Author Topic: Another SERIOUS Change Topic  (Read 8137 times)

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Another SERIOUS Change Topic
« Reply #25 on: June 30, 2009, 02:18:44 PM »
0
from the response of the thread i think we can agree that such an issue has at least been questioned and strongly deserves attention
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Another SERIOUS Change Topic
« Reply #26 on: June 30, 2009, 02:34:51 PM »
0
A four-round ten player tournament is no different than one with 14 or 16 players, in that four rounds will determine a winner, in most circumstances going undefeated is not 100% required
Actually I think that most of the time the winner will be undefeated.  After 1 round, there would be 5 undefeated players matching up.  After 2 rounds, there would be 2-3 undefeated players matching up.  After 3 rounds there would be 1-2 undefeated players matching up.  If that number was 2, then there would have to be an undefeated player.  The only way for this to not be the case is if someone lost a game, worked their way back up to the championship game in the 4th round and defeated the last undefeated player (or multiple timeouts).

Based on the experience of people who have been to a lot of tournaments (Pol, Kirk, etc.), this just doesn't happen very often.

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Another SERIOUS Change Topic
« Reply #27 on: June 30, 2009, 02:43:16 PM »
0
But it's a threshhold for a reason.  A four-round ten player tournament is no different than one with 14 or 16 players, in that four rounds will determine a winner, in most circumstances going undefeated is not 100% required, and in the one case where it is, the winner defeated everyone in front of him, no one else was undefeated, and there are so many different scenarios once you have 16+ players that the number of rounds before every one-loss player gets one crack at the champion could as much as double the play time.
Heckuva run on sentence, dude.  :)

The problem with the threshold argument is that the probabilities of being able to win with one loss drop quickly as the number of players over the thresh hold increase and they drop to 0 when you end up with 2n -1 or 2n playing. So we agree that at the top end of the count where the number of players equals 2n (or 2n - 1) a Swiss-paired tournament is equivalent to a one and done tournament when it comes to winning.

"Thank you for putting in your long drive to get to Regionals. Unfortunately, if you get a horrendous three-LS draw in round one, your chance of winning the tournament is zero. Have fun, guys."

As far as doubling the play time goes, here's what I suggested...

For State and higher can we up the minimum number of required rounds to be at least one more than is listed currently.
I can't see that in the general case adding a single round is going to double play time. Nor can I understand why anyone would think that I am asking that "every one-loss player gets one crack at the champion."

Quote
Don't you have to pull the plug at some point?  I can see the logic in recommending extra rounds in certain situations but I don't agree with the idea of changing the rule to fit the exception.
I understand that. In the specific case under discussion I am asking that we pull the plug at State, Regional, and National tournaments. I feel the extra round should be granted for these tournaments precisely because Cactus limits the availability of these tournaments. This means a player can lose his/her only chance at a State/Regional title solely because he had a single horrible draw in one game.

My personal preference would be to change the thresholds for all tournaments from 8 (3), 16 (4), 32 (5), 64 (6) to 6 (3), 12 (4), 24 (5), 48 (6). This would, however, most likely end up upping the number of rounds at a significant number of Locals and Districts, and I understand that it could add to the burdens of the host.
« Last Edit: June 30, 2009, 02:46:40 PM by EmJayBee83 »

Offline CactusRob

  • Administrator
  • Trade Count: (+2)
  • *****
  • Posts: 731
Re: Another SERIOUS Change Topic
« Reply #28 on: June 30, 2009, 03:45:41 PM »
0
For State and higher can we up the minimum number of required rounds to be at least one more than is listed currently. Simply put, if you play only the minimum number of rounds listed the tournament is effectively a single-elimination event. The tournament host's guide speaks all about the advantages of Swiss-style tourneys compared to single elimination, but all of that is lost if you only host the current minimum number of required rounds.

I think you are seeing this upside down.  I don't set a maximum number of rounds to determine a winner, I set a Minimum.  I give the local Host, presumably with the input of his or her players, the freedom to play extra rounds if it works for them.  What works well in MN for Bill Voigt may not be best for Ginger in MD.  In other words, if you want more rounds you should make it known to your host.  I am not going to require more rounds than are needed to determine a winner.  It's already quite a task to host a six category event.  The hosts are in a much better position than am I to determine what works best in their area.
« Last Edit: June 30, 2009, 05:58:19 PM by CactusRob »
Rob Anderson
Cactus Game Design

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Another SERIOUS Change Topic
« Reply #29 on: June 30, 2009, 04:27:10 PM »
0
As always, Rob has a good point.  Hosts can have the extra round if they want.  And as a host, I think I will try to start doing this.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Another SERIOUS Change Topic
« Reply #30 on: June 30, 2009, 04:51:37 PM »
0
Actually I think that most of the time the winner will be undefeated.  After 1 round, there would be 5 undefeated players matching up.  After 2 rounds, there would be 2-3 undefeated players matching up.  After 3 rounds there would be 1-2 undefeated players matching up.  If that number was 2, then there would have to be an undefeated player.  The only way for this to not be the case is if someone lost a game, worked their way back up to the championship game in the 4th round and defeated the last undefeated player (or multiple timeouts).

