Author Topic: Tower  (Read 1635 times)

Offline Josh

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Tower
« on: May 18, 2010, 07:59:10 AM »
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Tower - Evil Fortress
Same verse as the Pale Green set-aside
"When placed in territory, select an evil brigade.  Holder's cards of that brigade not in battle are protected from opponents' cards.  Negate and discard this if holder attacks or plays a good dominant."

For the super-turtles...  It will never get made, but I thought a universal protect fort was kind of a cool idea
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline that one kid

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Re: Tower
« Reply #1 on: May 18, 2010, 08:13:30 AM »
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Change it to negate this fort when holder is in battle.
IT MOVES! --->    :O[move]

Offline that one kid

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Re: Tower
« Reply #2 on: May 18, 2010, 08:14:25 AM »
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I mean making a rescue attempt.  :doh:
IT MOVES! --->    :O[move]

Offline Josh

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Re: Tower
« Reply #3 on: May 18, 2010, 08:24:44 AM »
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I mean making a rescue attempt.  :doh:

It does say this.  Tower is negated and discarded if holder attacks, which means both battle challenges and rescue attempts.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline TheKarazyvicePresidentRR

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Re: Tower
« Reply #4 on: May 18, 2010, 11:12:48 AM »
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I don't like the good dom d/c on it or the attack part. Maybe if holder rescues a lost soul?
Not quite a ghost...but not quite not.

Offline BubbleBoy

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Re: Tower
« Reply #5 on: May 18, 2010, 02:56:56 PM »
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Tower
Evil Fortress
"Select an evil brigade. Your cards of that brigade are protected from opponents while not in battle. Discard this if holder rescues a lost soul."
Judges 9:51

I like that...
Use the Mad Bomber to rescue his Province.

 


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