Author Topic: Spirit of Chaos  (Read 1279 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Spirit of Chaos
« on: September 18, 2010, 02:06:00 AM »
0
Spirit of Chaos
X/X Orange Evil Character
-Generic, X=# Of cards Discarded by this Special Ability-
"Once per game, interrupt Protection, turn all cards in a territory face-down, shuffle, split into two even piles, turn one pile face-up, and Discard one pile, and return the rest. Cannot be Interrupted."
James 3:16

Before screaming "OP," realize that it doesn't say "except Lost Souls."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Spirit of Chaos
« Reply #1 on: September 18, 2010, 02:36:15 AM »
0
Yes, so I'm going to play minimal stuff to territory, draw out my souls, and then use him to nuke as many as possible.

If I hit 5 or more souls it's over, if I hit 3 or 4 I need to use a dominant, if I hit 2 then need the big two and burial.
www.covenantgames.com

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Spirit of Chaos
« Reply #2 on: September 18, 2010, 02:44:35 AM »
0
Yeah, go ahead and build a deck around that and then get hit with Thankful Leper or Wicked Community or any of the other semi-useful cards that would become useful if this were printed :D
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Spirit of Chaos
« Reply #3 on: September 18, 2010, 03:11:04 AM »
0
Eh, I suppose,

but we know how much people enjoy playing counters ;)
www.covenantgames.com

Offline joeycauldron

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 544
  • ad astra per aspera
    • -
    • East Central Region
Re: Spirit of Chaos
« Reply #4 on: September 18, 2010, 11:25:35 AM »
0
It should start out as 1/1 and then increase by x. Otherwise the spirit would be deas before it entered battle.
                                                                                                          *dead*
 Edit: dead
« Last Edit: January 01, 2011, 02:03:40 PM by joeycauldron »
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Spirit of Chaos
« Reply #5 on: September 18, 2010, 11:57:55 AM »
0
I wanted it to "deas" if it entered play in any way other than blocking from hand for the first time. It fits with the chaos motif and acts as a bit of a balancing mechanism.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal