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Also, if redemption wasn't christian I wouldn't play it, simply because it is not as appealing as Pokemon or Magic.
We should promote this game as uncool, because then we would attract a ton of hipsters.
From a gameplay standpoint, I firmly believe that Redemption can hang with the best of them.
Like what?
It's Marketed as "Christian" so it's uncool by default
Quote from: Westy on October 20, 2014, 05:16:53 PMFrom a gameplay standpoint, I firmly believe that Redemption can hang with the best of them. If someone came up with a good way to fix Soul Drought, then I'd agree with you. The tempo of your turn being defined by your opponent's draw is ridiculous.
Besides the obvious reasons (religion and such) why would someone want to play MTG or Pokémon more than redemption?
Release schedule, tournament incentives, production quality, community size.
Quote from: Master KChief on October 20, 2014, 05:55:17 AMDoes Redemption even make a notable profit anymore in sales? I thought it has been said elsewhere Redemption barely breaks even. From a business standpoint, the game died years ago.It's not profitable, but it's breaking even. For Rob, that means it's worth it to continue. He's not losing money, and people are enjoying it. That's what's important to him. However, when that number of people begins to drop off, and Rob starts losing money, I could see him, with a heavy heart, let Redemption die.
Does Redemption even make a notable profit anymore in sales? I thought it has been said elsewhere Redemption barely breaks even. From a business standpoint, the game died years ago.
Too many cards in Redemption with horrible balancing issues. No appropriate cost system in place. Too many cards that say you can or cant do X. Draw abilities are beyond repair. A win condition heavily dependent upon your opponents draw. A 2 card completely nonrestrictive combo that rewards nearly half of the games win condition. A single game takes far too long than it should (you would think the opposite of a game that draws 3 times faster than normal CCGs). No best 2 of 3. No sideboard or similar function. Top cut after Swiss still not official.There is a long list of reasons Redemption is far from the top of all the CCGs I have played.
I changed from Pokémon to redemption because it was about the bible and that sounded like a good way to evangelize.
Quote from: Master KChief on October 20, 2014, 07:49:44 PMToo many cards in Redemption with horrible balancing issues. No appropriate cost system in place. Too many cards that say you can or cant do X. Draw abilities are beyond repair. A win condition heavily dependent upon your opponents draw. A 2 card completely nonrestrictive combo that rewards nearly half of the games win condition. A single game takes far too long than it should (you would think the opposite of a game that draws 3 times faster than normal CCGs). No best 2 of 3. No sideboard or similar function. Top cut after Swiss still not official.There is a long list of reasons Redemption is far from the top of all the CCGs I have played.Most of those have nothing to do with the core mechanics of the game (or otherwise aren't necessarily required), and all of them are fixable. The problems don't lie with the gameplay, they lie with poor decision making up to this point, which a reboot would fix. I like the core mechanics, and think they do stand with any of the three big CCGs, the problem is what has been built onto them.
I'm honestly curious what you're exactly proposing to fix if the problem is not a part of the 'core mechanics' or 'gameplay' of the game, or however other avenue you wish to frame the idea.
Redemption would be great, if we got rid of all the Redemption cards.
Quote from: Master KChief on October 21, 2014, 01:03:26 AMI'm honestly curious what you're exactly proposing to fix if the problem is not a part of the 'core mechanics' or 'gameplay' of the game, or however other avenue you wish to frame the idea.Reboot without broken cards?
I agree a restart (or set rotation) with the knowledge we know now would certainly help pave the way towards far more balanced cards and hopefully less power creep. But wouldn't simply banning imba cards be a more pragmatic approach and do exactly the same thing? Is there anything else a reboot would further accomplish?
Also, yeah, no dominants in the reboot. Or if you do make dominants, they're consistency cards like "Search your deck for an evil character" and they can only be played during your prep/discard phase.
To be fair, MtG had Split Second and it didn't bust the game. I think the main problem with Dominants is the fact you're getting a handful of the most uber powerful abilities in the game that can be played at absolutely anytime at the price tag of zero to the user. The fact every single deck uses the most powerful ones wasn't an indication they are broken decades ago? A stack/chain would benefit Redemption greatly because of the way the game is structured while also taking some much needed power away from Dominants. An interesting note though is that some CCG's are able to successfully pull off giving a player little to no interaction during another players turn, such as Hearthstone. However, that is intentional as the game puts heavy emphasis on combat and sequencing, whereas Redemptions inability to respond is in most cases a product of poor design on card abilities and does not stem from actual core mechanics.
Too many cards in Redemption with horrible balancing issues. No appropriate cost system in place. Too many cards that say you can or cant do X. Draw abilities are beyond repair. A win condition heavily dependent upon your opponents draw. A 2 card completely nonrestrictive combo that rewards nearly half of the games win condition. A single game takes far too long than it should (you would think the opposite of a game that draws 3 times faster than normal CCGs). No best 2 of 3. No sideboard or similar function. Top cut after Swiss still not official.