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I didn't intend it just to be an Oak counter. The first thing that I thought of was stopping Chariot of Fire. I'd rather just slap an "except Lost Souls" on it. What then?
It would certainly make ANB a different kind of card...Aside from that, it essentially makes Holy Unto the Lord a better version of AoCP that can be played via Hidden Treasures. It may make Syrian defenses usable though...
What has not been mentioned: Captured Ark (and another card not to be named) remove artifacts from the game, making them much more powerful than intended or expected. And as mentioned, there are indeed ways to have two curses active at the same time.
Angelic Advice (Pa)Type: Hero Enh. • Brigade: Silver • Ability: None • Class: None • Special Ability: Shuffle all Artifact piles in play back into each players' draw pile. Active artifacts are shuffled but not negated. • Play As: Shuffle [return] all Artifact piles into owner's deck. Active artifacts are not negated. • Identifiers: None • Verse: Judges 2:1-2 • Availability: Patriarchs booster packs (Common)
ANB would not. It would suffer the same fizzle effect that happens when multiple people are banded into battle at the same time, but somewhere before one activates an End the Battle ability takes place....Unless someone wants to keep insisting that it works with ANB, it seems the card is exactly what I think new cards should be. Potentially very powerful, but situationally so, very good in some decks, but not all, and broad enough in scope to be useful against most decks, but limited enough to not be an auto-include.
I just disagree about Grapes. It's a perfectly equal check on the card, because while Vanity is up, Grapes cuts both ways. In addition, it is much more damaging to good, which is runaway powerful and could use a threat with some teeth.
I did not mean to imply that T2 doesn't matter, only that I don't have enough experience with T2 to know whether or not a card would do something extra there. So far nobody has pointed out any T2-specific concerns, so as far as I know it doesn't.
Also, good point on Vanity. Two Bears is NBD unless you're using Brown for your defense, locking you into a Green/Purple/Brown deck, which is terrible, if you were to want to build a whole deck around this one curse.
@Christian Soldier: It actually wouldn't. Caves would cause a shuffle, which would be insteaded to a remove, which would be insteaded to a place, not a shuffle. The net effect would be sticking the Prophet there until Vanity were deactivated, not a loop. Also, good point on Vanity. Two Bears is NBD unless you're using Brown for your defense, locking you into a Green/Purple/Brown deck, which is terrible, if you were to want to build a whole deck around this one curse.
Actually, it's not a check at all, and does not cut both ways. You mean I can CBN remove all heroes in battle from the game by blocking with any old EC and playing Grapes?
No it wouldn't. I'm done arguing with you about it here.