Author Topic: Victory Over Death - 5 cards, AWC  (Read 7375 times)

browarod

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Victory Over Death - 5 cards, AWC
« on: November 30, 2011, 02:54:55 PM »
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Not sure if this would be broken or not. Feedback would be appreciated. This is a serious idea so I would like very much to balance it enough that it could conceivably be printed.

Jesus Bound
-/- Multi EE
“If used by a Pharisee, Sadducee, or Judas Iscariot, place your Son of God from hand onto your Garden of Gethsemane: Protect it from opponents while it remains in play."
~Mark 15:1

Garden of Gethsemane
White? Site
-Cannot hold Lost Souls-
"If Son of God is placed here, you may search deck for a Mark 15 card."
~Mark 14:32

The Cross
Artifact
"On activation, if Pontius Pilate is in play and your Son of God has been on your Garden of Gethsemane for one or more turns, place your Son of God here."
~Mark 15:30

Burying Christ
-/- White/Silver GE
“If used by a NT Hero and your Son of God has been on The Cross for one or more turns, place your Son of God on The Garden Tomb.”
~Mark 15:46
 
Victory Over Death
Good Dominant
“If your Son of God has been on The Garden Tomb for 3 or more turns, you win the game.
~1 Corinthians 15:55
« Last Edit: December 28, 2011, 05:30:48 PM by browarod »

Offline Maynid

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Re: Victory Over Death - 3 cards, AWC
« Reply #1 on: November 30, 2011, 03:28:31 PM »
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Very interesting game idea...some ideas:
 
I wonder if anyone would have a problem with SoG being in land of bondage, thereby denoting it as a Lost Soul, which Jesus could not be....maybe place it in set aside area instead, and protect it?

Jesus bound should start off "place on a Pharasee...." since it doesn't have any use on any other card type.

Victory does not need the "or more" if on turn 3 you win.  Also, you may want it to say "3 consecutive turns" in case of a reset for any reason. This will help it to not be OP.

Lastly, the big drawback to these cards is that they essentially cannot be used in any other situations, in other words, they are useful only in and of themselves as a group.
« Last Edit: November 30, 2011, 03:35:54 PM by Maynid »

Chronic Apathy

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Re: Victory Over Death - 3 cards, AWC
« Reply #2 on: November 30, 2011, 03:35:29 PM »
+1
Ridiculously overpowered. I could run a 53 card defense with those three cards on offense and win almost every time.

browarod

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Re: Victory Over Death - 3 cards, AWC
« Reply #3 on: November 30, 2011, 03:40:58 PM »
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Very interesting game idea...some ideas:
 
I wonder if anyone would have a problem with SoG being in land of bondage, thereby denoting it as a Lost Soul, which Jesus could not be....maybe place it in set aside area instead, and protect it?

Jesus bound should start off "place on a Pharasee...." since it doesn't have any use on any other card type.

Victory does not need the "or more" if on turn 3 you win.  Also, you may want it to say "3 consecutive turns" in case of a reset for any reason. This will help it to not be OP.

Lastly, the big drawback to these cards is that they essentially cannot be used in any other situations, in other words, they are useful only in and of themselves as a group.
The fact that they're only usable in a specific group would be part of balancing them (if they could be splashed into anything then they would indeed me horrendously OP). If you're not running this win condition, you wouldn't include them, and you must include them if you are trying to win like this. Jesus Bound places SoG into your LoB, it doesn't place itself anywhere, so I'm not sure what you mean about the "place on a Pharisee" thing. Victory needs the "or more" because if it doesn't have them then you would need to play VOD when SoG has been on TGT for exactly 3 turns. Once the 4th turn ticks, VOD wouldn't work anymore. I think that would make them too situational to work at all reliably, if that makes sense. Glad you like the idea, though. :)

Also, abut Bound, he goes to LoB because that's the most appropriate Redemption zone that I thought would fit for the story. I'd rather not change it. Things in the LoB are not always considered Lost Souls (see: demons) so I don't think people would assume it becomes a Soul, just that it's chilling there, lol.

