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There needs to be a condition to play this.
I'd say this definitely needs at least some condition, and has the potential to be way to powerful in type II.
I like the idea of AWC's but this is not a good example of one. Frankly it ruins type two. Your entire offence is dedicated to searching for this card and you play it first turn. Game over. In T1 you have a 100+ turtle with ways to search out the card and a 70+ card defense. Best two decks in the game.
Place in set aside: If an opponent discards your hero, add a counter. If you discard a hero, remove a counter. If X is 7 or greater, you win the game.X = # of counters on this card
My idea:X = number of counters on this card"If opposed during your rescue attempt, place in set-aside: When that opponent draws (except Draw Phase) on his turn, add a counter. When you draw (except Draw Phase) on your turn, remove a counter. If X is 7 or greater, you win the game."