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I applaud you for sharing this. I'm sure no one would want to play against this combo. Thank you.
Quote from: Sean on August 10, 2020, 02:50:28 PMI applaud you for sharing this. I'm sure no one would want to play against this combo. Thank you. there is no play against it. It's sit and watch me deckout and win without you playing a card In the t2
***Here is the combo***Step 1 - Birth Foretold or Solomon’s Dream is used to search out Son of God.Step 2 – Play Son of GodStep 3 – Play any of the territory class negates that target the last enhancement played and negate Birth Foretold or Solomon’s Dream. This returns Son of God back into your draw pile.This is the heart of the Combo – it allows you to play Son of God and still get it back to play again. In the deck I intended to play I will show the pieces I intended to use to continue to abuse this combo.Step 4 – After playing Solomon’s Dream it is in discard pile, play A Soldiers Prayer to recur Solomon’s Dream and play it again with another negate last enhancement or Unsuccessful (PoC).What makes this play super viable is the ability to put all the necessary pieces into the reserve. So, my reserve in T1 would include Solomon’s Dream A Soldiers Prayer Kinsmen’s Agreement God’s Mercy / Jonah’s Anger Speak FavorablyThen I play Feast of Unleavened Bread to remove a bunch of Evil a Discard pile to take all these pieces. Then I can trigger on territory class card to clear any negate my opponent has in territory and then the rest to search and play Son of God twice and then put it back into my deck for a third use to come when drawn. This means the combo fits into a deck that is also built to play a real game of redemption and doesn’t have to become a combo centered deck. The deck easily includes Birth Foretold for a 3rd play of Son of God and then returning it to deck. The combo works tutoring Son of God or The Second Coming if Son of God already got played. The deck list also includes Sorrow of Mary to return your own Son of God to the bottom deck to ensure you can combo out when you are ready. The deck literally doesn’t need to win a single rescue and it generates plenty of souls to save with Son of God.In Type 2 you do the same exact thing except now you can stuff 2 Solomon’s Dream and 4 copies of A Soldiers Prayer to effective play Son of God 6 times in a single turn. You then rescue with The Woman with Child search Son of God and play it for the 7th Soul before your opponent ever gets a single turn. Yes, the T2 version requires some specific tech pieces to ensure it goes off but let me assure the deck has been built and it has been done, not can be done but has been done. John Early built the most efficient version of the T2 version from the ground up in White that is absolutely amazing.As a Christian, an elite player, a former play tester, a play group leader and as your 2020 National tournament host I felt the God honoring thing to do is to expose the combo. It is my understanding that the Rules Elders will get on a call to break this combo so it will not work at the national tournament.I hope this sets a new precedent for Redemption going forward where broken combo are exposed for the sake of the community instead of exploited for the sake personal gain. This letter is for the community. This combo most likely wins most if not all categories it gets used in this year, but everyone who realizes what happened will leave with a bad taste in their mouth and perhaps anger or resentment. I will not be the cause of that over winning a game. I will not allow this to damage the community or to dishearten those who have made the extra sacrifice to come to the national tournament. I understand secrets and unique card interactions are part of the game but broken combos need exposed and stopped before they damage the community.Please read this knowing I do not intend to be arrogant or out anyone. I am outing my own combo for the sake of us. Blessings in the name of Jesus Christ,Josiah Beers
@dermo to be fair, I hinted at a solitaire deck. I did not disclose the combo.
A lamb or grim reaper illustration located in the icon box identifies a Dominant. All Dominants are unique. All abilities on Dominants cannot be negated. A Dominant can be played at any time on the active players turn regardless of initiative provided no effects are resolving.Dominants are discarded after they are played, unless their ability states otherwise. Dominants on the table are discarded when their ability ends.Once a Dominant has been played, it cannot be returned to any previous location by interrupting or negating the ability that moved it from that location.The opportunity to play Dominants follows the order laid out in the Action Priority entry. Action Priority for Dominants only resets to the active player when a player takes an action other than using a triggered effect or playing and using a Dominant’s ability, so a player can play multiple Dominants while they have Action Priority for Dominants.
This hasn't been run by any of the other Elders, so it's subject to some changes, but here is the initial addition to the REG that eliminates this combo.It is legal to "negate-recur" other CBN cards (or even not CBN cards, since there's no more cascade negate) in this manner.Quote from: REG>DominantA lamb or grim reaper illustration located in the icon box identifies a Dominant. All Dominants are unique. All abilities on Dominants cannot be negated. A Dominant can be played at any time on the active players turn regardless of initiative provided no effects are resolving.Dominants are discarded after they are played, unless their ability states otherwise. Dominants on the table are discarded when their ability ends.Once a Dominant has been played, it cannot be returned to any previous location by interrupting or negating the ability that moved it from that location.The opportunity to play Dominants follows the order laid out in the Action Priority entry. Action Priority for Dominants only resets to the active player when a player takes an action other than using a triggered effect or playing and using a Dominant’s ability, so a player can play multiple Dominants while they have Action Priority for Dominants.
Or Haman’s Plot???
Thank you very much Josiah! A really wholehearted and honourable move driven by strong faith and a Christ centered heart! Also a very valueable contribution for the community.Maybe it is my missing experience at all and especially in T2 (never played it so far). But for winning in turn 1 you would need enough souls out at your opponents side, right? The same goes for T1.And are there enough TC negates to recur the necessary amount? Also the combo need to find a way around CwD-Decks or guys like CoW Moses (even more if he might get some CBN + Protection). While I really think this is quite broken - is it also such OP? (I am really lacking experience here.)
You play 2 hoppers souls, 2 of the site that create a token, burial to kill a soul in that site then make another token 2 Paul's belts, 7 souls generated. Plus many others.It gets around Moses and Cwd by going first. This is mostly in theory but you play some souls to pull other souls out of your deck to increase your chances of going 1st.
Quote from: Cnakeeyes on August 12, 2020, 08:16:30 AMYou play 2 hoppers souls, 2 of the site that create a token, burial to kill a soul in that site then make another token 2 Paul's belts, 7 souls generated. Plus many others.It gets around Moses and Cwd by going first. This is mostly in theory but you play some souls to pull other souls out of your deck to increase your chances of going 1st.Thank you very much but this would be mostly working for T2, right? What about T1?
Quote from: Reth on August 12, 2020, 08:31:53 AMQuote from: Cnakeeyes on August 12, 2020, 08:16:30 AMYou play 2 hoppers souls, 2 of the site that create a token, burial to kill a soul in that site then make another token 2 Paul's belts, 7 souls generated. Plus many others.It gets around Moses and Cwd by going first. This is mostly in theory but you play some souls to pull other souls out of your deck to increase your chances of going 1st.Thank you very much but this would be mostly working for T2, right? What about T1?T1 is sorta the same. You play souls like Awake, Lawless, maybe Revealers, Majestic Heavens (which you can only have 1 in for T2, for the record), etc. Depending on the brigade there are some other cards too such as Warning Against Rebellion that help for soul gen. I'm also skeptical on its ability to generate enough souls consistently, but 2nd turn is still pretty good as long as your opponent doesn't get their counters down.