New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
It also encourages Dominants, and would likely be used in just about every deck. So I'm pretty sure I would just say no to this idea, or at least the first part of it.
QuoteIt also encourages Dominants, and would likely be used in just about every deck. So I'm pretty sure I would just say no to this idea, or at least the first part of it.Yes it encourages you to discard them.
And it would not be used in every deck, only A bomb ones most likely.
Okay...but it requires you to have dominants to discard, which encourages you to use a deck with lots of dominants in it (whether you use them or not).
So what, it snipes fortresses... fortresses need to be sniped. Remember when EC's used to just sit in the territory and were completely vulnerable, people were fine then.
Anyway Pol is right, this can take out TGT, and yes this can be used in a TGT deck as well, but you are saying how this would be used in every TGT deck to take out snipe fortresses, well I would use it against you and snipe your TGT... who's wins now?
It brings a new strong deck (A-Bomb) to a tournament level
Causes for more strategy and hurts TGT
People would add more dominants in their deck which hurts Speed Camp, which might win Type 2 2 player again this year at nationals
Discourages playing dominants
... more people deciding whether or not to use dominants. ...
Also a counter card could be made for this.
I think it might be better if it was maybe Good Card rather than any card, it keeps the protection discarding then evil character nuking or discarding artifacts. (they are already way to easy to get rid of)
I don't like the idea of killing defenses without letting them block too much.
QuoteI think it might be better if it was maybe Good Card rather than any card, it keeps the protection discarding then evil character nuking or discarding artifacts. (they are already way to easy to get rid of)I can see where you are coming from on that, good feedback on that one.QuoteI don't like the idea of killing defenses without letting them block too much.People just need to make a stronger defense then. It's almost sad that a Zebelun deck won Type 2 MN blowout. Although Zebby is a great idea and strategy, I would not use it at a tournament with that much player skill. Although I know Gabe is one of the best Redemption players out there, if not the best overall player, a Zebby offense should still be stopped. I think people's defenses are not strong enough right now, but that is not from a lack of cards.
QuoteI don't like the idea of killing defenses without letting them block too much.People just need to make a stronger defense then. ... I think people's defenses are not strong enough right now, but that is not from a lack of cards.
Whoever has AoCP.
I would say it helps it just as much if not more.
I just don't like the idea of encouraging dominants at all.
No, it encourages putting more domianants in your deck, and thus having less room for other cards.
f you have a counter in mind, please post it. Otherwise, this is a dangerous assumption.
And on a related note, I don't see why people keep trying to find ways to get rid of protect fortresses when just about nobody is trying to counter AoCP.
I think Gabe primarily used that because of Speed Camp. I agree though, Zebby isn't powerful enough to create a deck around and win huge tournaments. still, it was done, so...
There are only a few ways - or a few themes - that can be successful at combating TGT, and some people like to use ways (themes) other than those.
Why do you think AoC is a dominant like card? You keep referring to it as if once you play it, you automatically win. I guess you have not played too long or else you would remember that there were times before protection fortresses and people could still block. And to counter your statement on who wins, what if both players have AoC, what if someone has dominants, writ active, EC's in hand, unknown nation, the list can go on. Make a strong defense if you are so strung up on AoC....Ugh you and AoC, what is it, did you play type 2 against an AoC promo recursion deck or something, I have not seen one of those since after Angel Wars. Back to my original point, you make it seem that AoC is the best card in the game, yes it is strong but there are so many ways around it now that it's not a viable strategy without supporting it with something else. People are no longer trying to hurt AoC because it has already been hurt!
but apparently you haven't seen many recent decks, because I see AoCP being used (successfully) way more than it should.
You can disagree with me if you want, but just humor me for a moment; here's a proposition of an ability that would make me more comfortable but still do basically what you intended: "All players must draw a card. You may discard a good card from hand to use this ability twice." This way the card can only be used effectively by an Abom player.