Ridiculously overpowered. I could run a 53 card defense with those three cards on offense and win almost every time.
If it means something other than offense-heavy speed decks can win regularly, then is that so bad? Also, you'd need more than just these 3 cards. You'd need SoG, A Phar/Sad/Judas to play the EE on, a White/Silver Hero to play the GE on, TGT, and you'd probably want some fort protection otherwise your TGT with SoG could potentially be nuked before you get to 3 turns. Additionally, you'd probably want some GE recursion/protection on the off-chance you're forced to discard any of the needed cards for whatever reason. I think it would be harder than you assume to actually make a deck that uses this reliably.
« Last Edit: November 30, 2011, 03:48:52 PM by browarod »

Offline I am Knot a Blonde!

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Re: Victory Over Death - 3 cards, AWC
« Reply #4 on: November 30, 2011, 03:50:05 PM »
+1
This is very bad. Because everyone would stop playing speed and play all defence, plus making TGT stronger? I'm sorry, but this really was not a good idea.

Offline Maynid

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Re: Victory Over Death - 3 cards, AWC
« Reply #5 on: November 30, 2011, 03:58:11 PM »
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Jesus Bound - the reason I stated "place on ..." is that the way it is worded now ("if used by...") begs the question, "what if it is NOT used by a Pharisee, etc."

browarod

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Re: Victory Over Death - 3 cards, AWC
« Reply #6 on: November 30, 2011, 04:02:19 PM »
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This is very bad. Because everyone would stop playing speed and play all defence, plus making TGT stronger? I'm sorry, but this really was not a good idea.
Except this is like the exact opposite of what TGT is good at. TGT is for drawing through your deck to your battle winners/EC destruction so you can walk in for 3 then SoG/NJ for the win. This would not only require them to use SoG for something else, it would make NJ useless, and actually make them have to slow down (since this win condition is based on a minimum of turns, not how fast you can draw into it). TGT is offense-heavy, this would require defense-heavy. I really don't see how that makes TGT "stronger".

Jesus Bound - the reason I stated "place on ..." is that the way it is worded now ("if used by...") begs the question, "what if it is NOT used by a Pharisee, etc."
If it's not used by one of the 3 listed things, then it just does nothing and was a waste to play, lol. To be Biblically accurate, Judas and the Sanhedrin were the ones that captured Jesus, so I didn't see why anyone else in the Bible should get to in Redemption. That's the same reason the GE is White/Silver, because that's the colors of the characters involved at that point in the story.
« Last Edit: November 30, 2011, 04:12:26 PM by browarod »

Offline I am Knot a Blonde!

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Re: Victory Over Death - 3 cards, AWC
« Reply #7 on: November 30, 2011, 04:38:33 PM »
+1
This is very bad. Because everyone would stop playing speed and play all defence, plus making TGT stronger? I'm sorry, but this really was not a good idea.
Except this is like the exact opposite of what TGT is good at. TGT is for drawing through your deck to your battle winners/EC destruction so you can walk in for 3 then SoG/NJ for the win. This would not only require them to use SoG for something else, it would make NJ useless, and actually make them have to slow down (since this win condition is based on a minimum of turns, not how fast you can draw into it). TGT is offense-heavy, this would require defense-heavy. I really don't see how that makes TGT "stronger".

Jesus Bound - the reason I stated "place on ..." is that the way it is worded now ("if used by...") begs the question, "what if it is NOT used by a Pharisee, etc."
If it's not used by one of the 3 listed things, then it just does nothing and was a waste to play, lol. To be Biblically accurate, Judas and the Sanhedrin were the ones that captured Jesus, so I didn't see why anyone else in the Bible should get to in Redemption. That's the same reason the GE is White/Silver, because that's the colors of the characters involved at that point in the story.

Because, you wouldn't need offence whatsoever. It even Searches for TGT for you!!!?? insane! You would just wait till you got SOG, then in 4 turns, you win. end of story. ridiculous over-powered.

browarod

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Re: Victory Over Death - 3 cards, AWC
« Reply #8 on: November 30, 2011, 06:59:06 PM »
-1
Because, you wouldn't need offence whatsoever. It even Searches for TGT for you!!!?? insane! You would just wait till you got SOG, then in 4 turns, you win. end of story. ridiculous over-powered.
If you have no offense, then what are you using TGT with? NT females search for TGT, too.... 4 turns from when you get SoG til you win, yeah that sounds about right. You have yet to provide even 1 logical reason for it being overpowered, let alone ridiculously* overpowered.

