Kings draft sometime?  Has anyone ever done that?

Rarity also allows you to move complexity out of common.  Make commons closer to I/J base complexity (not necessarily power, but complexity), and you reduce the barrier of entry to the game.  New players now have a pretty easy to grok starter deck, as well as a new booster set that has accessible cards.  Can't do that with a TexP/Di style set where every card has an equal chance at a slot.

As for distribution, I'd love to see 6/3/1, as that makes UC feel a bit more, well, uncommon.  No idea how that impacts printing or whatnot.  And yeah, I know, precedent and all that.  Sigh.

One last thought, regarding new brigade speculation - rarity makes it easier to print no-SA characters and enhancements.  I'd be pretty annoyed at opening either in a TexP/Di style box.  Put it at common in a pack that has UC and R/UR, however, and it makes sense.  No-SA helps reduce barrier to entry (one of the flaws of Priests and Kings, in my opinion, was that there were very few no-SA cards), especially with a new brigade, as there's less information overload and decks based purely on I/J and NewSet would be easier to construct. 

Ok, had another last thought while finishing up that paragraph.  Rarity lets you do vertical cycles with cards - Shepherd Boy David at common (no SA), Giant-slayer David at UC (small ability, perhaps), Outlaw David at R, and King David at UR.  That's a really cool cycle to chase (and I'm sure other characters can be done in a similar manner, not just through time, but adding on pieces of who they were through the progression).  It's impossible to really do that in a TexP/Di style set.  I mean, you can print those cards, but it's not really a progression of the character when King David shows up as much as Shepherd Boy David does.  #FlavorConcerns

Offline AJ

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Re: kickstarter
« Reply #120 on: March 13, 2014, 09:04:35 AM »
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The biggest thing to me is that it makes for a better Closed Deck environment.  Boosters allow the new set to be used in Sealed (because each pack would not be ridiculously overpowered like TexP or Di), and defined rarity allows for a better, more consistent drafting experience (tins are terrible because you've got ten cards in your pool predefined for you, TexP and Di are fun, but in a silly kind of way).
This is simply a request for randomized packs--it has nothing to with rarities. What I mean is that if all of the cards in the set were common and came shipped as randomized packs that would provide the same benefit to Sealed and Booster. Right? If TexP and Disciples didn't have a preference for rare/ultra-rares but mixed in random cards from previous sets that would resolve the issue with them being "ridiculously overpowered." So if the new set had packs comprised of six new cards plus X older cards (picked at random), would that work?

That would be better, but I still would have concerns for sealed and booster.  Rarity allows you to hide certain cards so they show up less frequently and don't warp the Closed Deck environment.  That's one reason why we don't use TexP for Sealed - leaving aside the old rares/URs, Grapes and Mayhem should be showing up at about the same rate as Leah and Image of Jealousy.  That's just too much of a power gap.  But put Grapes and Mayhem at UR in a larger set, where URs show up in 1 out of 10 packs or so, AND there's only one of them in there, guaranteed - now you can use NewSet for sealed.  No idea what sort of power levels we'll see, and even commons can end up broken, but it's good to hide cards that are guaranteed to strongly warp the Closed Deck environment.

As for booster, like I said, TexP/Di are fun but silly.  The power level between packs has some pretty intense variability.  That would be helped by opening up the old card section to utilize rarity better.  I will say that either direction should allow for some more unique drafting structures.  Thin box approach (with/without changing old card selection style): let's do a TexP/Di/NewSet/NewSet booster!  Foil/rarity approach: let's draft 4-6 packs of NewSet (and 0-2 of another booster)!  You know what, who would be up for trying a straight Priests or Kings draft sometime?  Has anyone ever done that?

Rarity also allows you to move complexity out of common.  Make commons closer to I/J base complexity (not necessarily power, but complexity), and you reduce the barrier of entry to the game.  New players now have a pretty easy to grok starter deck, as well as a new booster set that has accessible cards.  Can't do that with a TexP/Di style set where every card has an equal chance at a slot.