There are four rounds.  So if there is only one undefeated player left, and he gets beat, a one-loss player wins.  And I don't see the problem with declaring someone the winner if he beats 4 out of 9 possible opponents, including 3 undefeateds and a one-loss second-place.

I can't see that in the general case adding a single round is going to double play time. Nor can I understand why anyone would think that I am asking that "every one-loss player gets one crack at the champion."

It's not that you're asking.  It's that right now, with an undefeated player and a cluster of one-loss players, the top guy who didn't play him is going to complain that he didn't have a chance to play him.  If you add one round, the next guy in line complains that he didn't have a chance to play him.  You could easily add three extra rounds to even a smallish tournament just to make sure every one-loss gets to play the no-loss, or else you're in the same position you're in now, you just appeased one more player out of the field.

Quote
I understand that it could add to the burdens of the host.

It adds to the burdens at the upper levels as well.  Take it from someone who was trying to cram 135 participants into only three reasonable days of gaming across six categories.

Offline egilkinc

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 460
Re: Another SERIOUS Change Topic
« Reply #31 on: June 30, 2009, 07:29:53 PM »
0
How do you figure that the person playing either of the top two players in the second round placing are the best players in that category? 

hey,
It is not quite as apparent in a game to only 5 points, but if we played to 10,000 points, it would be quite clear that the top player (getting 9,993 points in the first game) and the 2nd best player (getting 9,225 points in the first game) would be playing against each other in the second round. This is the design of swiss style - not just another pairing.

I'm fine with declaring the top player in n rounds (the minimum required for single-elimination), and I'm fine declaring the top player in n+1 rounds - they should be able to beat the 1+n th/st best player in the additional round.

The next-player-in-the-line doesn't have an argument at this point regarding not having the chance to play the top player.  They are paired according to their performance - their wins and their losses are to lower-ranked players compared to the top player. They had their chance, and the strength of swiss style shines through in that they end up closer to the bottom of the pack.

I totally see the need at some times to run only the minimum number (thanx, Rob for the perspective!), but I would love to see the tournament guide encourage the additional round(s) based on the 2nd-3rd place players position in the system.
L8er,
Gil


The Schaef

  • Guest
  • Trade Count: (0)
Re: Another SERIOUS Change Topic
« Reply #32 on: June 30, 2009, 07:42:47 PM »
0
It is not quite as apparent in a game to only 5 points, but if we played to 10,000 points, it would be quite clear that the top player (getting 9,993 points in the first game) and the 2nd best player (getting 9,225 points in the first game) would be playing against each other in the second round. This is the design of swiss style - not just another pairing.

The design of Swiss style is to reward consistently good play, not just one game.  THAT is the point, is that early rounds do not inherently put the two best players in the tournament at the top, only the two best scorers from one game.

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Another SERIOUS Change Topic
« Reply #33 on: July 01, 2009, 02:18:55 AM »
0
A four-round ten player tournament is no different than one with 14 or 16 players, in that four rounds will determine a winner, in most circumstances going undefeated is not 100% required
Actually I think that most of the time the winner will be undefeated.  After 1 round, there would be 5 undefeated players matching up.  After 2 rounds, there would be 2-3 undefeated players matching up.  After 3 rounds there would be 1-2 undefeated players matching up.  If that number was 2, then there would have to be an undefeated player.  The only way for this to not be the case is if someone lost a game, worked their way back up to the championship game in the 4th round and defeated the last undefeated player (or multiple timeouts).

Based on the experience of people who have been to a lot of tournaments (Pol, Kirk, etc.), this just doesn't happen very often.

Hey Prof, here are some numbers that lend credence to your belief.  Chris Bany has the scoring sheets for a bunch of past Nationals posted on the web at http://www.covenantgames.com/nationals/nationals.htm . Looking at that data we have the following results...

YearEventPlayersMin. RoundsUndefeated*
2008T1-2P917Chad Soderstrom
2008T2-2P506Tim Maly**
2007T1-2P847Daniel Whitten
2007T2-2P406none
2006T1-2P767none
2006T2-2P225Ross Lang**
2005T1-2P1237Justin Sangillo**
2005T2-2P265Eric Largent
2004T1-2P827Roy Cannady
2004T2-2P205Josh Hey**
2003T1-2P1027Kyle Hostutler**
2002T1-2P757Mike Turnidge
2002T2-2P185Bryon Hake**
*Undefeated after the minimum number of rounds.
**Went on to win the tournament.

So, in the thirteen two-player events (we have records for) from Nationals dating back to 2002, there have been two cases where we didn't have an undefeated player remaining after the minimum number of rounds were played. In slightly more than half the cases (six of eleven) did the player who was undefeated go on to win the tournament.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal