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Time and ChanceArtifact-X=# of counters here + 1-"Each upkeep, roll a standard, six-sided die. 1 or 2: Each player draws X. 3 or 4: Each player discards X from hand. 5 or 6: Place a counter here. When this has 4 counters, discard it."~Ecclesiastes 9:11
'Standard' is redundant if you already have 'six-sided'.
Wouldn't you be able to deactivate it cor a turn once it has 3 counters and the counters would be removed? Might have to reword it so they stick.
You could even make this a dominant that places itself in territory. Maybe a dual dominant? Or a two-sided dominant that you choose whether it is good or evil when you play it?