Author Topic: True Counters  (Read 5654 times)

Offline Minister Polarius

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True Counters
« on: May 03, 2011, 10:18:18 PM »
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After all this time, speed is still too powerful, Dominants are still horribly imba, and tiny standalone defenses are still too effective. Perhaps these cards would do something about them.

Asking for Signs
0/0 Multicolor Evil Enhancement, TC
"Place this card on a Human Evil Character: Protect all Lost Souls from Rescue by a player with more than 2 Dominants in his Discard Pile. Protect Evil Character from Conversion. Restrict owner from targeting this card."

A House Divided
Evil Fortress
"Whenever a Demon is Discarded, look at a player's hand, territory and Discard Pile. If no more than two characters of the same Brigade in both alignments are found, player may not attack his next turn."

Unto the Least
Good Dominant
-X=Number of Redeemed Souls by players with the least-
"If a player has four or more Redeemed Souls than X and is one soul away from winning, move a Lost Soul from his Land of Redemption to a player with the least Redeemed Souls."

Pharaoh
12/12 Gold Evil Character, WC
-Egyptian King-
"Unless Moses or Aaron is in play, Discard the top card of opponent's deck to Protect all O.T. Lost Souls from rescue. If you do, you may not attack on your next turn."

Sealed Scroll
0/0 Silver/Green Enhancement, TC
"Search all player's decks and hands for all Dominants you have not yet played. Set them all aside until all players have fewer than 8 cards in deck."

Golden Vessels
Artifact
-May be activated on your Babylonian Royalty, X=Number of cards drawn by an opponent's ability this turn-
"Protect this card from Dominants. At any time, you may remove this card from the game to draw X cards."

David the Warrior
12/8 Red Hero, WC
-King of Israel, Musician, Prophet-
"Negate one Site. If your opponent has more Redeemed Souls than you, Ignore one Demon, one O.T. Human Evil Character and all Evil Characters in hand. Set the top card of opponent's deck aside for 3 turns."

David the Prophet
2/2 Green Hero, WC
-King of Israel, Musician, Prophet, X=Number of Dominants in opponent's Discard Pile-
"Negate one Site. Search deck for X O.T. non-Dominants. Shuffle one Evil Character of each brigade."

David the Minstrel
2/7 White Hero, WC
-King of Israel, Musician, Prophet-
"May play an Enhancement involving music. If you have fewer redeemed souls than opponent, card may come from Storehouse or a Discard Pile."

David the King
11/11 Purple Hero, WC
-King of Israel, Musician, Prophet-
"Ignore Evil royalty. Negate Special Abilities on Evil Characters. Protect all characters from banding and Discard."


My question to you is, would any of these accidentally speed? I don't want to be responsible for another Gifts of the Magi or Mayhem.
« Last Edit: May 03, 2011, 11:36:51 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Rawrlolsauce!

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Re: True Counters
« Reply #1 on: May 03, 2011, 10:23:01 PM »
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Most of these are imba. David the Prophet is imba imba imba imba imba imba.

Offline Red Dragon Thorn

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Re: True Counters
« Reply #2 on: May 03, 2011, 10:24:17 PM »
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Yeah, David the Prophet seems a tad strong, especially if you use like confusion or something to put an opponents dominant into the discard pile.

Sealed Scroll seems like a good idea at first glance, but I know that it's broken. Picture a speed deck setting aside 8 cards from their deck, so now I get 8 cards further though a 40 card deck, and suddenly I've had 2-3 turns of not needing to worry about your CM/DoN/Falling Away, and I get the doms right back since I'm so speedy. I'd make it so you get them back when your opponent hits a card number - the trick would be wording it so that it works in multi.
« Last Edit: May 03, 2011, 10:29:46 PM by Red Dragon Thorn »
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Offline Minister Polarius

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Re: True Counters
« Reply #3 on: May 03, 2011, 10:50:21 PM »
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Green David's only imba if people insist on stocking their decks full of the real imba cards.

Good point on the seal. I originally had it do opponent but I had the same worries about using it v. a speed deck. I guess I'll make it all players.

Sauce, how are they imba specifically? If you mean they drive a wooden stake through the heart of speed, then good, but are they imba in another way?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Rawrlolsauce!

