Author Topic: Shadow of Death  (Read 1438 times)

Offline megamanlan

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Shadow of Death
« on: April 21, 2017, 01:42:30 PM »
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So I had this idea, lets see what you all think:

Spoiler: Shadow of Death (hover to show)

I'm trying to work out how to get this to work... Really I just had the Enhancement idea then thought "eh why not make it a Character/Enhancement?" The only problem is that the current card builder doesn't have the symbols you can put in the effect yet, so room is REALLY limited. When its updated, I may add a "Discard this after battle" when I have the room.

Anyway, Im open to thoughts and opinions!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Josh

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Re: Shadow of Death
« Reply #1 on: April 21, 2017, 05:29:27 PM »
+1
Redemption will never make a hero that can bomb a hero in opponent's territory each attack, even at the cost of a card from hand.

The enhancement is ridiculously overpowered, especially in a side battle where you can almost certainly hit your opponent's characters in the main battle.

The enhancement should be Gold/Green, not Gold/Silver, if you are trying to represent the Passover. 

The "Plague" identifier, while included on a few old Redemption cards, is not an identifier that the playtesters want to maintain.

Why does this hit characters and not evil characters? 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline megamanlan

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Re: Shadow of Death
« Reply #2 on: April 22, 2017, 01:56:05 PM »
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Redemption will never make a hero that can bomb a hero in opponent's territory each attack, even at the cost of a card from hand.

The enhancement is ridiculously overpowered, especially in a side battle where you can almost certainly hit your opponent's characters in the main battle.

The enhancement should be Gold/Green, not Gold/Silver, if you are trying to represent the Passover. 

The "Plague" identifier, while included on a few old Redemption cards, is not an identifier that the playtesters want to maintain.

Why does this hit characters and not evil characters? 

Yea, I'm considering making a way to either be able to stop the Character effect or just self-destruct after battle.

I can make it EC's, but even so, why is having a card that is useful in side battles bad when majority of Silver cards aren't useful in side battles? (Not counting the new cards as I need to play with them more)

I'm representing the last plague of Egypt, which isn't Passover, it's the Death of all the Firstborn in Egypt, which was done by an ANGEL, and Moses states that God was sending his ANGEL OF DEATH (sometimes translated The Destroyer) for that. In that case, at best it could be Gold, but really it's a Silver card.

I don't think you understood what they were saying about "Plague". They want to limit that Identifer to only the 10 Plagues of Egypt from Exodus. Personally I disagree and think that Plague should be used for anything that scripture calls a "Plague" but in this case, this is one of the 10 Plagues of Egypt so that argument is invalid.

I can change it to EC's as honestly that makes more sense from the passage.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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