Author Topic: The next Redemption dominant card  (Read 10964 times)

Offline Prof Underwood

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The next Redemption dominant card
« on: January 18, 2009, 11:31:04 PM »
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There have been some of these threads in the past (I think which all died in the latest purge) however, I would like to make an announcement.

After being an amazingly strong proponent of the next dominant being one that destroys 1 site for the last 2 years, I have to now officially withdraw my support for that idea.

As many of you know, the strategy that I hate the most in Redemption is ignore.  I want both players to be able to be involved in the game, and just sitting there walking in for LSs (or watching your opponent do it) is really not very fun for anybody.  Now thanks to The Garden Tomb decks, this ignore strategy is becoming more prevalent than ever.  And it now becomes even more necessary to have defensive protection from the forts.  Otherwise, Jepthah, ET + AoCP, Holy Grail, Women as Snares, etc turn a Redemption game into a spectator sport.

Therefore, I am now advocating a new dominant, which would have a special ability somewhat like the following.

"Interrupt all ignore abilities and add 1 character to battle."

This would not be overpowered because the character would still be being ignored once in battle, and so they would also have to have some sort of interrupt or negate to go along with it, or some sneaky technique that didn't require harming the opponent.  But it would at least allow people to have a battle.  And that makes the game more fun for everyone.

Offline New Raven BR

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Re: The next Redemption dominant card
« Reply #1 on: January 18, 2009, 11:38:49 PM »
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i think it should be a double sided dominant could be kept in play to protect all charecters in holder's territory from discard abillities and protect all of holder's characters from being captued,converted,ignored, etc
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Offline BubbleBoy

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Re: The next Redemption dominant card
« Reply #2 on: January 19, 2009, 07:44:27 AM »
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Dude...that would be the most OP card ever. I like the idea of a card that could help you get past an ignore. However, there are a number of ways to make ignore CBN. How about this:

"If you have not yet entered battle this turn, you may add a character from your territory to the battle, regardless of any ongoing special abilities."

This would be a nice card for a number of circumstances, including getting past an annoying Burial Shroud for a turn, and would be difficult to abuse. (Your version could be used to strengthen a FbtN, avoid AotL, choose the blocker, etc.)
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Offline New Raven BR

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Re: The next Redemption dominant card
« Reply #3 on: January 19, 2009, 09:27:17 AM »
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just thinking of protection from all cards from Wrath of Satan,Great Image and AoCP
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michael/michaelssword

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Re: The next Redemption dominant card
« Reply #4 on: January 19, 2009, 09:39:06 AM »
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Aww Professor doesn't like my deck  :'(  :D I guess thats a good thing  ;)
 
I think that dominant would actually be a bit UP'd I mean woopdeedoo you blocked 1 ra what about your opponent having enh's? I don't play enhancement less by any means. Like this TGT is outband in Mary,Salome,Mary Magdelen,Joaana play He is Risen band in TSA (wa) and boom you have a 31/27 FBTN battle (TGT makes the band CBN)

TheMarti

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Re: The next Redemption dominant card
« Reply #5 on: January 19, 2009, 10:21:37 AM »
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You know how this could be utilized? Maybe a special ability like this:

"Place this card in an opponent's territory. While this card is there, all ignore abilities on opponent's characters are negated. When opponent has completed a successful rescue attempt, they may discard this card."

Or something like that. I know that's more like an enhancement, but it'd be a cool dominant.

~TM

michael/michaelssword

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Re: The next Redemption dominant card
« Reply #6 on: January 19, 2009, 10:23:18 AM »
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that'slike the Anti-Ignore soul and besides that would'nt hurt TGT at all

Offline Prof Underwood

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Re: The next Redemption dominant card
« Reply #7 on: January 19, 2009, 11:11:53 AM »
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"If you have not yet entered battle this turn, you may add a character from your territory to the battle, regardless of any ongoing special abilities."
I like this except for the "territory" requirement.  I would suggest:

If you have not yet entered battle this turn, you may add a character to the battle, regardless of any ongoing special abilities.

Offline BubbleBoy

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Re: The next Redemption dominant card
« Reply #8 on: January 19, 2009, 11:15:48 AM »
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Yeah, sure, that works.
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TheMarti

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Re: The next Redemption dominant card
« Reply #9 on: January 19, 2009, 11:18:45 AM »
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Hm. Forgot about that. How bout this?

"Place this card in an opponent's territory. While this card is there, all ignore abilities on opponent's cards are negated. When opponent has completed a successful rescue attempt, they may discard this card."

Or, we could kill two birds with one stone. There are lots of fortresses that get on our nerves. Methinks we have a card that does this, but maybe not.

"Place this card on a good Fortress in an opponent's territory. While this card is there, all special abilities on that fortress are negated. When opponent has completed a successful rescue attempt, they may discard this card."

