Author Topic: Victory Over Death - 5 cards, AWC  (Read 7365 times)

Offline Prof Underwood

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Re: Victory Over Death - 4 cards, AWC
« Reply #25 on: December 01, 2011, 10:45:34 PM »
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I can remove CBI from the good enhancement to balance step 3 (And even the EE in step 1 if that would be betteR), but I don't specifically know what to do for the rest.
One other suggestion that I would have would be to add a 5th card called "Garden of Gethsemane".  It would be a site, and you could change "Jesus Bound" to place your SoG on that site (instead of in the LoB).  That would help keep people from being confused about whether SoG was a LS or not (which it should NOT be).  It would also bring things up to 5 cards which would seem to fit better as a win condition since it is replacing 5 redeemed souls.

Perhaps the site could also search for 1 of the later cards needed (as it's SA).

Offline ChristianSoldier

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Re: Victory Over Death - 4 cards, AWC
« Reply #26 on: December 01, 2011, 11:00:16 PM »
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One other suggestion that I would have would be to add a 5th card called "Garden of Gethsemane".  It would be a site, and you could change "Jesus Bound" to place your SoG on that site (instead of in the LoB).

I like the idea of a site, I was trying to think of one to use, but couldn't think of where to put it or what it should do.  Basically I like the idea of having it require as many card types as possible (it includes Hero, Evil character, Artifact, Fort, Dominant, Good and Evil enhancements and the maybe a site, which would be every card type (except Cov/Curse but those are both just artifacts + enhancements anyway)
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browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #27 on: December 02, 2011, 01:10:07 AM »
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UPDATE 2:
-The combo itself now contains 5 cards, up from 4.
-A Site has been added to the combo. I made it white (for the NT theme) though I could also see purple (for Disciples). The brigade doesn't really matter that much since I made it not able to hold Souls.
-The combo still takes 5 turns to complete.
-The GE is no longer CBI. Debating whether to remove CBI from the EE as well.
-The combo now requires at least the following cards: 2 Doms, 2 Enhancements, 1 Hero, 2 ECs, 1 Artifact, 1 Fortress, 1 Site (up from 0).


Notes:
-Thanks to Prof Underwood for the Site idea as well as continued balancing tips.
« Last Edit: December 02, 2011, 01:13:06 AM by browarod »

Offline Prof Underwood

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Re: Victory Over Death - 5 cards, AWC
« Reply #28 on: December 02, 2011, 01:18:56 AM »
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Looks pretty good to me at this point.  I'm curious what some more people think about the idea.

Offline Maynid

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Re: Victory Over Death - 5 cards, AWC
« Reply #29 on: December 02, 2011, 08:40:06 AM »
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Personally, I love the idea...it is creative, and I think more varied ways to win keeps the game fresh...to avoid the dominance of a small number of deck types.

browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #30 on: December 02, 2011, 06:08:06 PM »
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Personally, I love the idea...it is creative, and I think more varied ways to win keeps the game fresh...to avoid the dominance of a small number of deck types.
Thanks! I like it, too. :P

Offline cookie monster

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Re: Victory Over Death - 5 cards, AWC
« Reply #31 on: December 02, 2011, 06:38:01 PM »
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I think that at the end of all of this moving your SoG you should only get a free lost soul, not the whole game. Then it isn't as over powered, but it can still be deadly.  ::)
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browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #32 on: December 02, 2011, 08:01:51 PM »
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I think that at the end of all of this moving your SoG you should only get a free lost soul, not the whole game. Then it isn't as over powered, but it can still be deadly.  ::)
Then nobody would use it because that's 1 less soul than you can get by the usual SoG/NJ combo. This needs to get you at least 2 souls (because that's how many SoG/NJ gets) to be on par, and should give even more considering the combo is so much harder to pull off (and has a lot more counters). I think the way it is now, getting the equivalent of 5 souls is balanced for this combo.

Offline Minister Polarius

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Re: Victory Over Death - 5 cards, AWC
« Reply #33 on: December 02, 2011, 09:24:02 PM »
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Like: alternate win condition that seems balanced.

Dislike: have to run Purple or White with Grey to use.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #34 on: December 02, 2011, 09:47:34 PM »
+1
Dislike: have to run Purple or White with Grey to use.
Blame that on trying to be Biblically accurate, haha. Glad you like it, though. :)

Offline Prof Underwood

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Re: Victory Over Death - 5 cards, AWC
« Reply #35 on: December 03, 2011, 12:17:59 AM »
+1
Like: alternate win condition that seems balanced.

