Opening the Scroll
4/3 Good Silver Enhancement
Rev. 5:9, Involves Music and Judgement, X = # of Revelation Angels in play.
Reveal a Good Dominant in Hand, and the top X Cards of your Deck, For each Evil Card revealed, Search Deck for a 'Scroll' or 'Seal' Card. Shuffle all Revealed Cards into Deck and Play an Enhancement.
Opening the Seals
4/5 Silver Good Territory Class Enhancement
Rev. 6:1, Involves Judgement
Place in Territory. While a Revelation Angel in Battle, 'Seal' Enhancements Cannot be Negated.
The First Seal
1/3 Silver Good Enhancement
Rev. 6:2, Involves Judgement
Immune to Humans. Negate Evil Banding to Discard a Warrior Class human.
The Second Seal
0/0 Silver Good Enhancement
Rev. 6:4, Involves Judgement, X = The number of Evil Characters in Battle
Discard X Evil Enhancements. Band all Heroes in your Territory into Battle. Your Opponent must band all Evil Characters in their territory into battle.
The Third Seal
3/1 Silver Good Territory Class Enhancement
Rev. 6:5, Involves Judgement
Place in Territory, Each time a player plays an Enhancement (except Set-Aside) on a Human, that player must Discard 1 Card from their hand. Discard this Card during the Discard Phase of your next turn.
The Fourth Seal
2/2 Silver Good Enhancement
Rev. 6:8, Involves Judgement, X = One fourth of All Characters in play. (Round up)
All Evil Characters lose 4/4 until the end of the turn. Discard X Characters that are holding an Enhancement.
The Fifth Seal
2/3 Silver Good Enhancement
Rev. 6:9, Involves Judgement
Search all Discard Piles for all Human Heroes and Band them into Battle. After Battle Set-aside all Banded Heroes for 5 turns. If a Martyr was banded into Battle, Protect Humans in Battle from Discard and Conversion.
The Sixth Seal
3/5 Good Silver Enhancement
Rev. 6:12, Involves Judgement
Negate OT Evil Cards regardless of Anti-Negation. Discard a Site to Negate all Protect and 'Instead' Abilities on Heroes and Fortresses.
The Seventh Seal
5/5 Good Silver Enhancement
Rev. 8:1, Involves Judgement
Negate Set-Aside Cards and Characters in Battle. Return all Humans in Set-Aside area to Territory to Search Deck for a Trumpet or Censor. That card cannot be played this turn.
lmk what u all think!