Author Topic: New Canaanites Ideas  (Read 1295 times)

Offline Westok Kiok

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New Canaanites Ideas
« on: February 06, 2013, 02:53:50 PM »
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Ok. I'm not even sure these guys should be black... I'm not sure what would be correct. But I've been inspired by all the new ideas lately. I don't even know if we want a new big theme or not. I thought this could be pretty cool when I read through here though. All ideas are from Genesis 14-19. This just looked like a fun project and I didn't put a ton of constructive thought into the theme as a whole. If you know me, I love playing a capture defense. I realize that some of these cards will not work, but I thought I'd post them anyway. Thanks for looking  :)

Sites

    -Sodom- Silver- During your upkeep phase, if there are less than ten heroes in play, you may discard two O.T. sites to shuffle all LSs held in Sites to each players' draw piles. Gen 18:20

    -Gomorrah- Green- You may keep two captured heroes here. Gen 18:20

    -Zoar- Blue- Your Black Genesis ECs are immune to conversion when blocking here. Gen 19:30

 

     Fortresses

    -Valley of Siddim- Evil- When at least 2 of your Black Canaanites WC ECs are in battle, prevent all characters from withdrawing. Gen 14:10

    -Cave Outside of Zoar- Evil- Your Black Genesis ECs in your territory are protected from discard and capture when this fortress is occupied. Any Character held here for at least one turn cannot be ignored. 
  Indentifier: Holds up to three Black Genesis ECs. Gen 19:30-31

 

     Evil Characters

    -Bera, King of Sodom- Black 3/3 WC- Remove this card from the game to to search deck or discard for a Canaanite EC and put it in play. Gen 14:2

    -Birsha, King of Gomorrah- Black 7/8 WC- May band to a Black Canaanite EC. May Capture a Human Character in a territory. Search Draw pile for Gomorrah. Gen 14:2

    -Shinab, King of Admah- Black 3/4 WC- May band to a Canaanite EC. When banded, protect all ECs in battle from withdrawal abilites on Heroes. Gen 14:2

    -Shemeber, King of Zeboiim- Black 2/7 WC- Draw X (up to 3). Discard an EC from territory or hand to capture a male human hero. X= number of opponent's redeemed souls. Gen 14:2

    -King of Bela- Black X/X WC- You may discard a card from hand to draw 1 card. May band to a Black Genesis EC. Enhancements on King of Bela cannot be negated by Warrior Class Heroes. X= Your Black Genesis ECs in play. Gen 14:2

   

    -Amraphel, King of Shinar- Black 8/9 WC- May play the first enhancement in battle if you have the fewest redeemed souls. May band to a Black Canaanite EC. Gen 14:1

    -Arioch, King of Ellasar- Black 5/5 WC- Discard an Artifact to gain immunity to lone Warrior Class heroes. Evil Capture abilities cannot be negated. Gen 14:1

    -Tidal, King of Goiim- Black 2/2 WC- May discard Tidal, King of Goiim and two Black enhancements to protect all LSs from rescue this turn. Gen 14:1

    -Kedorlaomer, King of Elam- Black 12/12 WC- Opponent must have at least five heroes in play to rescue a LS this turn. First Strike ability. Gen 14:1

    -Lot's Daughters- 2/2 Black EC May band to any Genesis Male EC. If discarded by an ability on a good card, you may search deck or discard pile for an OT EC. Gen 19:30

      Evil Enhancements

   -Kedorlaomer's 12 Year Reign- Black Terr. Class Ee- Search dack for Kedorlaomer. Leave on him until discarded. He may cause two heroes to fight each other, or he discard a WC hero in a territory. Discard this card after one use. Gen 14:4

    -Battle in the Valley- Black 2/2 Ee- If you have 3 or more Black Canaanite Warrior Class ECs in play, you may you may draw two and play an enhancement. Gen 14:8

    -Falling into Tar pits- 4/0 Ee- Capture a human Warrior Class Hero. Cannot be negated if Valley of Siddim is in play. Gen 14:10

    -Alliance of Kings- 3/3 Ee- Discard this card to search for an Evil OT fortress or a Black enhancement. Gen 14:17

    -Seizing Sodom and Gomorrah- 1/4 Ee- You may capture a human hero, or negate and discard an artifact. You may do both if Valley of Siddim is in play. Gen 14:11-12

   

     Artifacts

    -The Possessions of Sodom- You may discard this card to negate a good enhancement in the battle. Gen 14:11

 

      Curses

    -Pillaged- You may shuffle all face-down artifacts into each player's draw piles. May be used once per game. Gen 14:11

    -Capturing Lot- Selected opponent must discard a hero if he has no Good Fortress in play when this is activated. May be used once per game. Gen 14:12

                                Thanks. Realize I'm new at this.  ;) Weston.
« Last Edit: February 13, 2013, 02:01:47 PM by Westok Kiok »
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Offline Asahel24601

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Re: New Theme - Black Genesis
« Reply #1 on: February 06, 2013, 09:38:19 PM »
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I believe they would count as Canaanites, but other than that, i love them.