Dislike: have to run Purple or White with Grey to use.
Eventually it could be interesting if each brigade had their own completely separate and unique win condition like this.  That would really open the game up to some interesting variety.

browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #36 on: December 03, 2011, 10:49:05 AM »
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Eventually it could be interesting if each brigade had their own completely separate and unique win condition like this.  That would really open the game up to some interesting variety.
I thought about something for Luke/John good gold (and/or perhaps silver) that dealt with winning when your opponent is decked out, given that Redemption is the only deck-building card game I know of where you don't lose when your deck is empty.

Offline cookie monster

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Re: Victory Over Death - 5 cards, AWC
« Reply #37 on: December 03, 2011, 10:57:49 AM »
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It should rescue  2 lost souls, or 3 if used with NJ. does this work ;)
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Offline SomeKittens

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Re: Victory Over Death - 5 cards, AWC
« Reply #38 on: December 03, 2011, 01:28:20 PM »
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Like: alternate win condition that seems balanced.

Dislike: have to run Purple or White with Grey to use.
Eventually it could be interesting if each brigade had their own completely separate and unique win condition like this.  That would really open the game up to some interesting variety.
I would love this.  When I get some free time (perhaps over break) I'd like to take a look at making the brigades more unique, instead of just using a different CBN interrupt battlewinner.
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browarod

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Re: Victory Over Death - 5 cards, AWC
« Reply #39 on: December 03, 2011, 01:32:20 PM »
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Like: alternate win condition that seems balanced.

Dislike: have to run Purple or White with Grey to use.
Eventually it could be interesting if each brigade had their own completely separate and unique win condition like this.  That would really open the game up to some interesting variety.
I would love this.  When I get some free time (perhaps over break) I'd like to take a look at making the brigades more unique, instead of just using a different CBN interrupt battlewinner.
If you want any help, I'd be glad to assist. :)

Offline SomeKittens

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Re: Victory Over Death - 5 cards, AWC
« Reply #40 on: December 03, 2011, 01:37:56 PM »
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That'd be awesome.  I don't like the meta being dominated by "which brigade can draw fastest!"
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Offline pilgrim14

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Re: Victory Over Death - 5 cards, AWC
« Reply #41 on: December 20, 2011, 07:27:14 PM »
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I'm thinking abut updating silver since it is getting under-used.
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Offline Nameless

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Re: Victory Over Death - 5 cards, AWC
« Reply #42 on: December 20, 2011, 07:45:53 PM »
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I'm thinking abut updating silver since it is getting under-used.
Silver is used just as a side with other themes. Judges and Isaiah are a good example.

Offline Red Wing

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Re: Victory Over Death - 5 cards, AWC
« Reply #43 on: December 20, 2011, 09:26:17 PM »
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I'm thinking abut updating silver since it is getting under-used.
Silver can effectively be splashed into almost any theme. Cherubim (both versions), Seraph/Seraphim, TSA/CoTH, Angel in the Path WA and, the two new angels for example.
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Offline SomeKittens

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Re: Victory Over Death - 5 cards, AWC
« Reply #44 on: December 20, 2011, 10:22:08 PM »
+2
Rob has stated that silver is not supposed to be a main brigade.  It's a support brigade, and a good one at that.
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Offline hi123

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Re: Victory Over Death - 5 cards, AWC
« Reply #45 on: December 27, 2011, 09:23:31 PM »
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I have not been fallowing what other people are commenting, but here is what I think:

I dont mind Jesus Bound, or Garden of Gethsemane. But, I think Victory Over Death, The Cross and Burying Christ combo is not the best idea for a few reasons- 1) Wouldnt it just replace New Jerusalem? If you dont even play SOG and win the game, there is no need for NJ. So, it would replace it. The bad thing with that is, everyone, and I mean everyone would be using all defense decks because nothing can stop it. If your going against a deck with all cannot be negated cards, your offense can be destroyed. So, if one person uses all defense, then someone cant stop it, they will start using it. Then the whole game, Redemtion, would only be about three cards that are totaly unstopable. Then if everyone is using those cards; wouldnt it be a matter of who draws them first?
2) Victory Over Death; If you have a marker on SOG in TGT, wouldnt your opponent know your tracking it, because its kinda hard to tell how long a turn has been.
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Re: Victory Over Death - 5 cards, AWC
« Reply #46 on: December 28, 2011, 01:04:54 AM »
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The "turns" would tick during the player's upkeep phase just like set asides and everything else that counts turns does.