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Re: True Counters
« Reply #4 on: May 03, 2011, 11:08:51 PM »
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Pharoah is just killer for herolite, a first turn David the Warrior is going to rescue at least one soul provided one is out (with a great chance for more), and Asking for Signs is just ridiculous. It makes playing 3 dominants non-viable. Put it on my EC, throw that EC in Kotw. Throw Destructive Sin on one of your heroes (to stop I am Whatever that red one is). What do you do?

Offline Minister Polarius

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Re: True Counters
« Reply #5 on: May 03, 2011, 11:13:20 PM »
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Pharaoh is a bit much, I'll add a stipulation that makes him much less of an issue.

Also good point on David the Warrior, I'll tinker with that.

For Asking for Signs, good. That's the intent.


Anything else that's not because it hurts Doms too much?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Rawrlolsauce!

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Re: True Counters
« Reply #6 on: May 03, 2011, 11:14:48 PM »
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I'm not saying limiting dominants is bad, but wrecking everything except Sog/NJ is not good.

Offline Red Dragon Thorn

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Re: True Counters
« Reply #7 on: May 03, 2011, 11:21:46 PM »
+1
See, that's the problem, not everybody agree's that dominants are Imba - I tend to sit on the fence, I think the Sog/NJ combo is pretty lame, and don't get me started on Mayhem, but besides that nothing really bothers me. The problem tends to be the ability to get to those cards. Speed is more of a problem than Dominants. Also as we've learned with Search, False Peace, and Susanna, searches that don't limit a target are generally a bad idea as they tend to be really strong. Not only that but David negates Nazareth..... :/ and he's in a brigade where you already have search..... Even if my opponent is only playing with 2 or 3 dominants Dave is going to do tons of searching, for say, my "imba dominants" I attack two times after you've played CM and Aotl, gee thanks for Sog/NJ/Guardian and my own CM..... Oh, I'm also a 2/2 green dude.....

I like everything except Green David and Scroll.

I don't even mind Sign, but I'd add a condition that it can't be negated or discarded by the player who placed it. That way I can't stop you from rescuing, then on my turn negate it and rescue.
« Last Edit: May 03, 2011, 11:27:06 PM by Red Dragon Thorn »
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Offline Minister Polarius

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Re: True Counters
« Reply #8 on: May 03, 2011, 11:26:59 PM »
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See that's the thing. Even with these cards you're still fine running Doms, just not a ton of them. GoyS, SoG/NJ AotL and CM wouldn't even trigger Asking for Signs. You could even throw in another 2 and save SoG/NJ for 4 and 5. I don't have a problem with all Doms, and I think this game would be in a bad place without some of them, but when almost every deck runs SoG, NJ, FA, GoyS, Burial, CM, AotL, HT, Grapes and Mayhem, that's nearly 30% of all decks exactly the same accounting for LS's. I don't hate doms, I just don't think there should be zero drawback for running a ton of them.

*EDIT* Toned down David and fixed the issues. How's it look now?
« Last Edit: May 03, 2011, 11:31:46 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: True Counters
« Reply #9 on: May 03, 2011, 11:31:26 PM »
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Oh, Also, I think you balanced Unto the Least from a T1 gameplay perspective. I think in T2 it might be a bit much, You're up 4-0, suddenly I play Unto the Least, and you're up 3-1, a 2 soul swing. It's worse than SoG/NJ in T2 since SoG/NJ at least takes 2 cards.... I'd reword it so that the opponent has to be 1 soul away from winning, plus ahead by some margin.
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Offline Minister Polarius

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Re: True Counters
« Reply #10 on: May 03, 2011, 11:37:10 PM »
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Rebalanced for T2.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

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Re: True Counters
« Reply #11 on: May 03, 2011, 11:42:02 PM »
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I still think Unto the Least is Imba.

Score is 4-0. I play three dominants. Its now 3-3.

I thought you wanted to discourage dominants?

Offline JSB23

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Re: True Counters
« Reply #12 on: May 04, 2011, 12:43:38 AM »
-2
What does playing dominants have to do with Unto the Least?

I haven't played much with Disciples but from what I've seen and heard dominants aren't much of a problem so why are you trying to nerf them?  :P
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TheHobbit13

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Re: True Counters
« Reply #13 on: May 04, 2011, 09:51:57 AM »
+1
The problem is that if you make make dominant counters they can help but most of them just restrict the flow of your opponents, making yours that much more op.

