Author Topic: The Mask(s)  (Read 2532 times)

Offline Master Q

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The Mask(s)
« on: August 04, 2015, 10:35:37 PM »
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I thought up some remakes for the old mask cards, which I think are long overdue for a comeback. And just when I thought I'd given up making new cards. :P

Mask of Fear

Artifact

Identifier: May be activated on your Black Character, Restrict players to 1 active Artifact per territory

On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. While active on a Character, protect that Character from conversion, and restrict players from playing Enhancements that cannot be prevented, interrupted, or negated.

Mask of Pride

Artifact

Identifier: May be activated on your Brown Character, Restrict players to 1 active Artifact per territory

On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. Negate multicolor cards. While active on a Character, protect that Character from conversion, and protect all cards in decks and territories (except this one) from opponents’ Artifacts and territory-class cards.

Mask of Self-Glorification

Artifact

Identifier: May be activated on your Gray Character, Restrict players to 1 active Artifact per territory

On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. While active on a Character, protect that Character from conversion, and if an opponent uses a draw ability on an Enhancement, Artifact, or Fortress you draw that many instead.

Mask of Worldliness

Artifact

Identifier: May be activated on your Pale Green Character, Restrict players to 1 active Artifact per territory

On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. While active on a Character, protect that Character from conversion, and if that Character blocks, you may remove this card from the game to search discard pile for an Artifact or band to a human Evil Character.

Mask of Vanity

Artifact

Identifier: May be activated on your Evil Gold Character, Restrict players to 1 active Artifact per territory

On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. Sites become multicolored. Evil Characters cannot be ignored or captured. While active on a Character, protect that Character from conversion, and if that Character blocks, you may remove an opponent’s discard pile from the game.

Mask of Arrogance

Artifact

Identifier: May be activated on your Crimson Character, Restrict players to 1 active Artifact per territory

On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. While active on a Character, protect that Character from conversion, and if that Character blocks, you may play the next Enhancement or remove this card from the game to skip your next rescue attempt and underdeck all cards in battle.
« Last Edit: August 05, 2015, 12:18:56 PM by Master Q »
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Offline Red Dragon Thorn

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Re: The Mask(s)
« Reply #1 on: August 04, 2015, 10:40:47 PM »
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I love what you've come up with here.

The idea of limiting active artifacts is something that appeals to a number of the playtester group. I have a few other ideas with a higher priority for me for my custom card, but I wouldn't be at all surprised to see something like this in the future.
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Offline Master Q

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Re: The Mask(s)
« Reply #2 on: August 04, 2015, 10:55:17 PM »
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I love what you've come up with here.

The idea of limiting active artifacts is something that appeals to a number of the playtester group.

Thanks!

I have a few other ideas with a higher priority for me for my custom card, but I wouldn't be at all surprised to see something like this in the future.

Care to share? I can keep secrets.  :angel:
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Offline kram1138

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Re: The Mask(s)
« Reply #3 on: August 04, 2015, 11:57:30 PM »
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While I think restricting the number of artifacts is a cool idea, I don't think you can put an ability in the identifier. Otherwise, very interesting ideas, but maybe slightly too powerful. I really like the idea of adding brigades to sites.
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Offline Master Q

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Re: The Mask(s)
« Reply #4 on: August 05, 2015, 10:21:01 AM »
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While I think restricting the number of artifacts is a cool idea, I don't think you can put an ability in the identifier. Otherwise, very interesting ideas, but maybe slightly too powerful. I really like the idea of adding brigades to sites.

They do it all the time with the temples and holding artifacts, I don't think it would be a stretch to have it as an identifier. In regards to how strong they are, they are simply my first ideas, so some might be too strong right now. I do think the limiter balances them a bit, but I might be completely wrong.
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browarod

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Re: The Mask(s)
« Reply #5 on: August 05, 2015, 10:31:28 AM »
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I like the idea behind the restrict, but I don't think it works correctly every time. If someone already has more than 1 artifact active the restrict doesn't inherently force them to deactivate the extras, they just can't activate more. I.e.: I get Lampstand in a temple, Charms on a magician, something on my pile, and then I activate a Mask on a character. I have 4 artifacts that stay up until if/when they are used/discarded/deactivated.

For Self-Glorification, do you intend to mean that you'd get to draw instead of the other player or just that the owner of the ability causing the draw changes (for cards that look at that like Abom or Priest of Zeus)?

For Pride I think you could just say "protect all cards in decks and territories (except this one) from" as battle and territory are the only locations in play.

I really like pretty much all the ideas, and I love that you made a reprint of this set of cards! :D

Offline Master Q

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Re: The Mask(s)
« Reply #6 on: August 05, 2015, 11:25:50 AM »
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I like the idea behind the restrict, but I don't think it works correctly every time. If someone already has more than 1 artifact active the restrict doesn't inherently force them to deactivate the extras, they just can't activate more. I.e.: I get Lampstand in a temple, Charms on a magician, something on my pile, and then I activate a Mask on a character. I have 4 artifacts that stay up until if/when they are used/discarded/deactivated.

