Author Topic: New card idea  (Read 2088 times)

Offline Spenstar

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New card idea
« on: October 19, 2019, 02:57:48 PM »
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So I have an idea for a card,
“Spirit of Slumber”
Multi class/brigade Character, Silver(good) Grey/PaleGreen/YellowOrange/ (evil, any demon colors so long as it’s more than one color)
Stats: 2/2 (silver) 1/1 (evil)

Effect: (as good) “If you fail the rescue with this card in battle, place this card on a human evil character, evil character may not enter battle until healed.”

Effect: (as evil) “If you fail to block opponents’ rescue with this card in battle, place this card on a human hero, human hero may not enter battle until healed.”

Verse: Romans 11:8

Thank you. I am open for suggestions too. Thoughts and opinions? 😁

Offline Ironisaac

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Re: New card idea
« Reply #1 on: October 19, 2019, 04:44:40 PM »
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I like it, it seems like a cool idea, although I'm not sure it'd see much play. Having the ability trigger after you fail to rescue/block isn't too great.

I think it'd probably be too much to fit on one card with the current wording, but if it was two different cards, or if the wording was changed to something like "if this character does not succeed in battle, place on a human of opposite alignment. that human is restricted from entering battle while this remains," that may work better. 
Some call me "Goofus"

Offline Spenstar

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Re: New card idea
« Reply #2 on: October 19, 2019, 05:35:30 PM »
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Or, if your OPPONENT fails to rescue/block while this card is in battle. That to me sounds better.

(Edit) Actually, I think it is better the first way as you get to keep the card in play anyway if you win the battle, if you loose the battle, it’s instead of discarding you place on someone as kind of a “haha” to them for you loosing, no their character can’t enter battle again. If it is “when opponent fails” then it’s like a double whammy, “you loose and now I make another one of your guys fall asleep” but hey, I dunno. Maybe that’s a good thing. ‍*shrug
« Last Edit: October 19, 2019, 06:17:50 PM by Spenstar »

 


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