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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Arrthoa on June 20, 2013, 09:37:12 PM

Title: Updated and Improved GoYS
Post by: Arrthoa on June 20, 2013, 09:37:12 PM
Guardian of Your Souls
Good Dominant
Place in your territory: Protect all Souls from all evil cards.

This serves as a counter to Burial, Falling Away, and all the evil enhancements that shuffle lost souls into decks. The only viable ways to shuffle souls, that I can think of, would be to use the Shut Door or Shuffler Lost Souls or Hormah Site.
Title: Re: Updated and Improved GoYS
Post by: wyatt_marcum on June 20, 2013, 09:48:43 PM
I think that would be a great card to use. I would actually use it.the current one only works part of the time.
Title: Re: Updated and Improved GoYS
Post by: Arrthoa on June 20, 2013, 09:53:01 PM
I thought of adding some of Lampstand's ability plus, expanding the Guardian's protection. This is what I come up with. It would be nice to see it made.
Title: Re: Updated and Improved GoYS
Post by: Josh on June 21, 2013, 10:24:05 AM
It's like Lampstand, except it also stops so many chump blocks (Uzzah, DoU, Failed Objective, Belshazzar's Banquet, SSS, etc.), is CBN, and doesn't take up an art slot.  I think this would go into every deck if it was made, even possibly defensive-heavy decks.

Of course, you'd have to watch out for Desecrate the Temple...  Which would definitely see more use.  DtT can already discard SoG from your opponent's deck from time to time.
Title: Re: Updated and Improved GoYS
Post by: browarod on June 21, 2013, 11:47:52 AM
In its current form, it would only protect from those things while you are in battle (this matters only in MP events). It would need to be "opponents' evil cards" to work as you intend.

I'm not really sure how I feel about the card. It's Lampy + GoYS in a really powerful form. It would most definitely be used, I just wonder if it's too powerful.
Title: Re: Updated and Improved GoYS
Post by: Minion of Jesus on June 21, 2013, 12:07:43 PM
More then Desecrate the Temple could discard it. Any card that discards a good card in territory could get rid of it.
Title: Re: Updated and Improved GoYS
Post by: Arrthoa on June 21, 2013, 06:05:48 PM
That was how I balanced the card out by having it be targetable by a discard ability
Title: Re: Updated and Improved GoYS
Post by: Redoubter on June 21, 2013, 06:38:42 PM
That was how I balanced the card out by having it be targetable by a discard ability

I would actually recommend balancing it further.  In its current form, it destroys the meta chump-blocking entirely.  While this may not be a bad thing, and may be something good for the game eventually, it does completely stop certain decks from being able to block.  We don't need more cards that you throw up like TGT and just walk in for souls, more or less.

What I would recommend is making it protect all souls from all evil cards.  This would prevent a player from using the cheesy chump blocking themselves while they have this card out.  It might actually help to encourage different play styles as well, but it would limit the "I drew mine faster so now you lose" aspect of the meta that might evolve.

TL;DR I would definitely suggest expanding the protection to include the holder of the card.
Title: Re: Updated and Improved GoYS
Post by: TheHobbit13 on June 21, 2013, 06:49:29 PM
Let's not destroy entire defenses with one card.
Title: Re: Updated and Improved GoYS
Post by: wyatt_marcum on June 21, 2013, 11:55:01 PM
I would prefer not to let Chump blocks remain strong. I like more drawn out battles better.
Title: Re: Updated and Improved GoYS
Post by: Drrek on June 22, 2013, 12:20:12 AM
I would prefer not to let Chump blocks remain strong. I like more drawn out battles better.

There's a difference between not remaining as strong, and being completely gotten rid of.
Title: Re: Updated and Improved GoYS
Post by: wyatt_marcum on June 22, 2013, 12:25:06 AM
It isnt completely. you can still get rid of the card. you just need to incorporate more actual defence into your deck.
Title: Re: Updated and Improved GoYS
Post by: Drrek on June 22, 2013, 01:11:27 AM
It isnt completely. you can still get rid of the card. you just need to incorporate more actual defence into your deck.

Except you know, you can't, because its a dominant, and there are few (if any) cards that can target a played dominant.
Title: Re: Updated and Improved GoYS
Post by: Josh on June 22, 2013, 10:08:09 AM
More then Desecrate the Temple could discard it. Any card that discards a good card in territory could get rid of it.

Such as?
Title: Re: Updated and Improved GoYS
Post by: Redoubter on June 22, 2013, 02:45:43 PM
It isnt completely. you can still get rid of the card. you just need to incorporate more actual defence into your deck.
There are 5 cards I can find that can possibly pop this card.

First, as mentioned, Desecrate the Temple (http://redemption.wikia.com/wiki/Desecrate_the_Temple_%28RA%29), but this only works in Babylonian decks.

Second is Pithom (http://redemption.wikia.com/wiki/Pithom_%28P%29), but this only works in Egyptian decks, you have to wait for them to play yet another dom, and you must choose that option over the powerful deck destruction.

Third would be Abomination of Desolation (http://redemption.wikia.com/wiki/Abomination_of_Desolation_%28RA%29), which only works in Greek decks, and requires a lot more set up as well.

Fourth, the discarder lost soul (http://redemption.wikia.com/wiki/Psalm_119:150_(FF)), but that one is a choice for the player and they could choose any other good card in hand or territory.

Lastly is the end-all of A New Beginning (http://redemption.wikia.com/wiki/A_New_Beginning_%28Pa%29), but that just resets the table and this card comes back.


So, let's analyze the statement that you just have to incorporate more "actual" defense.  That's not true.  You have to incorporate one of three themes, and you could not play other defenses and still be able to get rid of this card.  The funny thing is that two of them currently have plenty of chump blocks and end-the-battle cards and are part of the problem you see.  And even if you played one of these themes, there is literally one card that can be used by each deck.  None are CBN, one requires it to be up and opponent plays a dom, and the last requires you succeed in placing it in opponent's territory and get them to draw.  The LS and ANB solutions just do not work in fact, and I can find no other 'actual defense' that helps destroy this card.

There are plenty of cards that discard an enhancement, or all of them, in play.  Very few abilities just target cards, at least good cards.  After doing this research, I would change my recommendation from additional balance to not having this powerful of an ability on a card that cannot be destroyed by most decks.
Title: Re: Updated and Improved GoYS
Post by: Alex_Olijar on June 22, 2013, 02:58:17 PM
I like playing chump blocks. Why does your like of playing more defense mean more than my like of playing chump blocks?
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