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1. What do you think Redemption would look like if characters did not have special abilities? Would the game be more fun? More broken? Would the game have survived for this long with this type of game mechanic?In this way, only enhancements, forts, artifacts, etc. could make the hero/EC better.2. What if heroes were limited to only the "banding" ability if supported in the Bible? (like famous duos: Priscilla and Aquila, Barnabas and Paul, Jonathan and David, etc.)3. Would low initiative characters be too powerful?
If no character abilities would be CBN, then that'd be perfect. CwD is a card and can be manipulated like one. A game design lacking character abilities is absolute.
Quote from: Westy on October 03, 2012, 03:23:37 PMIf no character abilities would be CBN, then that'd be perfect. CwD is a card and can be manipulated like one. A game design lacking character abilities is absolute.The same thing is easily said of CWD. It forces everything into an absolute, a simplified game state. Absolutes are always bad game design.
Quote from: Master KChief on October 03, 2012, 04:41:07 PMQuote from: Westy on October 03, 2012, 03:23:37 PMIf no character abilities would be CBN, then that'd be perfect. CwD is a card and can be manipulated like one. A game design lacking character abilities is absolute.The same thing is easily said of CWD. It forces everything into an absolute, a simplified game state. Absolutes are always bad game design.Disagree. I can play DoN on CWD, or any number of enhancements in battle. I can use CBN characters. There are ways around CwD. There are no ways around not having abilities...except print some.
Quote from: Westy on October 03, 2012, 04:54:39 PMQuote from: Master KChief on October 03, 2012, 04:41:07 PMQuote from: Westy on October 03, 2012, 03:23:37 PMIf no character abilities would be CBN, then that'd be perfect. CwD is a card and can be manipulated like one. A game design lacking character abilities is absolute.The same thing is easily said of CWD. It forces everything into an absolute, a simplified game state. Absolutes are always bad game design.Disagree. I can play DoN on CWD, or any number of enhancements in battle. I can use CBN characters. There are ways around CwD. There are no ways around not having abilities...except print some.A lot of decks don't include DoN anymore, because of the dom cap, and few decks actually use non-territory class enhancements to deal with CWD, because other cards tend to be more important to the deck. The only cards I see reliably used to stop CWD is captured ark and CBN/P characters, but the characters still don't get rid of CWD, so still greatly hampers most decks. Honestly, I wouldn't have a problem with CWD if they hadn't put the restrict ability on it (which makes it, imo too hard to get rid of) or the CBN on it. As it is, I think its a too powerful and poorly designed card.
There are plenty of cards that counter CwD.