Offline Josh

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Re: New Theme - Black Genesis
« Reply #2 on: February 13, 2013, 12:48:22 PM »
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I think you did a very good job with your first attempt at card-making.  I'll try and be helpful with my criticism.

One thing that may help is posting a few cards at a time; mostly because people are inclined not to comment when there is so much to comment on.  It just makes it easier on others, and therefore naturally invites more comments  :)

Also, I'm not sure on all the territories that these characters are from, but most would probably be Canaanites.  Which is perfect, since Canaanites are Black.

    -Valley of Siddim- Evil- When your Black Genesis WC ECs are in battle, prevent them from discard, and  prevent heroes from withdrawing. Gen 14:10

    -Cave Outside of Zoar- Evil- Your Black Genesis ECs in your territory are protected from discard and capture when this fortress is occupied. Any Character held here for at least one turn cannot be ignored. 
  Indentifier: Holds up to three Black Genesis ECs. Gen 19:30-31

Valley of Siddim is probably too strong.  Protection from discard includes by the numbers, but even if it didn't, it is probably too powerful to protect ECs in battle from all discard abilities.

I really like Cave Outside Zoar.  The cannot be ignored based on time in the fortress is unique and creative.

    -Bera, King of Sodom- Black 3/3 WC- Remove this card from the game to to search deck or discard for a Black Genesis EC and put it in play. Gen 14:2

    -Birsha, King of Gomorrah- Black 7/8 WC- May band to a Black Genesis EC. May Capture a Human Character in a territory. Search Draw pile for Gomorrah. Gen 14:2

    -Shinab, King of Admah- Black 3/4 WC- May band to a Black Genesis EC. When banded, protect all ECs in battle from withdrawal abilites on Heroes. Gen 14:2

    -Shemeber, King of Zeboiim- Black 2/7 WC- Draw X (up to 3). Discard an EC from territory or hand to capture a male human hero. X= number of opponent's redeemed souls. Gen 14:2

    -King of Bela- Black X/X WC- You may discard a card from hand to draw 1 card. May band to a Black Genesis EC. Enhancements on King of Bela cannot be negated by Warrior Class Heroes. X= Your Black Genesis ECs in play. Gen 14:2

    -Amraphel, King of Shinar- Black 8/9 WC- May play the first enhancement in battle if you have the fewest redeemed souls. May band to a Black Genesis EC. Gen 14:1

    -Arioch, King of Ellasar- Black 5/5 WC- Discard an Artifact to gain immunity to lone Warrior Class heroes. Evil Capture abilities cannot be negated. Gen 14:1

    -Tidal, King of Goiim- Black 2/2 WC- May discard Tidal, King of Goiim and two Black enhancements to protect all LSs from rescue this turn. Gen 14:1

      -Lot's Daughters- 2/2 Black EC May band to any Genesis Male EC. If discarded by an ability on a good card, you may search deck or discard pile for an OT EC. Gen 19:30

I like these a lot.  Some have powerful abilities, but I think they are well-balanced.

Kedorlaomer is probably overpowered.  He would be able to auto-block a lot of rescues, especially early in the game.

Lot was already printed as a hero, and I don't see enough Biblical evidence to change that.

   -Kedorlaomer's 12 Year Reign- Black Terr. Class Ee- Search dack for Kedorlaomer. Leave on him until discarded. He may force a hero to withdraw. Opponent must place a new hero in battle for rescue to be successful. Gen 14:4

This, plus Valley of Siddim, will win every battle, because heroes are protected from withdrawal, and therefore the opponent would never be able to present a new hero.

    -Capturing Lot- Selected opponent must discard a hero if he has no Good Fortress in play when this is activated. Gen 14:12

This is probably too powerful.  No good fortress = your opponent will lose all their heroes.  Although personally I'd love it in my herolite decks  :)
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Offline Westok Kiok

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Re: Expanding Canaanites
« Reply #3 on: February 13, 2013, 01:37:29 PM »
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Thanks so much for your comments. I figured a bunch of these would be too powerful.... I don't know why I figured Lot to be an EC.  :P Thanks for catching that. I'll edit a few of them now.
« Last Edit: February 13, 2013, 07:50:20 PM by Westok Kiok »
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