Author Topic: What does the game need?  (Read 18806 times)

Offline Gabe

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What does the game need?
« on: August 17, 2013, 10:16:00 AM »
+1
Nationals is behind us, the news cards have been around for a few months now. We've had a decent opportunity to see what the state of the game looks like right now. I've heard from several players that there is a broader range of viable decks in both T1 and T2 than the game has seen in a long time.

Despite the game possibly being in the healthiest state we've seen in a while, what do think the game needs right now? What card types, themes or special abilities need to be helped or weakened?
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Offline pilgrim14

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Re: What does the game need?
« Reply #1 on: August 17, 2013, 10:48:23 AM »
+3
In my opinion I think that lesser used themes (Syrians for example) could use some new cards to make them viable and to make even more of a range of viable decks.
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Offline Townsend

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Re: What does the game need?
« Reply #2 on: August 17, 2013, 11:01:45 AM »
+2
I would also like to see some support of Syrians. Other themes that I would like to see strengthened would be, Musicians, Greeks, Kings of Israel, and better good Kings of Judah would all be nice.
« Last Edit: August 17, 2013, 11:08:55 AM by mjwaree5 »

Offline Minion of Jesus

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Re: What does the game need?
« Reply #3 on: August 17, 2013, 11:05:09 AM »
0
Magicians are pretty good, but there is still a lot of room for improvement.
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Offline Alex_Olijar

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Re: What does the game need?
« Reply #4 on: August 17, 2013, 11:17:53 AM »
+1
Don't worry about making lesser themes viable. If it happens, it happens, but intentionally trying to make them viable is either going to result in OP cards in that theme, or it will create needed soft counters (in the vein of Foreign wives ability) to certain cards/abilities that are unplayed because they are in a bad theme.

Lamborghini_diablo

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Re: What does the game need?
« Reply #5 on: August 17, 2013, 11:26:11 AM »
+1
I'm not sure if the game *needs* it, but one thing I'd like to see buffed is the Paralysis / Disease theme that brown and pale green have.

browarod

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Re: What does the game need?
« Reply #6 on: August 17, 2013, 11:38:24 AM »
0
In my opinion I think that lesser used themes (Syrians for example) could use some new cards to make them viable and to make even more of a range of viable decks.
Totally agree with the above. Along those lines, I'd love to see more support for musicians (as a cohesive theme, not just random people getting the identifier) as well as maybe an actual theme for the early church (they're split between blue and purple at the moment, with mostly starter deck cards).

In terms of mechanics, I definitely think something like my Vulnerable mechanic would help temper the more powerful abilities (Foreign Wives, Thad, etc.) without using up card space (like "regardless of protection" does). I also think a mechanic that deals with number of cards in your discard pile or the number of cards that have been discarded from your deck (commonly known as mill) would be cool

I'm not sure if the game *needs* it, but one thing I'd like to see buffed is the Paralysis / Disease theme that brown and pale green have.
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TheHobbit13

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Re: What does the game need?
« Reply #7 on: August 17, 2013, 11:48:24 AM »
+3
Hand control needs more counters now. Basically something like an artifact or site that lets you discard cards in your opponents territory each time your hand is targeted by an opponent.

Splash offenses need to be punished a lot more than they have been.

Light grey defenses need to be punished. I think this means making an Angel that is protected from the first enhancement opponent plays each battle CBN. Its an angel so no Gold Shield or Balaams, and then they basically have to use two of the other top four ( Night Raid, Tenants, Idol Gossip, Scattered) to win the battle.

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Offline Alex_Olijar

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Re: What does the game need?
« Reply #8 on: August 17, 2013, 11:59:53 AM »
+1
We definitely don't need more powerful angels.

Offline TheJaylor

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Re: What does the game need?
« Reply #9 on: August 17, 2013, 12:03:35 PM »
+1
We definitely need a reprint of Moses. He's probably the worst hero in the game right now.