Also, I'd like to see you play this win condition with absolutely no offense. Good luck playing Burying Christ. ;)
« Last Edit: November 30, 2011, 07:02:48 PM by browarod »

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Re: Victory Over Death - 3 cards, AWC
« Reply #9 on: November 30, 2011, 07:04:55 PM »
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All I have to do is: Wait till I draw Son of God. Place it in LoB, then hold off my opoonent with all of my defence until i draw my hero. Then, I search for TGT, if i dont have it already and put my SoG on it, and just hold off with my defence (50 cards), until i win. All you would need for offence is TGT, 1 hero, the TC enhancement, and SoG. If your going to win, you should rescue 5 lost souls. No exceptions. (besides T2, 7 LS). Unless, they make an actually fair way. It should not be protected. That way, your opponent can play burial on it and ruin the strategy... and then you actually would need an offence.

browarod

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Re: Victory Over Death - 3 cards, AWC
« Reply #10 on: November 30, 2011, 07:14:35 PM »
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All you have to do in the current meta is wait til you draw Samuel, Joseph, or Gideon, place them in your territory. Then you search for the hero or enhancement that works with whichever theme you are using and RA with your hero and get a soul. Then you just hold off with your stall/draw defense until you get your 3rd rescue and then you drop SoG/NJ. Sounds just as simple as this new idea.

Burial only discard Lost Souls, SoG in your LoB is not a Lost Soul. Also, with all the CBN/CBI offensive battle winners out there right now, even with a 50-card defense I'd like to see you try to hold out indefinitely. You're going to want to include cards to speed up the acquisition of the cards you need (the enhancements, the heroes, the fortress).

Have you never heard of stall decks that just try to timeout win? I really don't see how introducing a new end goal makes anything not "fair," especially considering this is barely different in deck breakdown from the herolite deck you yourself are currently working on.

Offline SomeKittens

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Re: Victory Over Death - 3 cards, AWC
« Reply #11 on: November 30, 2011, 07:24:10 PM »
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Introducing alternate win conditions only diversifies the meta.
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Offline Prof Underwood

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Re: Victory Over Death - 3 cards, AWC
« Reply #12 on: November 30, 2011, 10:10:14 PM »
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Introducing alternate win conditions only diversifies the meta.
I too have thought about the possibility of adding an alternate win condition at some future point (for sure NOT this year).  However, despite my love for defense-heavy decks, this seems to be a bit too easy to pull off.

If neither of the GEs were TC, then that would help make it a LOT harder.

browarod

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Re: Victory Over Death - 3 cards, AWC
« Reply #13 on: November 30, 2011, 11:10:43 PM »
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If neither of the GEs were TC, then that would help make it a LOT harder.
There's only 1 GE. ;)

I thought about that. Would it still be too easy if they were either CBP or CBI (and not TC)?

Offline SomeKittens

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Re: Victory Over Death - 3 cards, AWC
« Reply #14 on: November 30, 2011, 11:15:44 PM »
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CBI would make it less "one-ITB-away-from-losing-the-whole-game"
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browarod

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Re: Victory Over Death - 3 cards, AWC
« Reply #15 on: November 30, 2011, 11:21:24 PM »
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I'm not so worried about the evil one being interrupted (unless you're using it on Judas) since Phars/Sads will most likely not be passing init with a 0/0 non-battle-winning enhancement. I am worried about the good one, though (given that it's the middle of the road, if that one messes up then you're sorta screwed).

Offline lightningninja

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Re: Victory Over Death - 3 cards, AWC
« Reply #16 on: November 30, 2011, 11:22:45 PM »
+1
I wouldn't say TOO overpowered, but the problem is it encourages solitaire. You never attack once, you just hold off with stall tactics for about 5 turns until you win. The reason defensive-heavy decks aren't broken is you have to wait a while. You can win VERY early with this combo, which I think isn't fair.
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Re: Victory Over Death - 3 cards, AWC
« Reply #17 on: December 01, 2011, 03:07:22 AM »
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I like the idea, but I think it needs a few tweaks:

1) None of them should be Territory Class

2) Pilate Should be involved somewhere

3) Add a card like: The Cross: Artifact: Upon activation, if Pilate is in play, place Son of God from Land of Bondage on this card.

