Deborah's Palm
Good Fortress
"Once per turn when your good Judge has initiative you may interrupt the battle and set aside all characters in battle in this fortress. Each upkeep phase flip a coin. If heads discard all good cards in this fortress, if tails discard all evil cards. Return all other cards to owner's territory."
Attributes: Holds any number of Heroes and Evil Characters from 1 battle. Plays to set-aside.
Deborah
5/5 Gold brigade
Warrior Class Hero
Judge, Female, Prophetess,
"Search deck for Deborah's Palm or a Red Brigade hero and add it to Hand. May discard a Warrior Class Evil Character from your territory to band to a Warrior Class hero with a Judges reference."
Barak
*/7 Red Brigade
Warrior class Hero
Israelite Commander
"If Deborah is in battle you may shuffle X good gold or red enhancements from your discard pile into your draw pile or play an enhancement. Cannot be interrupted."
x & * = # of warrior class heroes in play.