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So, in my wednsday night bible class, we are studying the book of Ecclesiasties!! We just got done with Ch. 3. We learned that there is a time!1) Birth, Ecclesiasties, Ch 3:2. A Time to give Birth. 2/2 White Enhancement. SA= Interupt the battle, If used by a female hero, search deck/discard pile for any white enhancement, and play it. Cool concept but I think the interrupt is a tad much.2) Death, Ecclesiasties, 3:20/0 orange enhancement. SA= Discard any two hero's. Or, set aside two human's for three turns. Cannot be Negated.I think that needs to be toned down a bit. Redemption doesn't need another CBN autoblock. How about CBP?3) A Time to plant, and Uproot, Ecclesiasties 3:3Multi Color/Territory class good enhancemnt. SA= Search draw pile for harvest time. May play it if opponent has no lost soul's. Cool I like it , but the second part of the ability isn't neccessary because you can play dominants at any time.4) A Time to Tear down, Ecclesiasties, 3:34/6 Multi colored evil, multi color, good. SA= Discard one fortress, or site in play. The Fortress/site may not be protected by a special ability. The first part is good but the second part should simply read-' regardless of protection. The way it is worded now seems to indicate that the fortress you are going to discarded cannot be protected in the future, which doesn't do anything.Ok, I will post the rest of them later! Dont have time now! Over all vey good.
They're all OP except the Harvest Time one which is UP.
A CBN battle-winner that nothing is protected from with no cost? Yep, OP.
Quote from: Minister Polarius on June 26, 2010, 12:28:42 PMThey're all OP except the Harvest Time one which is UP.I don't understand why the Fortress discarder is OP. It is multi colored so you can only have one in a type 2 deck and they can negate it easily because it is 4/6. Besides forts are pretty powerful and it wouldn't be bad to have another card to stop TGT. Honestly, in a Type one two player I wouldn't deck it unless I was playing a defensive heavy deck.
A Time For Everything0/0 multi-color good enhancement SA= You may discard a good card from hand to draw a card and ignore an EC. Cannot be prevented.
Quote from: KoalaKingofFortressAlstad on June 26, 2010, 11:36:28 AMA Time For Everything0/0 multi-color good enhancement SA= You may discard a good card from hand to draw a card and ignore an EC. Cannot be prevented.Yay more ignores, just what we need
The problem with the Fort destroyer isn't the SA, it's the fact that it's a 4/6 Multi both offensive and defensive.