As for distribution, I'd love to see 6/3/1, as that makes UC feel a bit more, well, uncommon.  No idea how that impacts printing or whatnot.  And yeah, I know, precedent and all that.  Sigh.

One last thought, regarding new brigade speculation - rarity makes it easier to print no-SA characters and enhancements.  I'd be pretty annoyed at opening either in a TexP/Di style box.  Put it at common in a pack that has UC and R/UR, however, and it makes sense.  No-SA helps reduce barrier to entry (one of the flaws of Priests and Kings, in my opinion, was that there were very few no-SA cards), especially with a new brigade, as there's less information overload and decks based purely on I/J and NewSet would be easier to construct. 

Ok, had another last thought while finishing up that paragraph.  Rarity lets you do vertical cycles with cards - Shepherd Boy David at common (no SA), Giant-slayer David at UC (small ability, perhaps), Outlaw David at R, and King David at UR.  That's a really cool cycle to chase (and I'm sure other characters can be done in a similar manner, not just through time, but adding on pieces of who they were through the progression).  It's impossible to really do that in a TexP/Di style set.  I mean, you can print those cards, but it's not really a progression of the character when King David shows up as much as Shepherd Boy David does.  #FlavorConcerns

So agree.

I would love to see vertical cycles
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Offline galadgawyn

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Re: kickstarter
« Reply #121 on: March 13, 2014, 10:06:17 AM »
+2
Quote
but I know how much packaging costs from my work with another game company, so a Disciples-style pack wouldn't bother me much if the extra cards came from a new source.

Is this the foil wrapper or something else that costs more?  As said, wrap it in bacon if its cheaper, I just want the random expansion set of new cards.  I really don't want to see another repack of old cards and I really don't want it to make other value cards become like the Apostles and Patriarchs UR which might as well be common now.  If we were regularly getting fully new sets then I wouldn't mind much if other product had old cards in it.  Like if Redemption started doing a Disciples type release in Jan and the main release at Nats (hey, I can dream). 

Pretty much agree with the explanations of why rarity matters and is beneficial.  Randomizing packs of equal rarity is not the same. 

Quote
It allows him to print fewer cards overall as he can better spread out a smaller set size.  Printing 220 cards enough times to fill enough ten card packs with just those cards is a larger order than printing 220 cards enough times to put a few cards in each new pack, along with some older unused stock.

What if you split the printing to handle the cost?  So the first run you print enough copies for half the packs you want made and when there is enough money you have a 2nd print run to finish the set. 


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Re: kickstarter
« Reply #122 on: April 16, 2014, 07:54:55 PM »
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I just spent an hour reading all of these posts and all I can say is, PLEASE TAKE MY MONEY! #longliveRedemption

(PS: Count me in for at least $250)
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Offline Master KChief

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Re: kickstarter
« Reply #123 on: April 16, 2014, 08:10:00 PM »
+1
Something I've been thinking about lately, what is the feasibility of printing a true booster set in paper wrappers? MtG did this with one of their sets 10 years ago, Unhinged. I recently bought a pack ($20 due to rarity) and the pack itself is surprisingly well made. Is the cost of boosters made out of foil so offsetting that paper boosters would be a possibility? I actually thought the pack was pretty cool in a rustic way.
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Offline AJ

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Re: kickstarter
« Reply #124 on: April 16, 2014, 08:38:19 PM »
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Something I've been thinking about lately, what is the feasibility of printing a true booster set in paper wrappers? MtG did this with one of their sets 10 years ago, Unhinged. I recently bought a pack ($20 due to rarity) and the pack itself is surprisingly well made. Is the cost of boosters made out of foil so offsetting that paper boosters would be a possibility? I actually thought the pack was pretty cool in a rustic way.

This a great compromise MKC! Hopefully Rob will use this.
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