For Self-Glorification, do you intend to mean that you'd get to draw instead of the other player or just that the owner of the ability causing the draw changes (for cards that look at that like Abom or Priest of Zeus)?

I want the restrict to make it so that they would have to deactivate to get down to 1 when a mask is played, I just don't know how to word that to make it elegant.

For Self, I wanted the mask owner to get the draw and become the owner of the draw, and the opponent would not draw. Does it do that?

I changed Pride to what you suggested.
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Offline Legolas

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Re: The Mask(s)
« Reply #7 on: August 05, 2015, 11:33:39 AM »
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I like your thought process, and i think it is important though to only have one in your territory at a time, maybe change the ability to negate and deactivate every one of your active artifacts, just a suggestion, for mask of arrogance you should pick one or the other special ability, even if that means instead of underdecking them you can discard all cards in battle or something like that but then dropping the other special ability
« Last Edit: August 05, 2015, 12:28:26 PM by Legolas »

browarod

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Re: The Mask(s)
« Reply #8 on: August 05, 2015, 11:48:34 AM »
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To be clearer you could reword Self-Glorification to something like:
"and if an opponent uses a draw ability on an Enhancement, Artifact, or Fortress you draw that many instead."

I don't think there's an elegant/easy way to word what you want as far as the restrict. You'd have to have something in the ability along the lines of "On activation, each player must deactivate all but 1 Artifact." and that plus the restrict would accomplish what you want. It would make the ability longer but is the shortest way I can think of to accomplish what you're going for.

Offline Master Q

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Re: The Mask(s)
« Reply #9 on: August 05, 2015, 12:15:27 PM »
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To be clearer you could reword Self-Glorification to something like:
"and if an opponent uses a draw ability on an Enhancement, Artifact, or Fortress you draw that many instead."

I don't think there's an elegant/easy way to word what you want as far as the restrict. You'd have to have something in the ability along the lines of "On activation, each player must deactivate all but 1 Artifact." and that plus the restrict would accomplish what you want. It would make the ability longer but is the shortest way I can think of to accomplish what you're going for.

I'll make the changes. The abilities will be quite long, but if it is the only way, then it is the only way. It would be easier if the restrict would automatically take effect as a game rule and force players to meet the requirements, but it is what it is. :P

just a suggestion, for mask of arrogance you should pick one of the other special ability, even if that means instead rad of underselling them you can discard all cards in battle or something like that

I don't understand this at all... ???
« Last Edit: August 05, 2015, 12:20:52 PM by Master Q »
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Offline Legolas

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Re: The Mask(s)
« Reply #10 on: August 05, 2015, 12:21:46 PM »
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Whoops grammar! And spell check! Basically for mask of arrogance you should pick one special ability not you can do this or that. Maybe instead of underdecking say discard all cards in battle and drop the other special ability
It says
On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. While active on a Character, protect that Character from conversion, and if that Character blocks, you may play the next Enhancement or remove this card from the game to skip your next rescue attempt and underdeck all cards in battle.
I would pick one special ability to do, not both
« Last Edit: August 05, 2015, 12:26:08 PM by Legolas »

Offline Master Q

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Re: The Mask(s)
« Reply #11 on: August 05, 2015, 12:32:44 PM »
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Whoops grammar! And spell check! Basically for mask of arrogance you should pick one special ability not you can do this or that. Maybe instead of underdecking say discard all cards in battle and drop the other special ability
It says
On activation, each player must deactivate all but 1 Artifact. While active in your Artifact pile, negate Characters. While active on a Character, protect that Character from conversion, and if that Character blocks, you may play the next Enhancement or remove this card from the game to skip your next rescue attempt and underdeck all cards in battle.
I would pick one special ability to do, not both

Oh gotcha. It rely maes me sad to not being abel to now what poeple meen. ;)

As for the ability, you would only get to do one or the other right now, not both at once. The last one is a one time use with a hefty drawback, so I don't think it's too unbalanced.
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Offline Legolas

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Re: The Mask(s)
« Reply #12 on: August 05, 2015, 12:37:53 PM »
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Ok, that is fine with me, just a suggestion :)
I hat it wee hn speed check is goo fey :) :)

Offline Gabe

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Re: The Mask(s)
« Reply #13 on: August 05, 2015, 12:41:48 PM »
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I love the concept of restricting players to only one active Artifact. The way that would work is that during the next preparation phase, when a player would choose to have each Artifact active or deactivate, they would only be allowed to choose one. It would not force them to immediately choose, but you gain the same effect on each players next turn. Additional wording could be used to force them to deactivate all but one Artifact. Very cool concept. Something we might "borrow" for future cards. 8)
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