Author Topic: Too strong? Too weak? You tell me...  (Read 5365 times)

Offline Mr.Hiatus

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Re: Too strong? Too weak? You tell me...
« Reply #25 on: March 09, 2010, 01:50:14 PM »
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Yeah I like it, but I like how mine makes you discard good dominants. I can see both being made/played.
Quote
Theres also another great way around AoCP

Just ban it from your tournaments.
Lol, lucky I got a good sense of humor.  ;)

Offline BubbleBoy

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Re: Too strong? Too weak? You tell me...
« Reply #26 on: March 09, 2010, 02:03:25 PM »
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Yeah I like it, but I like how mine makes you discard good dominants. I can see both being made/played.
Alright, howsabout a compromise:
"Upon activation, each player must draw a card. You may discard this card and a good Dominant from hand to do this twice."
This way, you are able to discard a Dom to use the ability twice in a row, but then you must discard the card and thus can't do it again.

By the way, I apologise if I came off rude last night.
Use the Mad Bomber to rescue his Province.

Offline Mr.Hiatus

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Re: Too strong? Too weak? You tell me...
« Reply #27 on: March 09, 2010, 08:54:49 PM »
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It's all good. I am sure I came off rude, or indifferent as well, lost in translation online. And yeah I like your compromise idea.

Offline lightningninja

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Re: Too strong? Too weak? You tell me...
« Reply #28 on: March 09, 2010, 10:40:56 PM »
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Love it.
As a national champion, I support ReyZen deck pouches.

Offline RTSmaniac

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Re: Too strong? Too weak? You tell me...
« Reply #29 on: March 17, 2010, 12:49:57 AM »
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False Religion.
Artifact
Owner may discard a good dominant from hand to discard a good card in opponent's territory. Each player must draw a card.
Same scripture as A bomb. Daniel 11:18 I think?

I dont like having the ability to discard characters to block with. I agree with Bubbleboy on this one. However in the above version i dont feel like there is enough of a benefit for the cost being paid.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Cameron the Conqueror

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Re: Too strong? Too weak? You tell me...
« Reply #30 on: March 17, 2010, 12:54:26 AM »
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Yeah I like it, but I like how mine makes you discard good dominants. I can see both being made/played.
Alright, howsabout a compromise:
"Upon activation, each player must draw a card. You may discard this card and a good Dominant from hand to do this twice."
This way, you are able to discard a Dom to use the ability twice in a row, but then you must discard the card and thus can't do it again.

By the way, I apologise if I came off rude last night.
The card needs to discard itself if I don't discard a good dom.  Otherwise, I could activate it every turn and I'd never want to discard a good dom as I could do it every turn.  Like the idea otherwise. :)

Offline Minister Polarius

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Re: Too strong? Too weak? You tell me...
« Reply #31 on: March 17, 2010, 04:53:40 AM »
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How is false religion an Artifact? Just call it "defiled," slap a snake and a skull on it and call it a day.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Mr.Hiatus

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Re: Too strong? Too weak? You tell me...
« Reply #32 on: March 17, 2010, 12:15:06 PM »
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Good thinking Pol.

Offline Shofarblower

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Re: Too strong? Too weak? You tell me...
« Reply #33 on: March 18, 2010, 10:22:43 PM »
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I didn't read the whole thread because I am going to bed, but here is my problem with it (and why I like it all the same).

I activate lampstand in Z Temple, then activate this card (whatever we are calling it now) then discard SoG, do what I can, then attack with Angel at the Tomb and get my SoG back to do it all over again.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline Mr.Hiatus

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Re: Too strong? Too weak? You tell me...
« Reply #34 on: March 18, 2010, 11:23:32 PM »
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Simple solution. Remove one good dominant from the game.

 


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