Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: TheKarazyvicePresidentRR on June 15, 2010, 08:18:50 PM
-
Worry Multi EE.
"Place in a territory. From now on all evil characters in that territory are played face down. When blocking flip over any amount of ECs you want. CBP"
Matt 6:34 Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own.
-
Hubba hubba! Rubber-stamped!
-
confusion...can u bring any amount of EC's into battle once you play this card?
-
Wow...I thi-...wow...
...
...YES! OMIGOSH YES! This is exactly the kind of anti-TGT card we need!
-
Haha, I like it! it's fun too! I just think being able to bring as many ec's into battle may be op'ed.
-
YESSSSS!!!! AWESOMESAUCE!
although the wording isn't quite traditional. it should probably say "Until end of game" instead of "from now on" and instead of "you want" it probably would say "choose"
although I'm not sure how much it'd help against TGT. they still ignore you CBNly. I guess you could play a card that discarded fortresses...
-
The wording should be like this:
"Place in your territory: Evil Characters are played to this territory face-down. When attacked, you may flip over as many Evil Characters in territory as you wish. If this card leaves play, flip over all Evil Characters in territory. Cannot be Negated."
The CBN is so that someone can't use Covenant of Noah and then I Am Grace to leave your territory full of face-down characters just chillin.
-
Excellent
-
although I'm not sure how much it'd help against TGT.
It doesn't do anything to TGT. Rather it stops cards like AoCP, Meeting the Messiah, Holy Grail and the like that make TGT decks so powerful and un-fun.
-
confusion...can u bring any amount of EC's into battle once you play this card?
No. Flip face up =/= block with.
although I'm not sure how much it'd help against TGT.
It doesn't do anything to TGT. Rather it stops cards like AoCP, Meeting the Messiah, Holy Grail and the like that make TGT decks so powerful and un-fun.
Correct, since FD cards are out of play it stops territory destruction.
The wording should be like this:
"Place in your territory: Evil Characters are played to this territory face-down. When attacked, you may flip over as many Evil Characters in territory as you wish. If this card leaves play, flip over all Evil Characters in territory. Cannot be Negated."
The CBN is so that someone can't use Covenant of Noah and then I Am Grace to leave your territory full of face-down characters just chillin.
If someone did that I might have to give them huge props. I like the remake though.
-
but it would be no fun because none of you evil characters are in play and besides that's just a place besides the artifact pile where people can hide LS. he! he! he!
-
... none of you evil characters are in play ...
They are if you decide to flip them up.
-
Wow...I thi-...wow...
...
...YES! OMIGOSH YES! This is exactly the kind of anti-TGT card we need!
It wouldn't stop TGT because you have to have 2 characters of the same brigade in play BEFORE a RA is started against you. If all of your EC's are FD, then they aren't IN PLAY yet.
-C_S
-
They will be when you flip them over.
-
The other thing that is cool about this card is the fact that a GT player won't know if you have 2 of the same color EC's in play. If they were hoping for a free soul but you have 2 of the same you can wreck their offense with Romans Destroy Jerusalem or something.
-
They will be when you flip them over.
If they are face down, then technically they aren't in play. The text on TGT specifically states that there has to be at least 2 characters of the same brigade in play BEFORE a rescue attempt is initiated by a GT hero. Thus, TGT hero cannot be blocked. I don't see how the above mentioned card would help at all.
-C_S
-
No, all it says is that TGT Heroes Ignore Evil Brigades that don't have two characters in territory. Ignore is dynamic.
-
No, all it says is that TGT Heroes Ignore Evil Brigades that don't have two characters in territory. Ignore is dynamic.
+1