4) Change Burying Christ from taking from Land of Bondage to taking from The Cross

That way the combo needs enhancements from both alignments, it needs both an attack and a block (or side battles) a fortress, an artifact, 2 dominants, and one specific character.  Also this combo can be stopped at several places: Obviously the battles, the artifact can be discarded/shuffled and the fort can be discarded.

I do seriously doubt something like this will be printed, and it would need a lot of play testing to make sure it isn't overpowered, but it might be workable.
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Re: Victory Over Death - 3 cards, AWC
« Reply #18 on: December 01, 2011, 09:26:51 AM »
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It shouldn't be too UP either.  Milling is a terrible strategy in MTG, because they never print good cards for it and keep it UP.
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browarod

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Re: Victory Over Death - 4 cards, AWC
« Reply #19 on: December 01, 2011, 01:52:18 PM »
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UPDATED:
-The combo itself now contains 4 cards, up from 3, and requires Pontius Pilate and a NT hero in addition to the Phar/Sad/Judas.
-With the addition of the Artifact, the combo now takes 5 turns to complete, up from 4.
-The enhancements are no longer TC but are CBI. I might swap the EE to CBP, though.
-The combo now requires at least the following cards: 2 Doms, 2 Enhancements, 1 Hero, 2 ECs (up from 1), 1 Artifact (up from 0), 1 Fortress.


Notes:
-Thanks to ChristianSoldier for the artifact idea (I had thought about including one, I just hadn't figured out where along the line to put it).

browarod

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Re: Victory Over Death - 4 cards, AWC
« Reply #20 on: December 01, 2011, 02:24:24 PM »
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I really like the idea of an alt win condition. This version seems much easier to pull off than one that I thought up a while ago (which involved the 7 days of creation), yet is still a bit tough to pull off. Props for creativity and biblical accuracy! :) 
Thanks! Biblical accuracy was something that I really wanted to keep as much as possible, which is part of what makes it hard to balance (and yet provides opportunities like the Pilate/Cross addition to add difficulty). Glad you like it. :)
« Last Edit: December 01, 2011, 02:27:37 PM by browarod »

Offline Prof Underwood

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Re: Victory Over Death - 4 cards, AWC
« Reply #21 on: December 01, 2011, 04:17:59 PM »
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This is getting better :)  However, for this to not be OP, I think each step of the process should get easier to stop.

 - The first step CBI which basically means that when you play it, it can't be stopped.
 - The second step would be able to be stopped most often with a dominant (DoN).
 - The third step should be the easiest to stop.  Therefore, I do NOT think it should be CBI or CBP.  That allows it to be stopped simply by an enhancement or character.
 - The fourth step of course can't be stopped because you win.

Offline CJSports

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Re: Victory Over Death - 4 cards, AWC
« Reply #22 on: December 01, 2011, 04:33:00 PM »
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When you put SoG in your LoB does it become a LS? If so then I love this whole thing because then this combo is reasonably easy to stop.
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Offline SomeKittens

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Re: Victory Over Death - 4 cards, AWC
« Reply #23 on: December 01, 2011, 08:40:50 PM »
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When you put SoG in your LoB does it become a LS? If so then I love this whole thing because then this combo is reasonably easy to stop.
No.  Just because a card is in LoB does not mean it's a LS.  See: site guards, sites, demons.
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browarod

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Re: Victory Over Death - 4 cards, AWC
« Reply #24 on: December 01, 2011, 09:50:05 PM »
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This is getting better :)  However, for this to not be OP, I think each step of the process should get easier to stop.

 - The first step CBI which basically means that when you play it, it can't be stopped.
 - The second step would be able to be stopped most often with a dominant (DoN).
 - The third step should be the easiest to stop.  Therefore, I do NOT think it should be CBI or CBP.  That allows it to be stopped simply by an enhancement or character.
 - The fourth step of course can't be stopped because you win.
I can remove CBI from the good enhancement to balance step 3 (And even the EE in step 1 if that would be betteR), but I don't specifically know what to do for the rest.

 


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