Offline BubbleBoy

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Re: The next Redemption dominant card
« Reply #10 on: January 19, 2009, 11:22:56 AM »
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It sounds sort of like Spreading Mildew, except it doesn't even get rid of the fortress.
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Offline Prof Underwood

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Re: The next Redemption dominant card
« Reply #11 on: January 19, 2009, 11:26:41 AM »
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When opponent has completed a successful rescue attempt, they may discard this card."
This seems a bit too easy.  One AotL and you're back to ignoring everyone.  If the dominant can be discarded, then I would prefer it to require at least 2 successful rescue attempts.

TheMarti

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Re: The next Redemption dominant card
« Reply #12 on: January 19, 2009, 11:34:04 AM »
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I was going to say that, but my concern was that would be too hard.

michael/michaelssword

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Re: The next Redemption dominant card
« Reply #13 on: January 19, 2009, 11:36:00 AM »
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"Place this card in an opponent's territory. While this card is there, all ignore abilities on opponent's characters,Fortresses and enhancements are negated. When opponent has completed a successful rescue attempt, they must discard this card, They may discard a good card from hand to keep it in territory"


^^^^^the above is a bit OP'd but it would stop TGT

Offline JSB23

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Re: The next Redemption dominant card
« Reply #14 on: January 19, 2009, 12:50:24 PM »
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what about
"Interrupt the battle negate and discard one fortress and, or, add a character to battle" 
An unanswered question is infinitely better than an unquestioned answer.

Offline TheKarazyvicePresidentRR

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Re: The next Redemption dominant card
« Reply #15 on: January 19, 2009, 01:11:25 PM »
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"Place in a territory. Negate any ability that would stop a character from entering battle."
This makes it a bit more useful.
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Offline EmJayBee83

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Re: The next Redemption dominant card
« Reply #16 on: January 19, 2009, 01:15:51 PM »
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If you're looking at a dominant to hinder ignores how about...

Place in any territory. When played, this card becomes a 6/6 Evil Character in the brigade of your choice. While in territory this card negates all hero "ignore" abilities effecting this brigade and is protected from discard, capture, and set-aside abilities.

"Place in a territory. Negate any ability that would stop a character from entering battle."
This makes it a bit more useful.
It makes it a bit more useful by making it slightly OP, IMO.

Offline TheKarazyvicePresidentRR

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Re: The next Redemption dominant card
« Reply #17 on: January 19, 2009, 01:19:29 PM »
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Yes it does. I completely agree. But not op'd enough to make it a staple.
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Offline EmJayBee83

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Re: The next Redemption dominant card
« Reply #18 on: January 19, 2009, 01:34:31 PM »
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Yes it does. I completely agree. But not op'd enough to make it a staple.

Of course, if you made it a good dominant, then Desecrate the Temple could take it out, which would weaken it a bit.

Offline Gohanick

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Re: The next Redemption dominant card
« Reply #19 on: January 19, 2009, 01:55:19 PM »
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why not just start making evil characters or a new ability(that doesn't have to activate in battle) that prevents evil characters outside of battle from being ignored

for example, these cards could have an identifier called intimidation meaning they can't be ignored by any abilities. A Goliath reprint would fit well with this idea. The actual abilities on the character can be dumbed down a bit because not being able to be ignored is still pretty powerful.

Offline Alex_Olijar

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Re: The next Redemption dominant card
« Reply #20 on: January 19, 2009, 02:51:13 PM »
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I'm sorry, but that's a fail idea Gohanick. The other options have been much more viable IMO.

Offline Tsavong Lah

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Re: The next Redemption dominant card
« Reply #21 on: January 19, 2009, 05:11:25 PM »
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Ignores in general aren't really the problem; O.T. ignores get shut down by a variety of cards. What we need is a card that targets either N.T. ignores or perhaps all ignores that can be used in any deck (i.e. an artifact, lost soul, etc).
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Offline TheKarazyvicePresidentRR

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Re: The next Redemption dominant card
« Reply #22 on: January 19, 2009, 05:28:24 PM »
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Sadly P. breastplate doesnt work on forts.
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Offline BubbleBoy

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Re: The next Redemption dominant card
« Reply #23 on: January 19, 2009, 06:32:39 PM »
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I'm sorry, but that's a fail idea Gohanick. The other options have been much more viable IMO.
Why are you so rude? Couldn't you at least explain to him why his idea isn't as good as the others? If not, then maybe there's nothing wrong with it in the first place.
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Offline Cameron the Conqueror

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Re: The next Redemption dominant card
« Reply #24 on: January 19, 2009, 07:04:01 PM »
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I kinda like the idea.  Typically, Redemption has not had abilities like the one he is suggesting, but it IS kinda similar to warrior class in a way.

I like it.  It would need some tweaking, but I like it.

Cameron

 


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