New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Very interesting game idea...some ideas: I wonder if anyone would have a problem with SoG being in land of bondage, thereby denoting it as a Lost Soul, which Jesus could not be....maybe place it in set aside area instead, and protect it?Jesus bound should start off "place on a Pharasee...." since it doesn't have any use on any other card type.Victory does not need the "or more" if on turn 3 you win. Also, you may want it to say "3 consecutive turns" in case of a reset for any reason. This will help it to not be OP.Lastly, the big drawback to these cards is that they essentially cannot be used in any other situations, in other words, they are useful only in and of themselves as a group.
Ridiculously overpowered. I could run a 53 card defense with those three cards on offense and win almost every time.
This is very bad. Because everyone would stop playing speed and play all defence, plus making TGT stronger? I'm sorry, but this really was not a good idea.
Jesus Bound - the reason I stated "place on ..." is that the way it is worded now ("if used by...") begs the question, "what if it is NOT used by a Pharisee, etc."
Quote from: I am Knot a Blonde! on November 30, 2011, 03:50:05 PMThis is very bad. Because everyone would stop playing speed and play all defence, plus making TGT stronger? I'm sorry, but this really was not a good idea.Except this is like the exact opposite of what TGT is good at. TGT is for drawing through your deck to your battle winners/EC destruction so you can walk in for 3 then SoG/NJ for the win. This would not only require them to use SoG for something else, it would make NJ useless, and actually make them have to slow down (since this win condition is based on a minimum of turns, not how fast you can draw into it). TGT is offense-heavy, this would require defense-heavy. I really don't see how that makes TGT "stronger".Quote from: Maynid on November 30, 2011, 03:58:11 PMJesus Bound - the reason I stated "place on ..." is that the way it is worded now ("if used by...") begs the question, "what if it is NOT used by a Pharisee, etc."If it's not used by one of the 3 listed things, then it just does nothing and was a waste to play, lol. To be Biblically accurate, Judas and the Sanhedrin were the ones that captured Jesus, so I didn't see why anyone else in the Bible should get to in Redemption. That's the same reason the GE is White/Silver, because that's the colors of the characters involved at that point in the story.
Because, you wouldn't need offence whatsoever. It even Searches for TGT for you!!!?? insane! You would just wait till you got SOG, then in 4 turns, you win. end of story. ridiculous over-powered.
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Introducing alternate win conditions only diversifies the meta.
If neither of the GEs were TC, then that would help make it a LOT harder.
I really like the idea of an alt win condition. This version seems much easier to pull off than one that I thought up a while ago (which involved the 7 days of creation), yet is still a bit tough to pull off. Props for creativity and biblical accuracy!
When you put SoG in your LoB does it become a LS? If so then I love this whole thing because then this combo is reasonably easy to stop.
This is getting better However, for this to not be OP, I think each step of the process should get easier to stop. - The first step CBI which basically means that when you play it, it can't be stopped. - The second step would be able to be stopped most often with a dominant (DoN). - The third step should be the easiest to stop. Therefore, I do NOT think it should be CBI or CBP. That allows it to be stopped simply by an enhancement or character. - The fourth step of course can't be stopped because you win.