On a side note, I've begun a project called Prophets 2.0 and recreating all those old Prophets cards with no special ability or just have the wrong brigade. I'll try to be careful not to make green way OP but it's Prophets so there's not much you can do. :P Expect some interesting cards though.

Lamborghini_diablo

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Re: What does the game need?
« Reply #10 on: August 17, 2013, 12:25:12 PM »
+2
I also think a mechanic that deals with number of cards in your discard pile or the number of cards that have been discarded from your deck (commonly known as mill) would be cool

I think in general, I'd like to see a bunch of new creative strategies and themes added. I don't want strong cards, I want cards that are outright fun to use (Not saying these don't exist in the game, but I'd love to see more of them).

Offline jbeers285

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Re: What does the game need?
« Reply #11 on: August 17, 2013, 12:38:56 PM »
+1
Martyred would be cool as an identifier with some Enhancments that triggered off that identifier.  I'd like to the term convert be changed to Decieved when talking about application to a hero. This would also make the theological point of having a hero "converted" more acceptable.  Early church stuff seems to be the way to go.

I'd love to see some New Testament warrior class heros to go along with the centurions who are so underutilized due to having almost no support.

I also love the versatility of King Abijam. Creating a few more cards like that would be fun.
 It's always fun to see Dom's since the cap really controls their use now.

Side note (I have to face palm myself for my over reaction to Foreign Wives)
« Last Edit: August 17, 2013, 02:09:46 PM by jbeers285 »
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Offline Lampy 2.0

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Re: What does the game need?
« Reply #12 on: August 17, 2013, 12:57:19 PM »
+1
I'd really like a mulligan mechanic, but that's already been discussed.

Orange brigade needs... help. It'd be nice to play a solid orange defense that didn't need the help of magicians.

I'd like to see the Persians fleshed out a bet more. It'd be nice to see more than Haman, Zeresh, the beasts from Daniel's vision, and Persian Presidents. But then, this might be a bit hard to do, I think. There aren't a whole lot of Persians mentioned, are there? I don't think Esther's husband has been made yet (He'd be a good hero, IMO) and King Darius. I'm not sure what he would be.

I'd like to see further support for Luke/John heroes. I really like the cards from them we have.

And that's all I can think of.
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Offline YourMathTeacher

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Re: What does the game need?
« Reply #13 on: August 17, 2013, 01:30:12 PM »
+3
I'd like to see the Persians fleshed out a bet more. It'd be nice to see more than Haman, Zeresh, the beasts from Daniel's vision, and Persian Presidents. But then, this might be a bit hard to do, I think. There aren't a whole lot of Persians mentioned, are there?

I'm sure the Persians had archers.  ;)

On that note, historically speaking, I find it ironic that we have no Warrior Class Persians.  :o
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Offline Redoubter

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Re: What does the game need?
« Reply #14 on: August 17, 2013, 02:19:19 PM »
+1
We need more counters to sites, especially, and more ways to stop pre-block ignore.  The latter is such a destructive thing to the game in general, because it means that we don't actually have interaction and battles.  For the former, sites have so few counters right now that there isn't much of a way to get past them in almost all decks.

TheHobbit13

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Re: What does the game need?
« Reply #15 on: August 17, 2013, 02:54:42 PM »
+2
You counter sites you counter some pretty hard counters in Naz, Golgotha, and Kir. So proceed with caution.

Offline The Guardian

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Re: What does the game need?
« Reply #16 on: August 17, 2013, 02:57:55 PM »
+5
We need more counters to sites, especially, and more ways to stop pre-block ignore.  The latter is such a destructive thing to the game in general, because it means that we don't actually have interaction and battles.  For the former, sites have so few counters right now that there isn't much of a way to get past them in almost all decks.

What pre-block ignore combos do you think are still a problem?
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Offline Jmbeers

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Re: What does the game need?
« Reply #17 on: August 17, 2013, 03:53:51 PM »
0
Crimson does not have an end the battle card.