As for the stoppable-ness of this, it's actually fairly simple to stop if you don't support it with some protective cards. The enhancements can be interrupted/negated, the artifact, site, and fortress can all be discarded (and your SoG would go with them, meaning you'd also lose the ability to play it for a single soul), the dominant could be discarded from deck/hand before the turn requirement to play it has passed, not to mention all the specific characters you would need that could be killed/removed/captured/what have you before you can use them. If you wanted to make this work, you would have to build a specific deck around it including artifact/fortress/site protection.

Offline stefferweffer

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Re: Victory Over Death - 5 cards, AWC
« Reply #47 on: December 28, 2011, 08:50:39 AM »
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All this argument over something that will never happen, and if it does I and several others will never play the game again.  Garden Tomb eliminated actual battles from the game, and this would do the same.

Your talk about these cards being so easily discarded before the combo comes out is almost moot if the person never makes rescue attempts.  Other than Given over to Egypt (I think) and a TC enhancement I can think of, there are few ways to discard cards from someone's decks if they never make rescue attempts.  So everyone's huge defense to combat this would become Egyptians.  So much for variety, and so much for having battles anymore.  Jerusalem Tower would protect their deck anyway, and there are two TC enhancements now, Consider the Lillies and Birth Foretold, that they can use to pull Burying Christ and Son of God from their deck.  If they are willing to make rescue attempts (like once their deck/hand are protected), they can use Attending Angel to search for a site OR a good fortress, The Magi to search for the artifact, and Priests of Christ to search (hopefully) for a good dominant.  Or just use a prophet + Hidden Treasures + Search to take whatever card they want.  So every defense would include Nazareth too, to stop all the searching.  Throw in the standard First Fruits and Pentecost, just for drawing more cards, maybe a Hur +Gifts, make the rest of the deck defense, and in you're in good shape for a win where you never actually rescue a single lost soul.

Cudos for the biblical accuracy, as others have pointed out, but the rest of this just fundamentally breaks the premise of the game - the BATTLE between good and evil on this earth.  Let's also think about what you're TRYING to make happen here.  You are TRYING to get Jesus crucified (and raised) so that you can win the game.  Am I the only one that has a problem with this?  "Sure hope I can get my Jesus dead and buried before the other guy!"

Lastly, what is it about Jesus being raised that should win ME the game anyway?  If any event should do this, shouldn't it be something about His return?

Anyway, just some random first thoughts I have on this.
« Last Edit: December 28, 2011, 10:46:18 AM by stefferweffer »

Offline hi123

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Re: Victory Over Death - 5 cards, AWC
« Reply #48 on: December 28, 2011, 09:14:42 AM »
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As for the stoppable-ness of this, it's actually fairly simple to stop if you don't support it with some protective cards. The enhancements can be interrupted/negated, the artifact, site, and fortress can all be discarded (and your SoG would go with them, meaning you'd also lose the ability to play it for a single soul), the dominant could be discarded from deck/hand before the turn requirement to play it has passed, not to mention all the specific characters you would need that could be killed/removed/captured/what have you before you can use them. If you wanted to make this work, you would have to build a specific deck around it including artifact/fortress/site protection.
[/quote]I guess it could be stopped if you have cards that discards cards from opponents deck and have destructive sin and image of jealousy. But I still think that too many people would have this sort of deck.

- Redemtion is not the same as it use to be, its all about drawing out dominants as fast as you can, and these cards would make people try to draw out these 5 cards faster and win the game in three turns. The original Redemtion game had 4 dominants. The original Redemtion was all about having a battle with enahncements. Would there be any good enhancements, beside set-asides in a deck that you need three turns to win?
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Offline lp670sv

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Re: Victory Over Death - 5 cards, AWC
« Reply #49 on: December 28, 2011, 09:19:21 AM »
+2
Anyone else (who would know what I'm talking about) feel like this is basically exodia for redemption?

You are TRYING to get Jesus crucified (and raised) so that you can win the game.  Am I the only one that has a problem with this?  "Sure hope I can get my Jesus ead and buried before the other guy!"

Obligatory "if Jesus were never crucified Christianity wouldn't exist and this conversation wouldn't be happening" respond.
« Last Edit: December 28, 2011, 09:23:31 AM by lp670sv »

 


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