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This should be stickied in the Card play section.
I would add TGT to white brigade, Z Temp for teal, and the evil support forts.
Quote from: LukeSnyder on August 10, 2009, 07:12:25 AMI would add TGT to white brigade, Z Temp for teal, and the evil support forts.I find those more "Strategies" rather than the general theme of what it does.
My friend plays yugioh and wants to know the difference in-between brigades (like the creature types in yugioh)I made the following, do you think I should remove/add anything (I will explain what conversion etc is)Good:Blue: hand discard, Negates, Some battle winnersRed: Banding, Battle winners, negatesGreen: Shuffling, odd abilities, some negates, deck discard, play firstGold: Conversion, Territory destruction, MANY negates, some battle winners, Site DiscardWhite: Some battle winners, Drawing, Recursion, IGNORE!Purple: Some battle winners, DRAWING!, some territory destruction, 1 negateSilver: FBTN, Anti human enh, Anti demon enh, Big #, Lacks females thoughTeal: Big # few battle winners, few interrupts, few negates, Mostly CBN enh, bandingEvil:Gold: Deck D/c, CapturesBrown: Site lock, Good enhancements, semi good character abilities, DecreasersGray: Captures, Hand d/cPale Green: Jack of all trades, demons, captureCrimson: Captures, Site lock, Territory destructionBlack: Discards, Negates, territory destruction, Philistine RecursionOrange: PLACE ON BOTTOM!