Jerimiah, Elijah, and Elisha could use reprints, (pretty big name characters to be as bad as they are.)

Protection is almost all offense right now (excluding Judas and FW) but I'd like to see more for Defense - Do Mot Make It CBN!

As much as I still am not a massive fan of FW's ability I am a big fan of conditional triggers. It makes players really "play" each other and allows for my favorite dynamic of the game to expand. (Favorite being trying to outthink my opp in the game itself and guess there next move)

I would also like to see some support of Syrians. Other themes that I would like to see strengthened would be, Musicians, Greeks, Kings of Israel, and better good Kings of Judahwould all be nice.

Remember that the new Solomon's Temple covers them "offense and defense" and defense still has gates of Jerusalem. And as amazing as this combo is, they still aren't playable based on simple lack of quantity. I'd like to see more good and evil kings of Judah, just remember that they don't have to be amazing, just not horrible. Maybe all you need is to reprint the non brown evil kings in brown.
« Last Edit: August 17, 2013, 04:04:30 PM by Jmbeers »
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Offline Alex_Olijar

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Re: What does the game need?
« Reply #18 on: August 17, 2013, 04:14:05 PM »
+2
Just make Simeon a musician if we want better musicians.

I agree we need more playable counters to sites.

Offline Drrek

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Re: What does the game need?
« Reply #19 on: August 17, 2013, 04:14:49 PM »
+1
We need more counters to sites, especially, and more ways to stop pre-block ignore.  The latter is such a destructive thing to the game in general, because it means that we don't actually have interaction and battles.  For the former, sites have so few counters right now that there isn't much of a way to get past them in almost all decks.

What pre-block ignore combos do you think are still a problem?

Its not specific combos with me (though TGT is still pretty powerful, and Jacob/Joseph RTC is still very good), its the fact that pre-block ignore completely takes away your opponent's ability to block, which I really don't think is a good thing.
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Offline Isildur

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Re: What does the game need?
« Reply #20 on: August 17, 2013, 04:15:21 PM »
+4
The game needs a new booster set! No more of these small set shenanigans! A full sized 200+ card set is what the game needs to move to the next step.

PS. Please print Wizards and my Deacons one of these days ;)
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Offline JSB23

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Re: What does the game need?
« Reply #21 on: August 17, 2013, 04:57:37 PM »
-4
A banlist.
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Offline dermo4christ

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Re: What does the game need?
« Reply #22 on: August 17, 2013, 04:58:54 PM »
0
I would also like to see some support of Syrians. Other themes that I would like to see strengthened would be, Musicians, Greeks, Kings of Israel, and better good Kings of Judah would all be nice.

I agree about needing more Musician stuff.  Granted the new tin did add some viable cards to it but it's still not enough.  I've been wanting to build a Musicians deck for the longest time, but can't seem to find enough cards to do so without adding a David's Throne Room splash.

Offline Mr.Hiatus

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Re: What does the game need?
« Reply #23 on: August 17, 2013, 05:30:41 PM »
0
I would like to see more N.T. in red, it's pretty straight forward right now. White does not do anything really now. Ever since Peter and John came around, white fell back, so maybe buff up Daniel heroes. White really has a limited amount of battle winners and not many options. Silver is fine, green is very one sided, either prophets or prophets and only a few N.T. prophets at that. Blue is the same way, Genesis is it. If your opponent is playing blue you know it's Genesis, so maybe a new tactic in blue. Crimson does not need an end the battle card. Orange is hard to use on their own, maybe a strong battle winner and EC that does something more tha grab from bottom or bands.

Offline Jmbeers

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Re: What does the game need?
« Reply #24 on: August 17, 2013, 06:04:42 PM »
0
Orange could use a do X to All heroes in battle card.

Withdraw all
Discard all
Underdeck all

Something....

With that and they are completely playable.
« Last Edit: August 17, 2013, 06:27:40 PM by Jmbeers »
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