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Multi-color site: If this site is occupied, negate sites.-Good and balanced. Strange how that works. Can function as access, but you can't use the ability. Ability is strong, but any hero can rescue from it, so it doesn't help lock out. Would need to be tested a bit to ensure it's not too good in T1 without rescuer's choice, but I don't think it would be.
The other card could be a mutli-colored site that negates your opponent's sites as long as it was occupied. That would still be really powerful, but would give your opponent ways to deal with it (Burial, SoG, rescuing, cards that discard occupied sites, etc.). It would also be useful for site access since it would be multi-colored.
Something else this game needs:Less CBN/CBI. The only time I am okay with with these is if they are conditional based on the opponent (See: David's Triumph). CBP is great, because it keeps FBTN in check without being too strong.The starters were a good step in this direction.
Other games don't have like 20+ themes in my experience.
I find it very interesting that Redemption has over 2000 cards printed in nearly 20 years, yet only 500-600 at best are viable for top decks (or even competitive decks).
Because there is little variety in the decks, especially type 2. I am sick of facing Judges (which I did about 80% of the time I played at state, regionals, and nationals), and Disciples were no better. I am sure that my opponents have seen enough Isaiah decks to last a lifetime, but that's the main current options. Yes, there are a few who would play Royalty, Priests, Genesis, and/or Warriors, but they are few and far between. Besides which, that's 7 offenses, not much variety there.
There really should be more than a dozen viable offensive and defensive strategies that could be top contenders in the game, because that's what makes it interesting. At the same time, I do not want a carbon copy of one battle winner type used for other colors (see horses and end the battle cards or Negate/Discard CBN).
I find it very interesting that Redemption has over 2000 cards printed in nearly 20 years, yet only 500-600 at best are viable for top decks (or even competitive decks). There is a way to boost other themes without making them overpowered. I know I don't have the answers, but I know that quite a few of the new card ideas have been very interesting
I think it'd be nice to see some enhancements without special abilities.
Maybe more females both good and bad.
Women 2 expansion anyone?
Prophets has every female, I believe, that is actually a prophet.
Quote from: browarod on August 20, 2013, 02:02:59 PMProphets has every female, I believe, that is actually a prophet.Definitely not. Deborah, Huldah, Philip's Daughters, and NT Elisabeth just off the top of my head.I know some themes can't have women, and there's not a lot to choose from sometimes, but there's no doubt that the heroes that strike fear into your opponent are male. Abigail and the TGT ladies, and to a lesser extent Rachel and TGW, are really the only female heroes that can dominate a game.And since there are so few to choose from... Then I would argue one big push with one dedicated expansion should fill the ranks with the remaining female hero options
Quote from: browarod on August 20, 2013, 02:02:59 PMProphets has every female, I believe, that is actually a prophet.Definitely not. Deborah, Huldah, Philip's Daughters, and NT Elisabeth just off the top of my head.