Offline Prof Underwood

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Re: True Counters
« Reply #14 on: May 04, 2011, 10:19:39 AM »
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The problem is that if you make make dominant counters they can help but most of them just restrict the flow of your opponents, making yours that much more op.
That's why we need a card that equally kills ALL players dominants :)

Artifact - If you have NOT played any dominants this game, then discard this artifact to interrupt all protect abilities and remove all dominants in play and from all players decks, hands, discard piles, and set aside.

Offline Minister Polarius

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Re: True Counters
« Reply #15 on: May 04, 2011, 01:31:50 PM »
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The problem is that if you make make dominant counters they can help but most of them just restrict the flow of your opponents, making yours that much more op.
Did you look at the cards? All of the dom-restrictive ones except David restrict all players.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline lightningninja

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Re: True Counters
« Reply #16 on: May 04, 2011, 02:49:27 PM »
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Golden Vessels is a speed card... isn't that what you are trying to discourage? At that, it's WAY too good of a speed card.
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Offline Red Dragon Thorn

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Re: True Counters
« Reply #17 on: May 04, 2011, 04:14:59 PM »
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Mark, you've been pushing that card forever - I keep telling you that it will only encourage me to build an even faster deck.....
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Offline Minister Polarius

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Re: True Counters
« Reply #18 on: May 04, 2011, 04:45:53 PM »
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Golden Vessels only triggers off an opponent using a draw ability. It can't be used in speed decks except v. another speed deck.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline lightningninja

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Re: True Counters
« Reply #19 on: May 04, 2011, 07:45:36 PM »
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Golden Vessels only triggers off an opponent using a draw ability. It can't be used in speed decks except v. another speed deck.
Indeed. I read the wrong identifier when i read Golden Vessels' ability. :D Love it.
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Offline Prof Underwood

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Re: True Counters
« Reply #20 on: May 04, 2011, 11:20:48 PM »
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That's why we need a card that equally kills ALL players dominants :)

Artifact - If you have NOT played any dominants this game, then discard this artifact to interrupt all protect abilities and remove all dominants in play and from all players decks, hands, discard piles, and set aside.
Mark, you've been pushing that card forever - I keep telling you that it will only encourage me to build an even faster deck.....
I know I have :)  It's only a matter of time though before enough people get fed up with having all top decks with the same cards making up 30% of them.  At some point there will be the critical mass that will desire to open up deck-building in a way that splits the meta into dominant decks and non-dominant decks.  Each would have their strengths and weaknesses and variety would increase.  It's good for everyone.  And besides, there are already a lot of people who make their decks as fast as possible, so they can't get any faster than they already are.  Nothing to lose, everything to gain :)

Offline Smokey

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Re: True Counters
« Reply #21 on: May 04, 2011, 11:30:06 PM »
+1
That's why we need a card that equally kills ALL players dominants :)

Artifact - If you have NOT played any dominants this game, then discard this artifact to interrupt all protect abilities and remove all dominants in play and from all players decks, hands, discard piles, and set aside.
Mark, you've been pushing that card forever - I keep telling you that it will only encourage me to build an even faster deck.....
I know I have :)  It's only a matter of time though before enough people get fed up with having all top decks with the same cards making up 30% of them.  At some point there will be the critical mass that will desire to open up deck-building in a way that splits the meta into dominant decks and non-dominant decks.  Each would have their strengths and weaknesses and variety would increase.  It's good for everyone.  And besides, there are already a lot of people who make their decks as fast as possible, so they can't get any faster than they already are.  Nothing to lose, everything to gain :)

It's more upsetting to me that all top decks have cycled between a few brigades / strategies for the past 4 years than people using alot of dominants. Half of them are useless half the time anyways.
It's still not helpful that 40% / 28% of your score is based almost entirely on RNG.

Offline megamanlan

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Re: True Counters
« Reply #22 on: May 05, 2011, 01:52:46 AM »
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I like just about all of them.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

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Re: True Counters
« Reply #23 on: May 05, 2011, 09:47:50 AM »
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It seems to me that these cards are just bigger, more imba Golgathas.  If cards like these were printed, they'd just become the new dominants.  I like ProfU's suggestion that cards are made to make a dom-less (or lite) deck viable.  "CBN if you haven't played a dominant" etc.
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Offline Prof Underwood

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Re: True Counters
« Reply #24 on: May 05, 2011, 10:07:03 AM »
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I like ProfU's suggestion that cards are made to make a dom-less (or lite) deck viable.  "CBN if you haven't played a dominant" etc.
Thankfully, we wouldn't even have to put CBN on it, since the art discards itself, it isn't around to be targeted for a negate anyway :)

 


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