Here are some new ideas!
Angel of Might
8/9 Silver Warrior Class Hero
Rev. 10:1, Angel, Warrior, Prophet
May Band to an Angel. First Strike. Draw 1 Card, or your Opponent must Discard 1 Card.
The Little Book
0/0 Silver/Purple Good Territory Class Enhancement
Rev. 10:2, Involves Prophecy
Place on a Hero. Protect that Hero from Discard Abilities. When this Card is Discarded Draw 1, but that Hero loses 1/1 this turn. You may Discard this Card during your Prep Phase.
Sealing away
1/1 Good Purple Territory Class Enhancement
Rev. 10:4
Reveal all players hands. Select 1 Good Enhancement in each players hand, Remove them from the game. If a card removed was 5/* or higher, that player may Draw 1
Swearing by God's name
2/4 Silver Good Territory Class Enhancement
Rev. 10:6, Involves Judgement and Prophecy
Search Deck for a Classless Good Enhancement that Involves Judgement and play it. Cannot be Negated if played in Territory.
Taking the Book
0/0 Multi Good Territory Class Enhancement
Rev. 10:9
Interrupt all Sites in play. Search Deck for a 'Place' Enhancement or a 'Set-Aside' Enhancement and add it to hand or play it.
Bitter Sweet
1/1 Multi Good Territory Class Enhancement
Rev. 10:10
Discard all 'Place' Cards. There Owners may Draw 1 for each card Discarded. Negate the Effects of all Characters that had a 'Place' Card on them this round. Negate and Discard High Places.
Prophesy again
2/2 Purple/Green Good Enhancement
Rev. 10:11, Involves Prophecy
If used a Prophet, Negate an Evil Card that is Preventing, Interrupting or Negating a Card based on Prophecy. Then Search Discard Pile for a Good Enhancement based on Prophecy and add it to hand.
Tell me what u all think! I love constructive criticism!