Author Topic: The Seven Seals Updated!  (Read 1069 times)

Offline megamanlan

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The Seven Seals Updated!
« on: September 15, 2011, 03:58:24 PM »
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Opening the Scroll
4/3 Good Silver Enhancement
Rev. 5:9, Involves Music and Judgement, X = # of Revelation Angels in play.
Reveal a Good Dominant in Hand, and the top X Cards of your Deck, For each Evil Card revealed, Search Deck for a 'Scroll' or 'Seal' Card. Shuffle all Revealed Cards into Deck and Play an Enhancement.

Opening the Seals
4/5 Silver Good Territory Class Enhancement
Rev. 6:1, Involves Judgement
Place in Territory. While a Revelation Angel in Battle, 'Seal' Enhancements Cannot be Negated.
 
The First Seal
1/3 Silver Good Enhancement
Rev. 6:2, Involves Judgement
Immune to Humans. Negate Evil Banding to Discard a Warrior Class human.

The Second Seal
0/0 Silver Good Enhancement
Rev. 6:4, Involves Judgement, X = The number of Evil Characters in Battle
Discard X Evil Enhancements. Band all Heroes in your Territory into Battle. Your Opponent must band all Evil Characters in their territory into battle.

The Third Seal
3/1 Silver Good Territory Class Enhancement
Rev. 6:5, Involves Judgement
Place in Territory, Each time a player plays an Enhancement (except Set-Aside) on a Human, that player must Discard 1 Card from their hand. Discard this Card during the Discard Phase of your next turn.

The Fourth Seal
2/2 Silver Good Enhancement
Rev. 6:8, Involves Judgement, X = One fourth of All Characters in play. (Round up)
All Evil Characters lose 4/4 until the end of the turn. Discard X Characters that are holding an Enhancement.

The Fifth Seal
2/3 Silver Good Enhancement
Rev. 6:9, Involves Judgement
Search all Discard Piles for all Human Heroes and Band them into Battle. After Battle Set-aside all Banded Heroes for 5 turns. If a Martyr was banded into Battle, Protect Humans in Battle from Discard and Conversion.

The Sixth Seal
3/5 Good Silver Enhancement
Rev. 6:12, Involves Judgement
Negate OT Evil Cards regardless of Anti-Negation. Discard a Site to Negate all Protect and 'Instead' Abilities on Heroes and Fortresses.

The Seventh Seal
5/5 Good Silver Enhancement
Rev. 8:1, Involves Judgement
Negate Set-Aside Cards and Characters in Battle. Return all Humans in Set-Aside area to Territory to Search Deck for a Trumpet or Censor. That card cannot be played this turn.

lmk what u all think!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: The Seven Seals Updated!
« Reply #1 on: September 17, 2011, 12:44:48 AM »
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Any ideas?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Asahel24601

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Re: The Seven Seals Updated!
« Reply #2 on: September 20, 2011, 10:34:36 AM »
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I like. Can I do the Seven bowls of God's Wrath?

Offline megamanlan

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Re: The Seven Seals Updated!
« Reply #3 on: September 21, 2011, 01:55:33 AM »
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Sure, Although I have made them myself as well.
I went through Revelation and made hundreds of Card Ideas, I'll be coming out w/ my own RTS set for Revelation w/ my card ideas, and anyone elses that are willing to work w/ me.
If u want to work w/ me on it I'm game for that, my requirements are that it's Biblically accurate, u can take some things off so that it's not OP, and if u can't figure out what it means then u can put whatever u want for it.
That good?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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